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Allow players to replace smaller cores with bigger ones on existing constructs


Mjrlun

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The simple idea is that players can replace a smaller core with a bigger core (but not vice versa) by placing the larger core ontop of the smaller core (directly centered on it). In placing it, it would not be blocked by the smaller core, but only by any other element around around the core. Once placed, the old core would be deleted.

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I’d like to be able to hot swap any element.

 

That container two small, swap it with a bigger container or a hub without having to retire all the links manually.

 

running out of base room upgrade your core size; though personally I’d rather add a new core to the side which is then connected and counts as the same logical core, somas to make interesting looking but still connected creative shaped plants.

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As linking across cores would potentially be a nightmare, it may be simpler to implement some manner of alternate core sizes where said "linked cores" are in-fact just one core of larger size with reduced volume (until cores are added to bring it up to its max). If I recall, the game already runs in to issues when you try to have single cores larger than L size (it is possible, and the markets may be that size), so we'd probably want to restrict individual structure maximum dimensions to those already available in the ways people are currently building them.

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On 5/14/2021 at 6:02 PM, Taelessael said:

As linking across cores would potentially be a nightmare

We will never get cross core linking. The reason is a core doesn’t exist apart from a bunch of data in the databank unless somebody is close to it and it has rendered. 

 

If cores were were able to be linked, for a factory to be fully rendered and operational, any core it was linked to would also need to be rendered so the factory knew which materials were coming and going into the core. Naturally any core which was linked to would also need to be rendered. 

 

Also of a sudden you you want to load your little factory, but every factory/core your factory is linked to has to be brought live as well so the entire factory chain would be known. Since this is a client side game, it would mean all these linked factories would need to be downloaded and run on your client.

 

Now in a big city, which is well designed, with speciality rather than individual mega factories all of a sudden you are loading lots of cores.

 

While it would be fantastic to have a huge city where parts were made by different people flying around and being delivered from factory to factory, it’s just not viable on a client side system. You load up your little factory, stop one of your ore refiners, and all of a sudden every core which depends on your pure needs to be loaded and updated of the new speed, or lack of speed of incoming pure. Then naturally every core which relies on the product factories connected to your core require have to be woken up and told of the change of incoming stock, and it just keeps spreading with more places needing to be loaded from database and have their inputs and outputs changes for any little change on the line.

 

As I said would be fantastic, but don’t see it as practical.

 

This is why I suspect a lot of missions will be moving supplies around, as when somebody goes to a location and d ops off cargo, that core can be woken up and told of its new stock levels.

 

The problem is this will be unreliable, so a big factory depending on a sub component coming in will not be as reliable as a big factory which makes all the components it’s needs itself.

 

I am making a org refinery, so I will specialise in refinery skills. People will drop off their ore, and pick up their pures. I will take a slight cut, but they get the advantage of my 5/5 talents while not having to invest the skills themselves. So people don’t have omwait I will naturally build up stock, so as soon as they deposit their ore they can pick up their pures. It would be fantastic for me if they could deposit their ore in a bin in their factory, and it would move to my factory, and the pure would move from my factory to theirs, but I just don’t see a system like that showing up. If it did, that may break the mega factory meta and make mega cities instead; which is what JC wanted; but can’t see how they could make it work

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