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14 hours ago, Maxim Kammerer said:

 

That's indeed a basic problem. There should be more restrictive rules for static and dynamic constructs (e.g. no floating voxels or elements or even complete static constructs, no flight elements completely covered with voxels but still being functional, no asymmetric lift or thrust without resulting torque and so on). Maybe it could even be possible to implement simple rules for structural analysis (as far as possible without decrerasing performance too much) making weak structures collapse or brake apart. That would open a market for those who are specialised in designing and optimising specific types of constructs.

 

However, implementing such rules would brake most existing constructs. That would be even worse than a full whipe and is therefore not going to happen in DU.

 

I think there may be a happy middle ground somewhere in here, like needing voxels for basic protection from weather (on planet) and radiation (space) . maybe even different voxels giving different protections. 

 

but this is the issue with going to open beta too early, these fundamental design choices should have been made in the pre-production phase of the game development.

 

such a shame 

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