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new lighting terrible for building


Gillwin

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Lighting is definitely weird.

Long lights act as spotlights, they project a cone of light and have no diffuse, so they illuminate what's in front of them but anything else stays dark (if you place them on a roof the roof itself remains dark, walls as well).

Vertical light on the other hand project a spherical light, which is handy, but it goes through anything so you'll end up with light going everywhere (different floors, out of the base, etc).

 

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Place a big square of Luminescent Glass above where you're working, or even on the floor.  As long as there's some nearby it creates an ambient light that lights up everything in your view.  The more of it there is nearby the brighter it gets.

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Here is a swatch panel made up of Gray to Black (left to right) and Carbon Fiber, Iron, and Concrete (top to bottom)...torch on, voxel select tool selected.

 

Anything Gray or lighter and all you see is white-out. Dark gray is hit and miss, black is fine. 

 

So for now, if you build with the torch on, build in black. 

 

Hopefully NQ will fix this. I hardly ever had this problem before 0.24, and I always build with the torch on.

 

graytoblack.thumb.png.f7e21ee5bd857f0826fa52d9728e168b.png

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