NQ-Naerais Posted March 18, 2021 Share Posted March 18, 2021 Alright folks, quick reminder about personal attacks - don't. Religion, politics, etc are not permitted in our community so please don't go there. To get you back on track, yes we're looking into other solutions and better long term solutions for market parking and abandon constructs / salvage opportunities Just because stuff isn't here now, doesn't mean it won't be in the future. blundertwink, Novean-118237 and Yamamoto 3 Link to comment Share on other sites More sharing options...
joaocordeiro Posted March 19, 2021 Share Posted March 19, 2021 8 hours ago, NQ-Naerais said: To get you back on track, yes we're looking into other solutions and better long term solutions for market parking and abandon constructs 1 - Markets have to have a virtual garage. A big square on the floor where ships land on that will automatically despawn the ship after a few seconds. With a terminal to spawn those again on the square. Any ship parked inside of the market hex but outside of the square(s) will be "moved" into the virtual garage after 2 hours of idle, but with a quanta ticket for bad parking. Make this mechanism availabe to players with some expensive element that can be placed on a base. 2 - Ships that are not in Virtual garage and inside any safezone (being pvp free territory or a protected hex in a pvp zone) have to pay a tax to the owner of the hex. That tax is related to the ship voxel and element quantity. That should happen even if the hex is unclaimed or of the ship is in space. When the quanta runs out, the ship gets in abandoned state. With this 2 mechanics, ppl could despawn their constructs from the game on long AFK or park them in their hex for free. And they would be penalized for not doing so. Link to comment Share on other sites More sharing options...
LouHodo Posted March 19, 2021 Author Share Posted March 19, 2021 22 hours ago, NQ-Naerais said: To get you back on track, yes we're looking into other solutions and better long term solutions for market parking and abandon constructs / salvage opportunities Just because stuff isn't here now, doesn't mean it won't be in the future. So any hints on what you all are planning on doing outside of increasing the amount of parking spaces for abandoned junk. Link to comment Share on other sites More sharing options...
NQ-Naerais Posted March 19, 2021 Share Posted March 19, 2021 2 minutes ago, LouHodo said: So any hints on what you all are planning on doing outside of increasing the amount of parking spaces for abandoned junk. The team has been looking into a variety of solutions including many of the suggestions made here, on the UpVote and in Discord (like compression, collections, parking fees, no fees, etc). I'll let you know when we're ready to announce though HomerGAdams, Novean-118237 and Scavenger 3 Link to comment Share on other sites More sharing options...
Sabretooth Posted March 19, 2021 Share Posted March 19, 2021 Imagine if the subscription ends and I leave it there.... Link to comment Share on other sites More sharing options...
HomerGAdams Posted March 19, 2021 Share Posted March 19, 2021 On 3/9/2021 at 4:31 PM, joaocordeiro said: The main issue is that we (players) have been warning NQ about this for years....... NQ declined to not do anything about this saying that having miles of parked vehicles around markets was the technology goal. That alpha code was not optimized and that in beta this would not be a issue. We even said that even if the technology was working, it would be a pain for a player to navigate around that jungle of constructs..... Now we have no mechanism to prevent this and no rules about this. And the game forces ppl to logout parked in markets.. Because if ppl logout in any unclaimed hex, they can have nasty consequences. So if they are away from their territory and need to logout safely, the market is the only territory. Sure this is a issue. But one NQ needs to solve with comprehensive game mechanics. Not with a quick fix like yours. This game mechanics could be an automated landing and parking zone, where landed ships/vehicles will be transfered after 5 minutes, or so. You are right with the other problems. Yet we are still in early beta. Alot will change in the years that will coming. Still along way to 1.0 Link to comment Share on other sites More sharing options...
HomerGAdams Posted March 19, 2021 Share Posted March 19, 2021 4 hours ago, NQ-Naerais said: The team has been looking into a variety of solutions including many of the suggestions made here, on the UpVote and in Discord (like compression, collections, parking fees, no fees, etc). I'll let you know when we're ready to announce though woopsy, i should read first all posts, before repling hehe Link to comment Share on other sites More sharing options...
blundertwink Posted March 19, 2021 Share Posted March 19, 2021 36 minutes ago, HomerGAdams said: This game mechanics could be an automated landing and parking zone, where landed ships/vehicles will be transfered after 5 minutes, or so. You are right with the other problems. Yet we are still in early beta. Alot will change in the years that will coming. Still along way to 1.0 This isn't early beta, unfortunately -- they've been in development over 6 years already and they are planning on releasing this year. So we might not be as far from 1.0 as you'd think. So according to NQ's timeline (unless things have changed recently), we're almost halfway through beta already. I personally think they should push it back; going to "release" will attract a lot of new players, but you only get one first impression and it likely won't be ready by end of year unless dev pace really picks up (which you never know, it could). Unfortunately, it isn't clear if the financials will allow them to delay a "release" version. Link to comment Share on other sites More sharing options...
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