carijay766 Posted February 27, 2021 Share Posted February 27, 2021 [REDACTED CONTENT] TonyTones, Scavenger and NQ-Naunet 3 Link to comment Share on other sites More sharing options...
blazemonger Posted February 27, 2021 Share Posted February 27, 2021 The ideas are good, most have been voiced separately or as parts over the past three years. What I can see happen eventually is that someone wil take the base idea for DU and do pretty much what you sketch above.. But that someone will not be NQ because they have no idea how to actually create a coherent game out of the ideas JC has. Link to comment Share on other sites More sharing options...
Fra119 Posted February 28, 2021 Share Posted February 28, 2021 It doesn't really take this much to implement specialization, just split the talent tree into paths and give us only 1 or 2 options. The problem is not pissing everyone off in the meantime ? Link to comment Share on other sites More sharing options...
carijay766 Posted March 1, 2021 Author Share Posted March 1, 2021 The Skill Lines arent really meant as actual skill lines nessecarily more like a player trait/incentive, of course since its sandbox all of this is mix and match in the end anyways. Link to comment Share on other sites More sharing options...
Scavenger Posted March 2, 2021 Share Posted March 2, 2021 i really do like the idea to make my own assets with voxels or buy them from others and then placing them down as "group" independent from the voxels i placed them on. Decorative elements i personally avoid anyway since its hard to make them look good in between voxels Link to comment Share on other sites More sharing options...
carijay766 Posted March 3, 2021 Author Share Posted March 3, 2021 Well if you follow thru with the voxel/player creation thought decorations would fit much more snug into the game world if theyd be based on the same mechanic Link to comment Share on other sites More sharing options...
carijay766 Posted March 19, 2021 Author Share Posted March 19, 2021 Added another concept line: ACCOUNTS and CHARACTERS Link to comment Share on other sites More sharing options...
Lethys Posted March 19, 2021 Share Posted March 19, 2021 Which was kinda the plan from the beginning. Having at least 3 chars per acc and maybe be able to dac them for simultaneous talent training Link to comment Share on other sites More sharing options...
carijay766 Posted March 19, 2021 Author Share Posted March 19, 2021 So what made them change their ways? The influence of CCP? Most of the earlier ideas seem to make absolute sense for civilization building. Also later on I realized NQ is already is planning something similiar to my concept concerning blueprint - it was one of their kickstarter promises. Funny coincidence that our concepts were so similiar, I only found this recently. Link to comment Share on other sites More sharing options...
carijay766 Posted March 23, 2021 Author Share Posted March 23, 2021 Sorry everyone I will not continue this project Link to comment Share on other sites More sharing options...
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