NQ-Naunet Posted February 24, 2021 Share Posted February 24, 2021 We're quite curious to hear your thoughts on this one, Noveans! ? Are you looking forward to being surrounded by the luscious new sights and textures of the graphics update? How will the new voxel tools compliment your constructs? Let us know. Scavenger, Jeronimo, Elias Villd and 1 other 4 Link to comment Share on other sites More sharing options...
Shockr Posted February 24, 2021 Share Posted February 24, 2021 2 hours ago, NQ-Naunet said: We're quite curious to hear your thoughts on this one, Noveans! ? Are you looking forward to being surrounded by the luscious new sights and textures of the graphics update? How will the new voxel tools compliment your constructs? Let us know. This is amazeballs!!!! look at them trees! NQ-Naunet and Celestis 2 Link to comment Share on other sites More sharing options...
Elias Villd Posted February 24, 2021 Share Posted February 24, 2021 Love it ! Continue like that ! And keep people in news THe next quesiton is ... VOXEL EDIOTR when ? ? BaileyVandenbroek, admsve, Scavenger and 2 others 5 Link to comment Share on other sites More sharing options...
DarkHorizon Posted February 24, 2021 Share Posted February 24, 2021 39 minutes ago, Elias Villd said: VOXEL EDIOTR when ? ? No... rotating engines when, NQ has been teasing me for two or three years now? C'mon, get with the times. ? Surprised the line delete tool wasn't a thing earlier. This actually reminds me of a kickstarter (I think) video, weren't we supposed to also be able to create voxels with soils, terraforming and whatnot? admsve 1 Link to comment Share on other sites More sharing options...
oOAvaOo Posted February 24, 2021 Share Posted February 24, 2021 I like the trees and the new textures... but 15 fps?? really? Could you go to the markets please? Link to comment Share on other sites More sharing options...
Zarcata Posted February 24, 2021 Share Posted February 24, 2021 Can I also create the trees myself and distribute them in the area or will they only be set once again in the world? Would like to embellish some buildings with it, there was once a forest that was cleared by construction work. replanting would be a great tool now! Tango_Lima, BaileyVandenbroek, admsve and 1 other 4 Link to comment Share on other sites More sharing options...
Uajrh1 Posted February 24, 2021 Share Posted February 24, 2021 LOVING the new trees! Keep up the good work! Celestis 1 Link to comment Share on other sites More sharing options...
blazemonger Posted February 24, 2021 Share Posted February 24, 2021 Can we turn tree collision back on please.. And yes, I am serious.. Link to comment Share on other sites More sharing options...
D4nkkn1ght Posted February 24, 2021 Share Posted February 24, 2021 Had to change my shorts after, a bit too excited! Can't wait to experiment with the new voxel tools! Link to comment Share on other sites More sharing options...
Daphne Jones Posted February 24, 2021 Share Posted February 24, 2021 The new voxel tools look great. Trees and rocks are nice, but what we have now is OK too. Celestis 1 Link to comment Share on other sites More sharing options...
DigitalNimbus Posted February 24, 2021 Share Posted February 24, 2021 Loving the new editing tools, can't wait to try them out myself. Seconding the tree planting tool. I want to create an off-world bio-dome thing. I can already move dirt, and it would be awesome to be able to transfer rocks and trees too. Scavenger 1 Link to comment Share on other sites More sharing options...
JohnnyTazer Posted February 24, 2021 Share Posted February 24, 2021 Where is the Asteroid Dev Blog? Aranol 1 Link to comment Share on other sites More sharing options...
le_souriceau Posted February 24, 2021 Share Posted February 24, 2021 Voxel tools -- good! Yet new trees and rocks... questionable. 1) New objects not help current "bioms" much, because its mainly question of terrain generation logic, not some mock up trees or ocasional stone. And terrain will stay same very low-grade procedural generated pancake. Also it will have influence only on several "vegetated" planets, while most of them still be totaly featureless (even considering their barren state). 2) Its meaningless in way, that we still can't manipulate terrain artisticly (restore it), only totaly destroy, by digging into dirt. So its stay quite static and usless for more complicated building projects. 3) Perfomance? Mjrlun 1 Link to comment Share on other sites More sharing options...
Tional Posted February 24, 2021 Share Posted February 24, 2021 3 hours ago, blazemonger said: Can we turn tree collision back on please.. And yes, I am serious.. Maybe they can get rid of all of the ships floating 800m above the surface before giving us even more things to crash into. If the trees even render before the loading screen. Link to comment Share on other sites More sharing options...
joaocordeiro Posted February 24, 2021 Share Posted February 24, 2021 That new line tool Link to comment Share on other sites More sharing options...
trinks Posted February 24, 2021 Share Posted February 24, 2021 need to fix the current voxel issues, have had a ticket in for a week now and no response. there's some corruption going on Link to comment Share on other sites More sharing options...
Yamamoto Posted February 25, 2021 Share Posted February 25, 2021 Awesome work. New voxel tools look amazing ! Link to comment Share on other sites More sharing options...
Hirnsausen Posted February 25, 2021 Share Posted February 25, 2021 FEEDBACK The new trees and stones, well, i have to see them ingame before I can judge. Sounds good, so far. The cone voxel shape is one of the needed new shapes. Still waiting and hoping for torus, and also for HOLLOW sphere and other hollow shapes with only 1 voxel wall thickness. The new delete (and hopefully also COPY) looks promising. Still needed for the upcoming new patch is a solution for the over-crowded, crash-causing markets. Something like allowing drone delivery, or BPing automatically after 15 minutes each parked ship then deleting all voxels and elements, and restoring ship when player wants to leave. In the case of BPing, a new way need to be found for those players that want to offer services or products or who want to advertize (maybe a huge ring-shaped platform like a streetmarket around the colonizer ship memorial). Steffstoff 1 Link to comment Share on other sites More sharing options...
GeminiBrian Posted February 25, 2021 Share Posted February 25, 2021 All this time and this is what you've got for 'new' voxel features? A cone that renders deformed in your sample video and a 'new' line tool. For a team of one this would be an amazing accomplishment. Lethys 1 Link to comment Share on other sites More sharing options...
admsve Posted February 25, 2021 Share Posted February 25, 2021 17 minutes ago, GeminiBrian said: A cone that renders deformed Smooth tool? 21 minutes ago, GeminiBrian said: 'new' line tool Nothing special for you, a masterpiece for me. As an alpha tester, you should know that Novaquark is slowly implementing new features Link to comment Share on other sites More sharing options...
Ragnar Posted February 26, 2021 Share Posted February 26, 2021 Terrain improvements look great, can't wait to see them in game. The voxel improvements are just meh though. Hard to get excited over any voxel improvements until you come up with an actual voxel editor that allows us to directly edit edges/lines/vertices ala JayleBreak's wonderful 2D Voxel Planner. Jeronimo 1 Link to comment Share on other sites More sharing options...
Lethys Posted February 26, 2021 Share Posted February 26, 2021 New shiny things and build tools are nice I guess, but nothing for me at all. I'd rather have Performance increase and some other pillar of the game added upon instead of building again. Guess .24 will be nothing too special and still not worthy of installing du again Link to comment Share on other sites More sharing options...
Jeronimo Posted February 26, 2021 Share Posted February 26, 2021 On 2/24/2021 at 10:54 PM, NQ-Naunet said: We're quite curious to hear your thoughts on this one, Noveans! ? Hi Naunet! Since you guys are working on the line tool, which is a great thing, its the right time to fix it for real and make it finally a great tool only 3 things: so that shouldnt be too much work - fix the huge fps drop when making large lines - the rotation of the selection should not happen around the center of the selection, but it should rotate around one of the corners, so a rotated line can finally be aligned with the voxel grid!!! (rotated line been hazardous and dirty for too long) - implement maybe tubular and triangular lines? its by playing and "trying" to use it that for now this line tool appears to be a place holder its good to make tech demos showing yeah we have a line tool to connect 2 surfaces, but in practice when really trying to use it and making clean shapes, its full of flaws greatly looking forward all the changes cheers J NQ-Naunet 1 Link to comment Share on other sites More sharing options...
Fembot68 Posted February 26, 2021 Share Posted February 26, 2021 I love the new models and that things are going to look much better however, these models might need to be optimized. Compared to the normal game, I have seen huge FPS drops along with using 50% (normally 15%) of my 32 core CPU and 90% of my memory. My system heats to 83c with double custom loop. Of note I saw bandwidth usage of 439mBps when going near Market 7. Link to comment Share on other sites More sharing options...
Skimus Posted February 27, 2021 Share Posted February 27, 2021 The "If you can't make it good, at least make it look good" strategy do not impress me. blazemonger and Lethys 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now