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What will it take for NQ to fix AGG.


joaocordeiro

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Force respawing makes AGG stop functioning. 

This can be reproduced and is known for years. 

 

.... 

 

How hard can it be to understand that to calculate the physical properties of a construct you also need to calculate the AGG status? 

and if you dont, ships fall from the sky? 

 

Come on NQ.. 

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There is a devblog about a new button that was previously just an automatic thingy no one cared about.

 

Fixing gameplay issues? That requires actual work.

Like you know, rate of fire skills working opposite direction (if you train them you fire SLOWER)...

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It will cost 2.5 billion quanta for the three schematics it will take to fix it.  Of course you might still have to wait for them to skill up some.  I hear the fixing the AGG talent is quite a time sink.

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3 hours ago, klobber said:

force respawn is the only hope to stop a ship from falling when you want to jump of the ship, so nothing to fix, its useful.

You understand that force respawn is the fastest way to reproduce the bug. But probably not the only one right? 

 

What do you think will happen when 2 players are on a ship, and the game decides to give physics calculation to one player but AGG to another? 

 

And if think this is impossible, then how come we can see 2 players calculating physics on the same construct at the same time, when maneuver tool is used but the ship goes back to the starting place like a rubber band. 

 

It does not matter if you think that force respawn is a exploit(and it is not. Its a legit mechanism with limitations and penalties) this lack of coherence between physics calculations and AGG is a ancient major bug that will be with us in every AGG operation until it is fixed. 

And should be fixed. 

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