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Realistic water, weather, and air effects


MIKEFROMSPACE

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Okay, been playing since early beta Oct20 almost non-stop! There are many other suggestions I'd like to post but this is paramount;

Water should be far more than just something you see below 0 and what you hear. It should be interacting with  ground voxels, build voxels, and elements. 

1: Water in puddles should have waves independent of waves on larger bodies of water, so waves aren't moving through voxels which is totally unrealistic.

2: Waves should work with air currents and water currents, thereby allowing larger waves to form in larger bodies of water, which will come and go depending on weather.

3: Air and water should kinetically react to passing ships, so water sprays up, even makes fog in the sunlight or from heat of engines on the water. Vert boosters or hovers will begin boiling water making steam.

4: Air underwater... when in any cave, the cave should slowly build up air pockets if vertically trapped. This would allow people to build bases underwater yet have characteristics of a real cave, where methane gas and micro-organism decay will fill caves with air.

 

That said, we could have additional water interaction with elements. Even have water creatures, flowing creeks, rivers, waterfalls, all naturally forming, working with the terrain you edit. Sure, it would require an algorithm and hope if they do this, water from such things will even wear away at the terrain from high water waves and flowing water. New types of rocks can form around water, so granite around flowing water that's something you can mine like an ore, limestone in caves, etc....

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