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The Alioth Chronicle Newspaper - Today's Issue


DrFrigoPorco

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On 2/5/2021 at 5:57 AM, Peregrin said:

Welcome back, Porco, long time no see. We missed you.

 

Careful though: as you can see, your ego is not without equal anymore around here...

Welcome back? He said he was a new player... Imim smelling pork pies.  

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  • DrFrigoPorco changed the title to The Alioth Chronicle Newspaper - Today's Issue
15 hours ago, GraXXoR said:

Welcome back? He said he was a new player... Imim smelling pork pies.  

 

Doctor Porco is what you might call a notorious iconoclast from the days of Landmark.  ?

 

imho he's just what this community needs right about now.

 

It is probably better to keep these all in one thread.  It makes it easier to keep up with them that way anyway.

 

It would be cool if there was a way to have these show up on a screen in game.  And update each day with a new one.  LUA masters, is this possible? 

 

 

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4 hours ago, Atmosph3rik said:

 

Doctor Porco is what you might call a notorious iconoclast from the days of Landmark.  ?

 

imho he's just what this community needs right about now.

 

It is probably better to keep these all in one thread.  It makes it easier to keep up with them that way anyway.

 

It would be cool if there was a way to have these show up on a screen in game.  And update each day with a new one.  LUA masters, is this possible? 

 

 

Yes, looking to get them approved, but that takes forever on the NQ media upload page. 

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You should consider that when you do any updates to put it to the top of the OP so that you have the current issue on the top but also maybe the last two issues below the new one. So when there is a new issue out you can check it out right in the op.

 

Or like any newspaper/chronicle you should also have a (your ad here) sort of thing or in the upper right having a 50h cost on there lol.

 

Otherwise keep up the good work.

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4 hours ago, FrigoPorco said:

Yes, looking to get them approved, but that takes forever on the NQ media upload page. 

You can display images by embedding them in the screen's html directly rather than waiting for the approval process. That might work for these it depends on their size. If you're ok going that route, I can post an example of what you would add to a screen to display the image.

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1 hour ago, fiddlybits said:

You can display images by embedding them in the screen's html directly rather than waiting for the approval process. That might work for these it depends on their size. If you're ok going that route, I can post an example of what you would add to a screen to display the image.

OHHHH......lets chat on Discord please! Teach me!

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10 hours ago, FrigoPorco said:

OHHHH......lets chat on Discord please! Teach me!

Sure, I'm fiddlybits on the Infinity Corp discord, feel free to message me any time. The downside with this method is that there is a 50KB limit on the size of html you can have in a screen. So you have to set the image to a fairly low quality level. Here is the general technique:

1. In an html page you can embed an image that is base64 encoded. 
2. Go to a site like https://onlinejpgtools.com/convert-jpg-to-base64 and convert your image to base64 encoding.
3. On a screen in game, right click and select Advanced->Edit HTML content
4. In the html page you can put the following tag to include the image  

<img src="data:image/jpg;base64,...">

5. Replace the ... in the above line with the Base64 encoded text from your conversion in step #2.

6. If the size of the image is too large you will get an error that the size is larger than 50KB. The way to fix this is to reduce the image quality or scale it down so that it's smaller. In my experience if your jpg image size is ~35KB or less the resulting base64 will be small enough.
7. You can use other HTML and CSS tags as well to center your image or resize it.

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7 hours ago, fiddlybits said:

Sure, I'm fiddlybits on the Infinity Corp discord, feel free to message me any time. The downside with this method is that there is a 50KB limit on the size of html you can have in a screen. So you have to set the image to a fairly low quality level. Here is the general technique:

1. In an html page you can embed an image that is base64 encoded. 
2. Go to a site like https://onlinejpgtools.com/convert-jpg-to-base64 and convert your image to base64 encoding.
3. On a screen in game, right click and select Advanced->Edit HTML content
4. In the html page you can put the following tag to include the image  


<img src="data:image/jpg;base64,...">

5. Replace the ... in the above line with the Base64 encoded text from your conversion in step #2.

6. If the size of the image is too large you will get an error that the size is larger than 50KB. The way to fix this is to reduce the image quality or scale it down so that it's smaller. In my experience if your jpg image size is ~35KB or less the resulting base64 will be small enough.
7. You can use other HTML and CSS tags as well to center your image or resize it.

ok, so no, it doesn't work. It surpasses the allowed character limit. 

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