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[Discussion] DevBlog: The Mission System


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57 minutes ago, VarietyMMOs said:

Good update. Some possible issues.

1. warping with a package should break it, this will prevent people from stacking alts/missions on a ship and warping them all together to make it worth it (or may them super heavy?)

2. Dumping items, the package its self needs to be impossible to dump, must remain in container and has a 10min opening timer or people will dump items when caught out of spite. If this happens there will be no point chasing them and the risk part of the system will fall and we'll be back to square one.

3. If you log out you should fail the mission, this would prevent the alt manipulation to a point.

4. Higher valued missions should go through pvp zone, for example able to put down 10m and be able to make...12.5m? on the other side. this will have pvpers camp those lanes + roam around asteroids giving them multiple things to do.

 

1. Why? What is there against a hauler using the capacity of his hold to plan a route and maximize potential revenue?

2. Why? If I choose to destroy my cargo if I know I will lose the collateral anyway that is well within my rights to do so, as a pirate you have exactly zero entitlement to claim my cargo just because you decide to shoot at me.. You better make sure you get me off the ship before I can destroy the cargo. 

3. What  alt manipulation? If my cargo needs to be delivered in the next 6 hours, as long as I achieve that there is no reason for penalty on me logging out in that time.

4. Again, why? If i have something valuable that needs to go from one side to Alioth to the other and I can't handle it, should I force a route through PVP space just to give you a chance to shoot at me? seriously..

 

Let's re-establish once again that DU is not focused around combat PVP, shooting people is not an activity that needs to be shoehorned into every possible corner of the game. If a route falls outside the safezone then fine, the money will need to match the risk there obviously..

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There is no way hauling missions can be warpable, that would kill the whole point of it, no risk yet high reward, that doesn't seem fair does it? Us pirates would like to have a piece of the cake you know. If hauling missions are warpable, people will just warp, go next mission, warp, rinse and repeat and all the sudden you're now rich, for pressing like 2 buttons, there's gotta be some risk, otherwise we'll just have the whole playerbase warping across the system all day doing nothing else and for real, there is nothing fun with that. Make it fun, make it fair.

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3 minutes ago, smurfenq said:

There is no way hauling missions can be warpable, that would kill the whole point of it, no risk yet high reward, that doesn't seem fair does it? Us pirates would like to have a piece of the cake you know. If hauling missions are warpable, people will just warp, go next mission, warp, rinse and repeat and all the sudden you're now rich, for pressing like 2 buttons, there's gotta be some risk, otherwise we'll just have the whole playerbase warping across the system all day doing nothing else and for real, there is nothing fun with that. Make it fun, make it fair.

So where's the risk for 'you pirates'.  You go out and mug a freighter and then return to your 'pirate base' which is 'under police protection' in the Safe Zone.  I have to laugh at a pirate complaining that a player can get rich by just 'pressing two buttons'.  There is no activity in the game for which 'getting rich by pressing 2 buttons' is a better description of, than it is for piracy.  Make it fair... indeed.  

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Discord integration would be perfect for this for those of us that run public trading discords. 

Dual Universe Chamber of Commerce

Greetings Noveans!

Are you looking for a place to sell your services, trades or perhaps looking for some of your own?

The Chamber of Commerce would like to invite all to do just that!
As well as selling our own services and goods to require your needs. We would like to help you complete your business transactions as smoothly as possible for it's community.

We are open to public!

Things you can find here in the Chamber of Commerce
-Giveaways!
- Private security services
-Exchange of stocked goods (Via ships, voxels, elements. You name it!)
-Cargo Hauling
-Contracting
-Org recruitment (With verified role)
-TRUSTED TRADER system and more!

 

https://discord.gg/N8tr9Xm

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2 hours ago, FatRillos said:

So basically it's a cheap rip off of the eve contract system. Let's stop calling them missions. 

 

Many of us do this already. Without a game mechanic. It's called discord trade channel.

Isnt that to point though, to stop people having to use Discord.  Most people leave the game because they dont want to go outside it to find to opportunities.

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12 minutes ago, Kruzer said:

So where's the risk for 'you pirates'.  You go out and mug a freighter and then return to your 'pirate base' which is 'under police protection' in the Safe Zone.  I have to laugh at a pirate complaining that a player can get rich by just 'pressing two buttons'.  There is no activity in the game for which 'getting rich by pressing 2 buttons' is a better description of, than it is for piracy.  Make it fair... indeed.  

Well if people decided to haul cargo with ships instead of paper airplanes and do some planing and use escorts like you would if you wanted to make sure your valuables arrived intact in the real world. Then it would be a lot harder for pirates to steal your stuff, it makes no sense that hauling should be done using a ship with the structural integrity equivalent with a can of beer. Valuables needs to be protected, you can't just mindlessly wander around with millions of dollars in your pockets and tell thieves to stand back because they should have some risk attached to robbing you. Also I would love the challenge if carebears started to build ships that took a blow or two, and have someone protecting them, it would make pvp and piracy fun and exciting. I can't wait.

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25 minutes ago, smurfenq said:

There is no way hauling missions can be warpable, that would kill the whole point of it, no risk yet high reward, that doesn't seem fair does it? Us pirates would like to have a piece of the cake you know. If hauling missions are warpable, people will just warp, go next mission, warp, rinse and repeat and all the sudden you're now rich, for pressing like 2 buttons, there's gotta be some risk, otherwise we'll just have the whole playerbase warping across the system all day doing nothing else and for real, there is nothing fun with that. Make it fun, make it fair.

I am still advocating random warp points which can end up outside safe zone, this will add a certain level of risk with warp travel and a certain level of opportunity for pirates.  Which in turn should open up security missions / operations.

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Just now, Moosegun said:

I am still advocating random warp points which can end up outside safe zone, this will add a certain level of risk with warp travel and a certain level of opportunity for pirates.  Which in turn should open up security missions / operations.

This would be better, but most suitable for this game is to not have your success depend on chance and luck. This is a game where you plan and take actions accordingly, what you do matters, and if we start messing with chance and luck, it wouldn't matter anymore. 

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5 minutes ago, smurfenq said:

This would be better, but most suitable for this game is to not have your success depend on chance and luck. This is a game where you plan and take actions accordingly, what you do matters, and if we start messing with chance and luck, it wouldn't matter anymore. 

Yes but the game is not ready for no safe zones yet, a long way off it, nor is there any sort of reputation system.  So until then, pvp will have to be limited, so you might have to put up with random opportunities.

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As NQ has stated countless times before, DU is the game where you decide on what is happening, you are in charge to make sure the universe is governed as you please. They provide the tools, we make history, you can't have that if there are NQ-enforced safezones, laws, rules, police forces... what ever. They can't be our parents and protect us, you have to make sure that you are safe and can take care of yourself, they shouldn't be involved in the ingame side of things as they themselves have stated so many times before, there is no (ingame) problem that this community couldn't fix on it's own, just pay for protection if you need it, this way, the playerbase actually decides on what is right and what is wrong, not by complaining on forums and in discord servers to make NQ fix what you don't like.

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11 minutes ago, smurfenq said:

Well if people decided to haul cargo with ships instead of paper airplanes and do some planing and use escorts like you would if you wanted to make sure your valuables arrived intact in the real world. Then it would be a lot harder for pirates to steal your stuff, it makes no sense that hauling should be done using a ship with the structural integrity equivalent with a can of beer. Valuables needs to be protected, you can't just mindlessly wander around with millions of dollars in your pockets and tell thieves to stand back because they should have some risk attached to robbing you. Also I would love the challenge if carebears started to build ships that took a blow or two, and have someone protecting them, it would make pvp and piracy fun and exciting. I can't wait.

Quite a lengthy non-answer to the question of where exactly is the risk to pirating?  Right now pirating is the most risk free activity in the game.  Just the typical name calling and denigrating of other players as one tries to justify their psychopathic tendencies. Very hard to take pirates that operate out of bases in the safe zones seriously.

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Just now, Kruzer said:

Quite a lengthy non-answer to the question of where exactly is the risk to pirating?  Right now pirating is the most risk free activity in the game.  Just the typical name calling and denigrating of other players as one tries to justify their psychopathic tendencies. Very hard to take pirates that operate out of bases in the safe zones seriously.

The risk is people who fight back, if that is a short enough awnser.

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4 minutes ago, smurfenq said:

As NQ has stated countless times before, DU is the game where you decide on what is happening, you are in charge to make sure the universe is governed as you please. They provide the tools, we make history, you can't have that if there are NQ-enforced safezones, laws, rules, police forces... what ever. They can't be our parents and protect us, you have to make sure that you are safe and can take care of yourself, they shouldn't be involved in the ingame side of things as they themselves have stated so many times before, there is no (ingame) problem that this community couldn't fix on it's own, just pay for protection if you need it, this way, the playerbase actually decides on what is right and what is wrong, not by complaining on forums and in discord servers to make NQ fix what you don't like.

The game does not have all the features to do that though.  Pirating can only really be opened up, when the defender can exact some sort of revenge, be it physically or economically, this is not possible at the moment.  So until it does, sadly pvp will have to be controlled to an extent.

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5 minutes ago, Kruzer said:

Quite a lengthy non-answer to the question of where exactly is the risk to pirating?  Right now pirating is the most risk free activity in the game.  Just the typical name calling and denigrating of other players as one tries to justify their psychopathic tendencies. Very hard to take pirates that operate out of bases in the safe zones seriously.

Sorry but the whole argument that someone who is a pirate is just a griefer or psycho is just complete rubbish, will pretty much completely devalues your opinion.  Pirates are just players, the same as you, who have just as much right to be in the game and to ply their trade as anyone else.  Where is the risk to the pirate? it should be the security you have brought with you, if you decided to travel alone and unarmed it is not the pirates fault, they are a pirate.  

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No risk to pirates ?? Pirates accept the same risk as anyone else including haulers since they can be attacked by anyone else... including other pirates not just military forces. 
 

So far vast majority of haulers out there are designed for 2 things, hybrid lift of weight and warp as cheap as possible. When people finally have a need to adapt they will stop hauling with paper airplanes 

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if pirate/bounty hunting missions are not implemented then this system is severely lacking, here is why:

 

players need content, people need to burn ammo and meet the need for conquest, why not have counter missions generated by AI for a collateral percentage as the reward if the contracted hauler ventures outside the safezone, Now that is a way to generate risk and fun as well as give the PVP related economy a job.

 

here is another possible consideration:

 

missions are meant to have purpose and a specific job, however missions also allow for a choice of a path the player wants to take, given obvious. what i think is there should be a reputation system along with missions that only sticks with missions for now and later on can be expanded to a standings like system.

 

I hope I helped :D

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4 minutes ago, Physics said:

No risk to pirates ?? Pirates accept the same risk as anyone else including haulers since they can be attacked by anyone else... including other pirates not just military forces

That is not strictly true though, the pirate gets to choose the engagement and is generally not going into the fight risking cargo, if you are entering fights with the same risk then you are doing it wrong.  There is nothing wrong with that though, pirates throughout history have preyed on the weak / undefended, they are PIRATES ffs.  NEVER in history did a pirate have a choice between attacking a whaler and a frigate and chosen the frigate.

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There are no counter-measures to pirates. If they catch you, you die. There is no way of escaping. Arming a hauler is also not viable as they can out-gun you.

Warp is the only option for safe travel.

 

Player-driven police force doesn't make sense - it would be unprofitable

There is no real punishment for piracy, no jail, no perma-death, not even reputation. Even if a pirate dies, he just respawns.

 

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This is good to hear, though most likely I will be creating missions rather than running them or pirating. The game draw for me is the creative aspect rather than the destructive. Different strokes, and all that.

More important to me would be a list of other issues that are truly missing. These include:

* A working journal. Items sold, items purchased, transaction history...
* Please, a working email system for in game communications between players who may log on at different times from each other.

* A list of game active org members in chat, maybe with a "do not disturb" function.

* Wallets, and a transaction system between players and orgs.

As for the question of why this is not being tested on an open test server, I really dislike open test servers and usually avoid them. The reason being, they always involve a second game download and are obsolete as soon as the test is run. Besides, DU is an *open beta*, it's already a test server! The fact that you have done such a good job of creating a reasonably stable game is testament to the fact that people tend to forget this!

Good job! Keep on keeping on!

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