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[Player Feature] Burble's Space Race Interview!


NQ-Naunet

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Greetings Noveans! ?
 

Today I come to all of you with a very special feature! Please put your hands together for @Burble, one of Dual Universe's very own racing specialists.


As many of you are likely aware, the thrilling sport of ship racing has been steadily gaining popularity in DU. Players just like Burble have already created some incredible tracks, designed lightning fast racing ships and organized exciting events to entertain and delight their fellow players. What's not to love about that?

 

We sat down with Burble to gain some insight into what life as a DU racing fanatic is like! So grab a cup of something tasty and pull up a chair, because we want to share our findings with all of you now. ?


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1. When did you begin playing DU, and what were your first impressions? Have you always been a fan of this genre?
 

I started a few months ago before Christmas, I think. I had been following the game for years, but had not had the computer spec or the time to start playing. I've always liked sandbox games, voxel games, flying games and live communities, so DU was a logical step that was always going to happen at some point. My first impressions? I was overwhelmed and a little lost for three days on [the Sanctuary Moon of Alioth]. But after I was advised to make my way to Alioth, the game began and it's been superb ever since.


2. At what point did you decide to begin building a race track on Alioth?
 

It must have been around week two of playing. The voxel mechanics in DU are a cut above most other builder games I have played. I've always had a go at building races in other titles, but I knew for sure that the persistent world and [single-server universe], coupled with the interesting physics and excellent building mechanics would make DU the game where a really fun track could actually exist. We can design our own race spaceships and then explode them! How cool is that?


3. Do you belong to an Organization and, if so, how do your org mates feel about the track you created? Did they pitch in? (Feel free to shout out anyone and everyone you'd like!)


I am in a solo org [so that I can possess all] of the cores I need to build something on a large scale. The whole build was a solo effort until last week, when the course was finished and some new people came along and started taking an interest in building shops and housing their racers on the track and surrounding area. The last few days have been really fun, and the beautiful stuff people are now building on the track makes me really happy and grateful.

However, there were some really good people along the way who helped out with a little resources here, or a kind quanta donation there:

 

  • Rayder13 & Umibozu both found me early when the track was only a concept and helped me on my way with their generous spirits.
  • Rogue455 gave me the location of an aluminium meganode for free to help sustain the millions of litres the track was consuming.
  • Dangersnoot has been a lovely friend and kept me company on discord when I lost the will to live... deep underground chasing scanner pings. The two of us once mined a whole silicon meganode and shamelessly sold it all to buy more aluminium.
  • Lunaprey gave me a bunch of XL screens and keeps me on my toes.
  • Jokr shipped me 200,000L of crater soil from Madis so I could build the Madis Hairpin. (There is actually nearly half a million litres of dirt from other planets than Alioth in the track's construction, but that is hard to tell at full speed.)


More recently, other DU racing enthusiasts have reached out to me and have been very generous in donating to the track in the last few days. There is a thriving microcosm of racers in the game. I feel that racing can be a permanent part of the experience. There are a whole lot of really great people in the game and I cannot mention everyone. Just look at the support channel and everyday there are experienced players offering help and advice.


4. What's your favourite part about hosting races in DU? What about the process sparks the most enjoyment for you?


The crashing and exploding. The inevitable laughter and people flying around to rescue each other from the track, usually deep under water. The way the people who get involved interact with each other and all share the same idea of fun and creativity. Meeting people you would never meet in real life purely through a rendered location that does not even exist beyond our childlike imaginations.


5. What do you think the future of racing in DU could look like? Do you plan to host any major, recurring events?


The future in a persistent environment can only get better and better. More people are building tracks, I was not the first. There are plenty of other builders that have been here longer than me. There are LUA guys working hard to make lap time devices. There are smart traders taking care of the finances and supporting the efforts of the teams. The actual racing? The tracks all over the universe are all there and being built for the players to enjoy. Monthly events or leagues with cash prizes. Head to Head battles for quanta or to risk losing your ship blueprints to the winner. Gambling syndicates. Time trials. Laughter and drama. Exploding and fireballs.


6. What would you consider to be your top 3 sources of inspiration when it comes to crafting the perfect race?
 

The old Nintendo game F-Zero and any film or games where deadbeat rebels spend their lives speeding through canyons and exploding in fireballs. I jump out of aeroplanes for a living and teach people how to fly their bodies at 300kmh so anything fast paced and reaction based keeps my mind empty and happy. The voices tell me to do it.
 

7. Besides hosting races, what's your favorite thing about DU? How do you spend your time in-game?
 

I am not a very skilled block mover - I hardly know any voxelmancy stuff. But still, it is the building and ship design and the interactions with friends. Sometimes Dangersnoot and I spend a whole session just visiting all the incredible VR locations people have shared. What makes DU great is that what you build will be seen by others. It's not an ego thing. So many other voxel games you spend hours building something that you love only to realise you are alone, in a dead server, and there is no one to share it with. Even paradise is boring if there is no one to share it with.


8. If you had to offer one piece of advice to your fellow DU players, what would it be?


Get the hell off of Sanctuary. Immediately. Leave all your stuff there. Get to Alioth as soon as you can.


9. If you could have ANY feature in the game (to support your racing ambitions or not), what would it be?
 

A little more smoothing in close proximity player to player desync and player position lag. The smoother we can make the game feel while flying around at 500kmh just above the water and sand, the better the racing experience will be for everyone. I don't know anything about code but if that is a possibility then I think we all would like to have it please!


10. And lastly, the big question on everyone’s mind is: what are the coordinates to your track!? We're dying to visit!
 

In the hot sandy paradise around the equator on Alioth at a Lake we call "Melanuma Beach". Please, anyone come by and explode yourself into whatever you feel is best at the time!

::pos{0,2,0.1646,108.9371,5.1948}

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We sincerely hope you enjoyed our interview with Burble! Thank you for reading! 

If you know of a player or Organization that's doing something you think we should feature, drop us a line! To do so, you can:

1) Send a DM to any of our Community Managers here on the forums
2) Send an email to community@novaquark.com
3) Post your recommendation right here in the comments

Please be sure to supply us with the following details:

1) The name of the player or Organization you'd like us to feature
2) A point of contact so we can conduct an interview
3) A few sentences to let us know why you think this player/Org deserves their 15 minutes of DU fame

 

 

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Guest Everyone

You wont listen to players feedback, wont do an interview about the game and all its problems, You wont fix the schematic exploit.  BUT WE GOT RACING LOOK!!....  

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Hey guys! Feedback on the schematics messaging from last week is fine, but send it to me via DM or start your own post please. We can simultaneously receive your concerns and celebrate players who are doing neat things.

I don't have any new information on the schematics messaging. As far as I'm aware, our decision on the handling is final. I apologize for any inconvenience.

 

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That track is really cool, I love how it ties in two completely different look and feel tracks into one build. That is easily my favorite kind of level design!

 

 

 

14 minutes ago, Meroran said:

Ah yes, instead of slecting a real player who has real concerns for the game, NQ yet again selected an ultra simp to suck more. Good job.

Toxic much? Look, I think we both can agree the take on the issue wasn't ideal, but reigning in your concerns about something completely off-topic like that you remind me of those un-moderated rednecks asking Elon Musk about toilets during his Mars presentation that one time.

Edited by Megaddd
got baited on a free
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Guest Imortalic

I would like to see articles about content that NQ has provided to the game. I'm from the field of thought that thinks the it's the game developer's role to provide content. The community will take care of itself, it doesn't need NQ's help and I feel like NQ is almost taking some credit for this guy's hard work (looks great btw).

 

Y'all ever seen Canadian Bacon with John Candy? Watching this game get developed is like watching that town try to build a video game.

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Greetings, 

 

     That's quite a contribution to the community that would like to experience the racing or even spectate it. I mean, if you can cram 100,000 people into a huge arena and watch people do left turns for 200-400 laps (NASCAR) or any of the racing circuits... why not DU? 

 

An overarching goal to this game is to progress it through community initiative. Player built citadels and factions, cities and hubs of engagement... all community driven. Burble is ahead of the curve and took the time and tasked themselves (along with others) to achieve something. To Burble.... much love and respect! You have the vision, I think, the game designers want to see progressing. 

 

I hate to see the salty ones come here to complain about something unrelated. I've plenty of salt myself but have decided to not to sling it. The "error" on the schematics issue was just that, an error. Rolling back the server may have been idea at ground zero of the discovery of the error, but the opportunity was missed. They acknowledged the error, weighed the options, and made a decision not to do a rollback. Implementing procedural controls to prevent the recurrence of the error were carried out. 

 

On the flip side of it, it is my understanding that the mountain of tickets are being sculpted down to a masterpiece of teamwork and the ticket team is gaining ground. New ticket submittal is in decline. There is the backlog as well but it's being carved on. They listened... give it time. A lot of improvements can be made, expect some errors or setbacks to happen occasionally, and apply yourself to the greater goals of building your empire. 

 

The big ticket items such as the markets and other problems are seeing steady debate on resolution. If you have an idea, submit it here https://upvote.dualuniverse.game/ or in the idea box. 

 

But give Burble the props they deserve as well as those who have contributed to make it happen. 

 

~Rhotan~

 

"Do not walk in front of me, for I may not follow. Do not walk behind me, I may not lead. Just walk beside of me and be my friend." - Albert Camus

 

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23 hours ago, XKentX said:

Why are we getting this in the server announcements ?

 

If I want to do racing there are games about racing and I don't need to mine 2 meganodes about it.


Because it was featured on the website as well. This was a community-wide feature.

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23 hours ago, Guest Imortalic said:

I would like to see articles about content that NQ has provided to the game. I'm from the field of thought that thinks the it's the game developer's role to provide content. The community will take care of itself, it doesn't need NQ's help and I feel like NQ is almost taking some credit for this guy's hard work (looks great btw).

 

Y'all ever seen Canadian Bacon with John Candy? Watching this game get developed is like watching that town try to build a video game.


Nah, the hard work is all Burble. :) We just wanted to show off what he was doing so that other players could go visit, network with him, etc.

 

I hope you've checked out the most recent DevBlog for communications about the next patch!

(Lol I love Canadian Bacon.)

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3 hours ago, NQ-Naunet said:


Nah, the hard work is all Burble. :) We just wanted to show off what he was doing so that other players could go visit, network with him, etc.

 

I hope you've checked out the most recent DevBlog for communications about the next patch!

(Lol I love Canadian Bacon.)

Yep we saw the new devblog.  Nothing on the schematic exploit on how a lucky few made billions while the other hard working players got nothing and are left digging ore to try and make money.  But ill take you up on your offer and msg you.   As for Burble great job man i cant even begin to understand how much time and work that had to take. Great innovation, stuff a lot of people havent even thought of. Well done. 

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Thanks Naunet, it was fun. The track is there for anyone who wants to use it for whatever fun they can think of. Any ideas or issue please feel free to contact me.

I am enjoying the game because, for what I expected from it, it delivers very well.

There is a VR spot: Melanuma Super Speedway

Hope to see you soon

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  • 3 weeks later...

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