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Penetration Mechanics


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This isn't going to be a lengthy forum post.

Why aren't the PVP mechanics for DU's Penetration correctly executed?

 

Railguns should be able to blow deep holes through most materials

Cannons should be able to severely weaken and swiss cheese surface armors

Thermal Lasers should actually be a continuous firing thing that slowly burns holes and cuts through armor

Missiles should be doing surface damage but covering massive surface areas leaving craters in the armor

 

The fact that nearly every weapon, regardless of damage type has nearly the same damage effect on armor further hurts the DU PVP community and drives players away to other games like Starbase where weapon damage makes sense.

 

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