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0.23 patch and PVP currently


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Without going into too much detail... the .23 patch is poison for the game and needs a serious redo to make this game fun.

 

While a handful of people only enjoy the markets or industry... more people play the game to PVP and really... there's no reason to even play.

 

After yesterday's PVP event everyone on both sides of the field felt like the couple hours we spent killing each other was totally pointless and unfulfilling.

 

The money is in PVP and if NQ doesn't do something to revert or change .23 to be less restrictive and make PVP more fullfilling and fun then this game will die... Please take a lesson from the pages of some of the other failed indi games and understand where they failed and why. So you don't repeat history.

 

NQ devs don't even play their own game because they either hate sandbox games or already find this game to be extremely boring.

 

More suggestions:

 

  • Discovery/ Market: Schematics were probably the worst direction to take for the game. The redo would be to allow players to create their own schematics for their own custom made elements that would feature totally unique stats.
  • Discovery/Salvage: Make the NQ built elements (from T1 - T5) the standard and then allow player's creativity to spur immersive gameplay by creating their own schematics.
  • PVP: Remove the perma-destruction restore counter and replace it with Element efficiency mechanics where the elements performance & efficiency is based on the elements health.
    • Each time the element is restored to full health it will lose 10% max performance and efficiency
  • PVP/Salvage: Allow people to use parts required to make the element to restore the element's efficiency & performance
  • Voxel/Design: Redo the textures on panel and painted voxel... because right now.. it's pure $#!7
  • PVP/Discovery: Asteroids... Asteroids everywhere with GOOD ORE DEPOSITES that are PVPable
  • PVP/Discovery: DEEP SPACE SCANNING so we can actually discover stuff in space
  • PVP: Interdiction for warpping ships
  • PVP: Harpoons and Tractor beams
  • PVP: We desperately need 1st person shooter AvA... and Not lock and fire otherwise you're going to completely lose the community.
    • People will log on to see what NQ has done for AvA but when they find out it's lock and fire they're going to insta-uninstall the game.
    • So you'll experience a spike in activity and an instant loss in subscriptions because people will change their credit card numbers because there's no easy way to unsubscribe from this game.
  • Market: The Market bots were removed a bit too soon or the execution of their removal was not carried out well. The mass exodus of the bots created a vacuum the community wasn't 100% ready to fill. Reintroducing them in a small amount was a good way to walk back some of the extreme approaches done to the game.

 

 

 

 

 

 

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PvP definitely needs an overhaul, but one thing to consider...people are making these complex ships with lots of different parts.  Income is so incredibly hard right now because of the economy.  If these hauler types lose their ships to PvP actions, they won't be able to replace the parts for quite awhile.  I know I'm in this boat.  Not only that but mining for $$ is tedious.  T1 zaps fast sure, but hours and hours of mining will yield you only several million.  

 

I agree totally that there's no reason to play PvP right now.  But until the economy is better and we have more than one way to gain money, I'm hoping they work on that first.  Good ship parts don't get produced in a vacuum, someone is making all those components from the basic level up.

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I agree with you on several parts, the addition of .23 added faaar too great of a sink and not enough faucets to the game and when it was introduced it was done at such a massive extreme cost that people just walked away.

 

NQ has a REALLY bad habit of adding game limiting features that lean faaar to heavy to one extreme and never start small and slowly turn up the heat to make it easier on the community to accept.

 

Because people get turned off by game limiting extremes they walk away and never return and then spread negative word of mouth and thus begins the cycle of less people joining and lower player activity.

 

The economy is indeed in the shits, and adding a mission system expecting players to generate ALL the missions when players can BARELY produce anything to begin with or recoup what they lose is just going to be a poor execution.

 

Speaking of which.. .I'll make a forum post about that too! lol

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