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Market / Industry solution: Upkeep & Maintenance


Warlander

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Every craft a machine does should take 1hp base and up to 5hp running high grade parts. Seeing as there is a hyper saturated market run by bots it would seem that upkeep on industry needs to be a thing to take more out of the market since players would need scrap to keep the maintenance up to date to get 100% of their bonuses. If you dont repair the machines the 1-100% becomes your machine's efficiency. If you are running a huge industry it should come with a lot of upkeep to keep that industry superiority.

 

Since NQ just nerfed the destructive element system and now only effects pvp there needs to be a way to flush mats out of the system. Depending on the scale of your opperation should scale the running costs of keeping up with maintenance like any factory or production line should have to deal with.

 

I also think that all playstyles should be bound to upkeep as well. Pilots should lose 1hp per SU for PvP/PvE along with miners needing dril bits since there is no damage meta for mining to slow it down as well. I think Mining tools should have to use the bits to opperate beyond the static out of the box lack luster gameplay. With various tiers and options that are more efficient to gaining other ores than others. But realies on damage from constantly drilling though teravoxels.

 

Every playstyle should have upkeep to slow down mining as well as industry most of all but also flying or travel to a lesser degree through wear and tear.

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7 hours ago, Kurosawa said:

Just no .

 

This is along the lines of survival games, which for me are amazingly boring, you just end um in a perceptual circle of repairing.

 

Also no . to food, water, sleep and air :)

Just Yes!

 

Why is industry not bound to wear and tear or upkeep like piloting or PvP fighter piloting?

 

Industrialists should not be allowed to endlessly churn out products without an opperating cost associated to how much you produce.

 

Sure they created a barrier entry into the industry with machines, schematics, and talents but it is not working as it is only a temp gate mechanic that then does not try to stop flooding the market on the back end. If you want to make a 10 tile industry for a mega org it should cost you to repair that hulking mass of a factory to slow down items going into the market.

 

Since Destructive elements are pretty much out for non PvP there is now thing to take items out of the game. There was nothing wrong with the DE system other than it nees to have more death counts on basic items and less for top grade versions so new players have a shot at learning the system. Beyond that it just forced people to learn to fly better. Im not saying in all cases that is possible since you need the passive talents, putdowns, stats bonuses, and everything else in order to fly but still there should be somekind of threshold of being able to fly in some capacity but also still need the rest of the system in order to do more than just fly and be able to pvp or haul.

 

But either they need to add upkeep or they need to staight up limit the amount of items you can put up in a market per day and for the week.

 

Or the market will never work with the bandaids they keep trying. Industry will never do anything but flood the market and prices will never be out of the hands of the bots.

 

 

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