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Would you rather play on a PvE or PvP server?


Warlander

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Sure this game might be promoted as a pvp game but would you rather play a PvE server if they had one?

 

Q2 goes to those in a coma lurking the forums, Would you come back to play if they offered a PvE server?

 

Q3 is if we dont need finite resources for PvP competition would you rather just play on a server that has respawning resources?

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PVP.

 

But not this anarchy PVP. 

Also, what PVE? Would it have NPC ships? If yes and those NPCs could be challenging smart, i would not mind trying some PVE. 

 

Basicaly, im making a point that you cannot frame the never ending debate around PVP fairness and sustainability by asking this simple question. 

 

Complicated issues have complicated solutions. Thinking other wise is either beinh naive or manipulative.

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Q1: I prefer a PVP server until we see if the planned changes increase content outside of the safe zone. Right now there's limited reason to participate in PVP areas once you have enough quanta. You can basically play as if you were on a PVE server in the current state.

Q2: N/A, I'm still playing and enjoying the game.

Q3: There's a difference between finite and respawning resources. You can have respawning resources and still encourage PVP through the  respawn rate, the location and the concentration of the resources. I would like PVP with respawning resources where the spawn rates are different across locations. I think that would encourage interaction between players to get control of the locations with better respawn rates. 

In it's current state I think the lack of territory mineral respawn will hurt PVP when territory warfare comes along. Once a territory's large nodes are mined out, the reasons to take over that territory are reduced.

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Q1: I really doubt open PVP combat will ever work in a game with a creative component.

 

Q2: I do think the risk of high stakes combat interferes with creativity... you really can't design and build far off the combat meta if you're likely to have to fight. So building isn't much fun any more. That would be less of an issue on a PVE server.

 

Q3: I am definitely wondering about the wisdom of non-respawning resources as I see ore deposits disappearing. With the market completely dysfunctional now, it doesn't matter at the moment. No credible revenue stream is the main thing that's keeping me out of the game atm.

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Du without pvp would be even more boring, useless and ridiculously stupid

 

Nice "survey" btw. Will be pretty useless too since  

- DU was always advertised as a single shard sandbox with pvp in it. Thus: deal with it

- if many ppl say "pve" it only serves your confirmation bias but in reality doesn't prove anything 

- if many ppl say "pvp", ppl may screan it's "rigged" or whatever by alts. But in reality this doesn't prove anything either 

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I want the risky open ended player driven game world DU promises. If I wanted to whack bunnies for loot there are a myriad of games out there for me to play to scratch that itch. Same if I just want to build a giant ship and show it off for no point. I think a lot of people set themselves up for disappointment coming into the game thinking it's either a sandbox, or an action game. DU is both , and neither at the same time. PvE 'content' is just another way of saying "please turn DU into --insert fantasy mmo game loop--". Even if they tried it would just be some pitiful knockoff that everyone would hate. 

 

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Q2: I do think the risk of high stakes combat interferes with creativity... you really can't design and build far off the combat meta if you're likely to have to fight. So building isn't much fun any more. That would be less of an issue on a PVE server.

I disagree with this. In part, because the combat meta issue could be solved with some intelligent balancing which could if done right balance the rather lop sided "A pure combat ship will always beat anything else. The energy system could go a long way to solving this ... if they do it right. The other reason I would disagree is simply that even if pure combat vessels remain meta, nothing is stopping people from using them as escorts for their more frilly / hauler type ships.

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PvP as long as there is some kind of flight/combat skill that doesn't mean point and click mechanics from out of visual range. I spent more than 15 years in a purely PvP combat flight simulator. That game is excellent because piloting skill and gunnery skill are the only things that matter. I've played FPS games PvP enjoyably for years. For me they are fun and they work because tactics and gunnery skill  are the only things that matter. Having a space combat game that has no relevance on piloting skill or on gunnery skill does not appeal to me at all right now.

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On 1/14/2021 at 3:25 PM, Daphne Jones said:

Q1: I really doubt open PVP combat will ever work in a game with a creative component.

 

Q2: I do think the risk of high stakes combat interferes with creativity... you really can't design and build far off the combat meta if you're likely to have to fight. So building isn't much fun any more. That would be less of an issue on a PVE server.

 

Have you ever heard of 2b2t? That seems to have a lot of creativity for a server with no safe space and easier pvp than DU. That is not what I want for DU, but saying that pvp will not work in a creative environment does not fit with reality 

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1 hour ago, _Kiwi_ said:

Have you ever heard of 2b2t? That seems to have a lot of creativity for a server with no safe space and easier pvp than DU. That is not what I want for DU, but saying that pvp will not work in a creative environment does not fit with reality 

Even if I'd heard of it, I probably wouldn't recognize the abbreviation because i usually don't except for games I play a lot.

 

I guess the problem with DU is that creativity is expensive, so just the existence of combat that can destroy your creative work, is a pressure not to do the work. It also makes any features of a build that don't contribute to winning a fight to risky... so we get borg cubes. ?‍♀️

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3 hours ago, _Kiwi_ said:

Have you ever heard of 2b2t? That seems to have a lot of creativity for a server with no safe space and easier pvp than DU. That is not what I want for DU, but saying that pvp will not work in a creative environment does not fit with reality 

That's the worst example you could possibly take honestly xD I challenge you to find a worse one!

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Dual universe has the safe zone which is PVE and will have (if NQ grow a pair) the outer planets as PVP space.
 

This is the best of both worlds and this game cannot survive without embracing both player types. 
 

Why on earth do people have a problem with that, just stick to the area you prefer. 

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On 1/14/2021 at 12:57 AM, Warlander said:

Sure this game might be promoted as a pvp game but would you rather play a PvE server if they had one?

 

Q2 goes to those in a coma lurking the forums, Would you come back to play if they offered a PvE server?

 

Q3 is if we dont need finite resources for PvP competition would you rather just play on a server that has respawning resources?

The reason I play DU less now than ever is the LACK of jeopardy and risk, I came into this game as wanting to be a space industrialist, supplying my good across the galaxy.  Well I did that and without some sort of risk it is getting boring.  I cannot WAIT for pvp to come into the game, it will also allow me to start recommending the game to the 80% of my friends i currently have on hold.  You must understand that pvp is not only wanted by pvpers but a lot of other players as well.

As for a pve server, moot point, NQ cant do it and WONT do it 100% fact.   

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9 hours ago, Moosegun said:

The reason I play DU less now than ever is the LACK of jeopardy and risk, I came into this game as wanting to be a space industrialist, supplying my good across the galaxy.  Well I did that and without some sort of risk it is getting boring.  I cannot WAIT for pvp to come into the game, it will also allow me to start recommending the game to the 80% of my friends i currently have on hold.  You must understand that pvp is not only wanted by pvpers but a lot of other players as well.

As for a pve server, moot point, NQ cant do it and WONT do it 100% fact.   

This

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This game has all the variables to create an equation to have both PVE and PVP.  But the current equation is garbage.  So many things wrong that can be fixed if the big corporations weren't filled with griefers and cry-baby-baby-boss'.  The corporations are not interested in sustainability. All they care about is having an advantage over players and taking advantage of players.   

The game is in desperate need of a restart, but a restart to a new direction.  This PVP + Corporation + hate the solo/small group play is not sustainable.  

For all of you tards that 'can't wait for PVP',  The corporations are going to crush everyone else until there is 2 or 3 big corporations left.  This will happen fast.  Climax is over, the game will begin its fast spiral to being obsolete. 

I predict that the devs will make a PVE server after that to keep money coming in.  And the cry-baby-baby-boss' and griefers will find a new game to destroy.

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Guessing by most of the builds I have seen so far I guarentee 99% of them are not designed for combat. They are designed for practicality and production. Not combat since who out there could affort the multiple layers of 10-20vx thick walls and floors it will take to absob just one missle now imagine 20 ships firing volleys. The only true defense ready builds are underground where weapons will likely act like mining in blowing up chuncks out of the ground.

 

There is some really great stuff out there but nothing remotely designed for combat.

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22 hours ago, Hazaatan said:

This game has all the variables to create an equation to have both PVE and PVP.  But the current equation is garbage.  So many things wrong that can be fixed if the big corporations weren't filled with griefers and cry-baby-baby-boss'.  The corporations are not interested in sustainability. All they care about is having an advantage over players and taking advantage of players.   

The game is in desperate need of a restart, but a restart to a new direction.  This PVP + Corporation + hate the solo/small group play is not sustainable.  

For all of you tards that 'can't wait for PVP',  The corporations are going to crush everyone else until there is 2 or 3 big corporations left.  This will happen fast.  Climax is over, the game will begin its fast spiral to being obsolete. 

I predict that the devs will make a PVE server after that to keep money coming in.  And the cry-baby-baby-boss' and griefers will find a new game to destroy.

I always find it interesting that PvP haters use the "PvP is unsustainable for the business" argument. This is not only false, but wildly not born out by the simple fact that the most popular multiplayer games are competitive. They have enough planed without wasting dev resources on creating a game world where you can go blow up some NPC pirate for loot. If all you want is a sandbox creative mode they have already said they will add that. Then you can remove yourself from the gameworld entirely and just spend your days building 'pretty' non functional ships.

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11 minutes ago, Xennial said:

I always find it interesting that PvP haters use the "PvP is unsustainable for the business" argument. This is not only false, but wildly not born out by the simple fact that the most popular multiplayer games are competitive. They have enough planed without wasting dev resources on creating a game world where you can go blow up some NPC pirate for loot. If all you want is a sandbox creative mode they have already said they will add that. Then you can remove yourself from the gameworld entirely and just spend your days building 'pretty' non functional ships.

You quoted me, but you didn't read my post?  Point out the part were I said I don't like PVP.   My fist sentence clearly says there should be both PVP and PVE.

What I clearly said is that the current equation of this game is garbage.  You can clearly read that my problem is griefers and cry-baby-baby-boss'.  If you think that PVP is 'attacking people who are not ready, prepared, or are alone' and 'crying because enough is never enough'.. you're a complete moron and a coward.  The current version of the game is doomed once PVP comes out because the PVP in THIS game is garbage.  Learn to read hero.

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On 1/16/2021 at 1:30 AM, Hazaatan said:

This game has all the variables to create an equation to have both PVE and PVP.  But the current equation is garbage.  So many things wrong that can be fixed if the big corporations weren't filled with griefers and cry-baby-baby-boss'.  The corporations are not interested in sustainability. All they care about is having an advantage over players and taking advantage of players.   

The game is in desperate need of a restart, but a restart to a new direction.  This PVP + Corporation + hate the solo/small group play is not sustainable.  

For all of you tards that 'can't wait for PVP',  The corporations are going to crush everyone else until there is 2 or 3 big corporations left.  This will happen fast.  Climax is over, the game will begin its fast spiral to being obsolete. 

I predict that the devs will make a PVE server after that to keep money coming in.  And the cry-baby-baby-boss' and griefers will find a new game to destroy.

As someone who knows several key figures within the largest orgs in the game, this doesnt match my experience.  i have found the big orgs to be some of the most dedicated players towards the game.

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PvP as long as it’s balanced and incentivized, not just a nuisance. 
 

There should be a tension between a PvE civilized HighSec core with ever diminishing natural resources and a wild, LowSec Frontier with more rich, virgin resources.

 

The free for all, total chaos, big org tyranny, feudal misery simulator punctuated by edgelord griefers who just get off on breaking someone else’s toys, nah. Pass. 
 

I’d like to see “the Bubble” be created by the colony ship. The Bubble no longer makes it so PvP isn’t possible, but so those who initiate it receive a stiff penalty to combat depending on the proximity to Alioth: -90% damage and armor around Alioth, -25% around the edge. As well as a constant random damage “Sentinel Drone” debuff of likewise varying intensity to simulate the “security drones” the colony shop creates (w/o having to add NPC AI).
 

People and orgs can feed the colony ship manufactured parts. As they do, the bubble expands to new planets and systems - as NQ adds new ones, so there is an ever growing, depleted civilization and an ever growing wild frontier. 

 

Add bonuses for high contribution to feeding the bubble (essentially taxes)  -

 

* the ability to chose planet/civilization wide bonuses for everyone with a higher rate for their Org (like 2% higher build speed all bubble space, 4% on planet, 6% for Org).

 

* a portion of the “tax” from local markets.

 

*Rare Schematics that cannot be bought - like Military + Safe Rare Engines. Allows creating Monopolistic Competition. 
 

Etc...

 

Frontier Orgs get to Plunder and not getting fines from PvP, even occasionally launch raids into the inside edge of the bubble (Pirates)  and more plentiful resources, higher payout missions, etc when working outside the bubble (Settlers).


You can get more granular - like projects to build bubble engines on the fringe planets to pull them in under the protection, which can be stopped or slowed through attacking the engines, etc... to actually create incentive for PvP.

 

Allow factions to form across this divide - Civilized Core orgs vrs Settler and Pirate orgs.

 

A “light” faction system. No one is locked in, but orgs must declare for one determined by where their “HQ” is built and declared.
 

Which determines if you get bonuses from donating to the bubble expansion (civ), if you do not get fined/wanted levels from attacking other players (pirate), and if you get bonuses from working outside the bubble (settler).

 

Put in a skill “realign with faction” that takes 5days, that sets your bonuses to your current Org when you leave and join another.

 

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i prefer PvP servers, always BUT:

 

- soloplayer friendly. i want the freedom to build a freighter with automated turrets so that not every single little pirate ass can rape me and all i can do is sit there and "enjoy" the rape.

- more options to defend yourself, cloaking, shields, jammers etc

- radar overhaul. different types of detection, different types of engines (more power = more emissions = easier to detect)

 

you know being a pirate is a very dangerous "job" and thats how it should be IMO

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Q1: PvP. There are separate PvE and PvP servers in Elite and I play on the PvP servers only - for Co-op and for the challenge to avoid PvP.

 

Q2: As long as I am not forced into PvP and have a fair chance to defend myself it has nothing to do with PvP vs. PvE. The game has a lot of other serious issues.

 

Q3: There must be respawning resources or enough finite resources to supply millions of players for decades. A growing economy will always need recources - even without PvP or other kind of destruction.

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On 1/14/2021 at 2:57 AM, Warlander said:

Sure this game might be promoted as a pvp game but would you rather play a PvE server if they had one?

 

Q2 goes to those in a coma lurking the forums, Would you come back to play if they offered a PvE server?

 

Q3 is if we dont need finite resources for PvP competition would you rather just play on a server that has respawning resources?

There is no reason to split the community. AS you know there are tons of safe zones.

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