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Lining up static BPs


Daphne Jones

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Is this possible? I spent 125K to make a BP from my core BP. I got it line up pretty well the first time, but it was two voxels too high and turned 90 degrees. I'm having trouble even it lining it up the second time.

 

1. Is there a way to line it up?

2. Is there a way to make sure the orientation is as intended?

3. Is there a way to get the height right?

4. Is that a way to undo the deployment that returns the working BP so I don't have to spend millions of quanta in multiple attempts to deploy a copy of my own build?

 

Even picking the GD thing up after it deploys incorrectly is too tedious. 

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I don't know of a way to undo a deployment. For lining it up what are you trying to line it up with? If it's lining up with another core, can you use voxels to create markers and line up with those? You could also place XS dynamic cores around a space as alignment markers.

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It's a launch/landing pad for a vertical ship adjacent to a runway. The taxiway segment on each core has to align exactly with the taxiway segment on the other. As far as I can tell, it will be faster to just build the landing pad from scratch than to deploy from the BP. And cost a helluva lot less quanta.

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