Osyraa Posted December 23, 2020 Share Posted December 23, 2020 Hi, I was wondering how to "properly" dock dynamic cores Link to comment Share on other sites More sharing options...
Osyraa Posted December 24, 2020 Author Share Posted December 24, 2020 bump? no one? lol Link to comment Share on other sites More sharing options...
Sabretooth Posted December 28, 2020 Share Posted December 28, 2020 maybe ask this ingame... more support and answers there Link to comment Share on other sites More sharing options...
Haunty Posted December 28, 2020 Share Posted December 28, 2020 Use the maneuver tool on the smaller ship while you are standing on the ground or on a static construct. Then test it by using maneuver tool on the larger ship being docked to, making sure they move together. Link to comment Share on other sites More sharing options...
Arctic_fox Posted December 29, 2020 Share Posted December 29, 2020 Duct tape really needs to be a thing in this game..... NQ-Naunet 1 Link to comment Share on other sites More sharing options...
Aaron Cain Posted January 11, 2021 Share Posted January 11, 2021 Any real docking really, should be easy to actually make something. Doesnt really matter if its magnettic or deadlocked or whatever really, alot of space games have good ideas, just needs a Just DU it melange. Link to comment Share on other sites More sharing options...
NQ-Naunet Posted January 13, 2021 Share Posted January 13, 2021 At some point in the future, I'm sure we'll implement a legitimate way to dock ships. Until then, the community does have some workarounds for you to lean on. Link to comment Share on other sites More sharing options...
Grimmstone Posted January 13, 2021 Share Posted January 13, 2021 you also need to create a policy in RDMS and apply docking perms to both constructs : in the RDMS system, the rights to apply are Parent Construct and Board Construct create a tag to associate with this policy and apply to said constructs Link to comment Share on other sites More sharing options...
Hazard0814 Posted February 3, 2021 Share Posted February 3, 2021 On 1/13/2021 at 12:03 PM, Grimmstone said: you also need to create a policy in RDMS and apply docking perms to both constructs : in the RDMS system, the rights to apply are Parent Construct and Board Construct create a tag to associate with this policy and apply to said constructs Did not know this tidbit, thank you, can I buy you a coffee? Link to comment Share on other sites More sharing options...
Grimmstone Posted February 7, 2021 Share Posted February 7, 2021 always glad to help Link to comment Share on other sites More sharing options...
Mornington Posted February 10, 2021 Share Posted February 10, 2021 On 1/13/2021 at 6:03 PM, Grimmstone said: you also need to create a policy in RDMS and apply docking perms to both constructs : in the RDMS system, the rights to apply are Parent Construct and Board Construct create a tag to associate with this policy and apply to said constructs I thought this was the case too, but an org mate that had given us no rights on his ship landed on our space station last week and when we flew away in the AG ship his little space scooter followed us (not directly in contact, was about 20-30m away). Is this a bug? We could not get his ship off, as I said, we had no rights to it. This is not an isolated incident, and it is not happening with just the one ship. M cores seem to snaffle up constructs way outside their build area. I suspect this may be similar to not being able to put down M cores anywhere near other cores due to the 'overlapping' zone actually being much bigger than the build area. Link to comment Share on other sites More sharing options...
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