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Opinion: Community failings.


Tordan

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This is my opinion.

NQ wants this to be a community game. They want folks to play together and build relationships.
 

We are building relationships... in Discord. We can't build relationships ***In Game*** because the communication tools in game are awful.  This is, IMnsHO, the single biggest mistake that NQ has made, and is continuing to make.
 

If they want this to be a community building game, then they need to provide the communication tools to actually build communities. This includes mission terminals, player market terminals, etc but it also includes, threaded chat, tags, filtered customization chat tabs, in game email, ship hailing, and proximity voice. Without these, we are alone in game, and together in Discord.

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On 12/17/2020 at 11:48 PM, Tordan said:

 but it also includes, threaded chat, tags, filtered customization chat tabs, in game email, ship hailing, and proximity voice. Without these, we are alone in game, and together in Discord.

 

Very true..

 

And for me better camera options, including a 3rd person camera while on foot, animated mount/face and  a proper API allowing linking out of game (community) tools would be part of that too.

Some of these will take time but others are really coming at very low dev cost and some are pretty much a drop in (and affordable) 3rd party library, especially proximity voice..

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