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[Discuss] We've Heard You!


NQ-Naunet

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"Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example). "

 

Ships do not explode when you maneuver them , they explode because server " thinks" construct is in one place, where according to the client side it is in different location, in other words, it is a desync issue.

 

When we crash due to our mistakes we get on and fix them, when it explodes due to poorly coded game we ask for help, simple.

 

Do not shift the blame on Us, fix the problem instead.

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I am liking the changes! 

 

One main point from my point of view related to Economy and scale:

 

You can not force this with mechanics. I play primarily solo but I belong to 2 different Orgs. I used industry pre .23 to make my fuel and storage containers, everything else I purchased off markets. When changes are implemented that attempt to force me to play how another thinks is proper I will just leave the game. This is supposed to be an MMO open world game, I personally don't need anyone to hold my hand or give me missions to have fun. On the other side I shouldn't be forced to do or not do something. I have no qualms with PvP but have never experienced it in DU, I may never experience it and that should be my choice based on where I go and what I do. Make it my choice if I want to build, mine, explore ,PvP or anything else. 

 

If you want the game to scale and economy to grow allow it to happen organically, that's the only way you will maintain a healthy playerbase IMO.

Edited by BigGeorgeP
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All those statements are allmost exact same statements i gave to the german discod chat and some communitys who know me well...

A lot of people were upset about the 0.23 and named it as the "Downfall" of DU.
Cooperation over creativity is not theyr cup of cake and they havnt yet appreciated the possibilitys of a singleshard-server.

Many others see this as a major step towards the goal on what DU should be like.
DU as a playerdriven virtual civilization needs to have most of the challenges not be reachable without others.

What we got with 0.23 is not yet what has been needed to force a kickstart to this virtual civilization, but its a good Start.
And i know some who see DU still as a game like many others and not as an oppurtunity to have something completely different.
Something thats gonna less longer than any other game or hype.
Something that evolves with every step towards its goal, but where the devs have allways the goal in mind.
Build us the biggest virtual singleshard civilization game... Not just another Sandbox, but a virtual World.

Thank you NQ, that you allways keep course towards that goal.
Sometimes with learning or experience curves and sometimes ways some dont understand.
But heavyly focussed towards the goal.
If you ask me... i guess i undstood what the game can be.
I see the Vision behind it.

And even if im wrong i wouldnt let this project down.
You DU an awesome job NQ

Just DU it

Greez your #FanboyNr1 ^^

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2 minutes ago, Emptiness said:

How do you feel about the sentiment that the "Alpha Team Vanguard" should be dissolved/deleted?

I question the need for it myself. In Alpha it may have made sense, but I think a public test server is all that is needed now. Maybe NQ wants it to be something like the CSM for Eve eventually, but in that case it should be reformed.

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28 minutes ago, DeVille said:

I have no issue with your vision for industry or mining because I would love to never have to participate in either activity. But you seem to have zero vision for those of use who want to be space truckers. Even with the bots there are no markets a trader can start out in and make money, especially starting out. Maybe if this is addressed in the future missions you speak of, but the grind to buy a ship is impossible when the profit will not even cover cost of fuel and god forbid making repairs while learning to fly. The number of times an element can be repaired before it is trash is not bad but poorly conceived idea that will force me to carry stock piles of parts with me everywhere. Can this please be modified so it can be repaired to full only so many times and degrades, maybe with color levels that we are already accustomed to? So after X times I can only restore to a functioning but lesser performing item? Now, I can easily look at my ship and replace parts that are in this state. Maybe if I further neglect 1x or x number of times then it is finally trash. The thing is, if I repair to 100% after I get back to my base I've forgotten what items are on their final run and I am guaranteed to be in a unrecoverable position next time I get even a little damage.  

I agree with you on the space trucking, I'm doing that myself.  However, I dont thinks you read all of NQ'a post.  The number of times you can repair an element on a ship will basically be eliminated now.  Unless its PvP.  At least, thats what I think I read.

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7 minutes ago, Emptiness said:

How do you feel about the sentiment that the "Alpha Team Vanguard" should be dissolved/deleted?

They have leaked on multiple occasions which is basically sabotaging the game so yes disolve.

On that note.  I didnt sell a single schematic last night, which leads me to suspect, even this change was leaked.

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42 minutes ago, Morndenkainen said:

Well, since a lot of us decided to speak with our wallets, I'd sincerely hope that you'd come to the conclusion that it's your paycheck on the line if you don't listen....

 I doubt that, there was a lot of noise by a vocal minority, I doubt many people left over this and most of those that did were going to leave anyway, it's early days for DU and a lot of players that started playing the beta were always going to decide that it isn't their sort of game while others decide it is their type of game

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One issue is the positioning of this game:

 - is it a mmo with progression so with give us progression + end game etc. but expect to feed us regularly with new progression and end game content.

 - or is it a mmo sandbox where there is no endgame and we really don't care if anyone can have top industries and warp in all their ships and whatever. just give us new toys and tools from time to time and we will play in our sandbox for years.

 

Because from what I see here and in discord, a lot of people want a real sandbox where they can do , alone  or with other people, whatever they can imagine with few restrictions as possible.

But also a lot  of people just want a standard mmo where what the others have or can have is more important than what themselves have and cannot have because their fun is about ego and how they compare to others.

 

I'm not sure you can really reconcile these 2 communities. So you'll have to choose eventually and clearly market this game in one way or the other.

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Just now, Kirth Gersen said:

a lot of people want a real sandbox where they can do , alone  or with other people, whatever they can imagine with few restrictions as possible.

This is definitely my preference.

 

Not sure how finite ores factor into that, though. Planetary ore regen is needed.

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19 minutes ago, Kingstonian said:

Two more things... to JC, be thankful I am not your boss. We would have had a really serious discussion after the .23 patch about your future. To the rest of the upper echelons, including JC, arrogance, if it applies (if you just got that 'hair on the back of your neck standing up' feeling this may mean you) and pride have slain many a great minds. The most convincing form of communication as to a buying option is word of mouth from someone who has had the experience. Make things happen, as I have listed above as some examples, or you all will be finding yourselves the talk of the town on Reddit and elsewhere. 

Pot, meet Kettle.

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FR :

Bonjour, 

Ce que j'ai appris  :

 

->Le problème c'est que le T1 réponds aux besoins individuels sauf le Pvp,  les autres technologie sont des technologie pour gagner du temps ou du confort. Le pvp étant une interaction indissociable.

 

->Le réactionnel des joueurs, ne plus disposer d'une industrie et de voir des prix monstrueux pour poursuivre leurs objectifs, donc mécontentement et un dégouts résultant : probablement un départ.

 

->D'autres avec du recul, n'est pas si dramatique que cela, c'est simplement un revisite d'objectifs personnel ou communautaire, cette mise à jours donne une très bonne vision de ce que sera le jeu à terme.

 

->Elle redéfinit le pourquoi on fait un static core, si les industrie ne sont plus aussi accessible, pourquoi faire un static core ? poser un lit ? des plantes, ou à nouveaux des industrie ?

Pendant une réunion, mes joueurs mon dit : "Cela ne sert plus à grande choses de garder son industrie". Je leurs est dit que non, qu'ils pouvais se spécialiser dans les pièces T1 (basic screw/pipe) et être producteur d'ingrédients par exemple. Cela à permis aussi de renforcer notre objectifs commun.
 

(Mais d'ailleurs à quoi sert un static core hormis pour faire de l'industrie ou de l'esthétisme ?)

 

->Une division de la communauté de manière général, DU est très chronophage, et intéresseras un public régulier et consciencieux de ses engagement à long terme, il faut faire des choix qui feront des satisfait et insatisfait.

 

Ce qu'on pourrais faire :

 

->Certains craft devrais être simplement sans schématiques, Une base de voxel par exemple ou pourquoi pas une base d'ingrédients et d'éléments décoratifs, tout simplement pour éviter de geler les nouveaux joueurs ou joueurs passeurs trop longtemps ou il manque une certaine authenticité ou quelque choses de palpable.

 

->Implémentation d'autres source de monnaie, j'ai pensée à une fonctionnalité d'organisation pour payer des membres, qui permettrait de donner une certaine somme par jours par joueurs totalement géré par les legates ou super legate avec l'argent de l'organisation

 

->Garder l'impact des Crash's, même si tout les vaisseaux ou presque vole, il est important de savoir voler et non se crash qui est devenue une habitude, même pour les habitués.

Je rencontre de nombreux joueurs manquant simplement d'informations, de tips pour jouer correctement et pas se crash en plus de trop charger son container. On risque de retrouver nos habitude de crash avec nos 5kL tonnes, y'aura juste à craft des scraps, et rien compliqué. L'acheminement des ressource doit être partie risque entre pvp & le manque d'attention.

________________________________________________

ENG

Hello,

What I learned  :


-> The problem is that the T1 meets individual needs except Pvp, the other technologies are technologies to save time or comfort. The pvp being an inseparable interaction.

 

-> The reaction of the players, no longer having an industry and seeing monstrous prices to pursue their objectives, therefore discontent and resulting disgust: probably a departure.

 

-> Others with hindsight, is not that dramatic, it is simply a revisit of personal or community objectives, this update gives a very good vision of what the game will be in the long term.

 

-> It redefines why we do a static core, if industries are no longer as accessible, why do a static core? to lay a bed? plants, or again industry?

During a meeting, my players told me: "It is no longer good to keep your industry." I told them no, that they could specialize in T1 parts (basic screw / pipe) and be a producer of ingredients for example. It also helped to strengthen our common goals.


(But besides, what is a static core used for except for industry or aesthetics?)

-> A division of the community in general, DU is very time-consuming, and will interest a regular public and conscientious of its long-term commitment, it is necessary to make choices that will make both satisfied and dissatisfied. 

 

What we could do:


-> Some craft should be simply without schematics, A voxel base for example or why not a base of ingredients and decorative elements, quite simply to avoid freezing new players or passing players for too long or there is a lack of authenticity or something palpable.

 

-> Implementation of other source of currency, I thought of an organizational functionality to pay members, which would allow to give a certain amount per day per player totally managed by the legates or super legates with the money of the 'organization.

 

-> Keeping the impact of Crashes, even if almost all ships fly, it is important to know how to fly and not to crash, which has become a habit, even for regulars.

I meet many players simply lacking information, tips to play correctly and not crash in addition to overloading their container. We risk regaining our crash habit with our 5kL tonnes, there will just be scraps to craft, and nothing complicated. The routing of resources must be part of the risk between pvp & lack of attention.

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52 minutes ago, NQ-Naunet said:

Hi guys,

Just popping in to say thank you to everybody who took time out of their days over the past couple of weeks to write extensive feedback here on the forums.

The community team was able to collect and present your thoughts to the rest of the NQ which ultimately led to this evening's write-up from JC. :) 

Even if you're not 100% satisfied with the changes we're making to 0.23, I hope that this at least demonstrates that we do indeed read, digest and execute on your valuable questions, concerns and suggestions.

We all want to thank you for listing to us!!       The test server will be great 

 

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4 minutes ago, Kirth Gersen said:

One issue is the positioning of this game:

 - is it a mmo with progression so with give us progression + end game etc. but expect to feed us regularly with new progression and end game content.

 - or is it a mmo sandbox where there is no endgame and we really don't care if anyone can have top industries and warp in all their ships and whatever. just give us new toys and tools from time to time and we will play in our sandbox for years.

 

Because from what I see here and in discord, a lot of people want a real sandbox where they can do , alone  or with other people, whatever they can imagine with few restrictions as possible.

But also a lot  of people just want a standard mmo where what the others have or can have is more important than what themselves have and cannot have because their fun is about ego and how they compare to others.

 

I'm not sure you can really reconcile these 2 communities. So you'll have to choose eventually and clearly market this game in one way or the other.

Is there only one or the other in your world?
Only this or that? Only Black or White?

DU is a virtual civilization building game... something not many have tryed yet in gaming.
With the goal to kickstart the spark of emergence.
Were not there yet, but on a good way towards that goal.
Thats what has been promissed to us. A game unlike any other out there.
Deal with it.

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Recycling of un-restorable elements through a recycler that will take an element as input and grant a small amount of the schematics required components as output

At first glance I read this as though we would be able to reverse engineer elements into schematics. But just to be sure. We are getting back some of the components of the element that got destroyed not the schematic?

 

I think we should also be able to recycle elements with fewer lives. You will be getting back only some of the components so it's a loss anyway and right now there are some people with inventories full of elements with lower lives they can't sell or use in blueprints.

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I thought this game was about building a spaceship. Now... I can't even use the equipment I already made, and have to suffer at the mercy of what is amongst popular opinion? I have to do everything that major organizations want me to do? I want to... escape from real life, where I can't afford much of anything and live out my fantasy of building a ship... 100% solo with only scavenged materials. That flies both in space and in the atmosphere. So I can fly away from all of those who dominate and control others through money market manipulation. So I can prove that a single man can build a ship by himself... with his own two hands, just like an X-wing from Star Wars. I was actually able to live out that dream in this game... and somehow you took that away from me.

 

I can't solo craft a ship. I am forced into money market manipulation as a means to "build things" I can't use the equipment I already bought. There are hundreds of thousands of hours someone will spend just playing with your voxel editor, and you somehow think... that it won't last? The gameplay was already going to last years with just your building engine guys...

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So you guys at NQ still do not get it at all!

 

I completely agree with the vision of a community working together. Good plan. 

 

Capital costs in the way of schematics no matter how high will not help and will actually hurt your goal. Look at warp cell prices that are already back at or under production cost.   

 

If you want to accomplish this you must have a mechanism to either limit total production by accountable to or increase the incremental cost of items as the factory run by an account gets larger. 

 

That way someone that makes nothing but screws can do it at a really low cost but if you wanna do everything to make a L atmosphere it is slightly more expensive, and if you wanna build a AGG all buy yourself it it terribly inefficient. 

 

If you did that and tied the limits to accounts it would not only drive your goal but also drive subscriptions. Win win!

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1 minute ago, Zanziber said:

I thought this game was about building a spaceship. Now... I can't even use the equipment I already made, and have to suffer at the mercy of what is amongst popular opinion? I have to do everything that major organizations want me to do? I want to... escape from real life, where I can't afford much of anything and live out my fantasy of building a ship... 100% solo with only scavenged materials. That flies both in space and in the atmosphere. So I can fly away from all of those who dominate and control others through money market manipulation. So I can prove that a single man can build a ship by himself... with his own two hands, just like an X-wing from Star Wars. I was actually able to live out that dream in this game... and somehow you took that away from me.

 

I can't solo craft a ship. I am forced into money market manipulation as a means to "build things" I can't use the equipment I already bought. There are hundreds of thousands of hours someone will spend just playing with your voxel editor, and you somehow think... that it won't last? The gameplay was already going to last years with just your building engine guys...

The only thing standing in the way of achieving what you want is...you and the self-inflicted limitations. Granted, the process is slower, but you can still do it. Why can't you build a ship solo? Sure you can, just not as quickly or cheaply as you might be used to. MMOs are grindy by nature, everything before this was bonus, now it is getting down to business.

 

I have zero "major organizations" telling me anything. I'd likely not listen if they did.

 

Give it some time for adjustments to be made and a bit of tweaking that is expected and very necessary. 

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5 minutes ago, Zanziber said:

So I can prove that a single man can build a ship by himself... with his own two hands, just like an X-wing from Star Wars. I was actually able to live out that dream in this game... and somehow you took that away from me.

 

I can't solo craft a ship. I am forced into money market manipulation as a means to "build things" I can't use the equipment I already bought. There are hundreds of thousands of hours someone will spend just playing with your voxel editor, and you somehow think... that it won't last? The gameplay was already going to last years with just your building engine guys...

to be honest, you still can do that. Its perfectly possible to craft a good xs ship with T1 elements completely with your nanocrafter. Without any schematics involved.

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Fix the market UI, make it more useable, let people research new schematics and sell what they learned, let us salvage everything, stop trying to force people to play the way you want them to, give them the tools to play whatever way suits them and make your desires a VIABLE path...

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1 hour ago, Kirth Gersen said:

Just forget about ATV. Their influence was clearly bad on this game.

Learn about the history of MMOs to avoid repeating the same mistakes other already made in past.

And play your own game (without the cheat codes).

Very good to learn about other MMO's, that will help them tremendously I believe.

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