Jump to content

pvp sucks


SpiceRub

Recommended Posts

In all seriousness... even when shields and other new elements are introduced, this will not be fun. No casual will play this game. Which means you won't have 67,000 people playing this game. Imagine a new player coming in to the game in this patch. Holy Hell.
image.png.6c607145c38558dc935b30c28d3495c1.png
Meanwhile, a game that released in 2013 is doing something really really well to keep those numbers.... such as low-grind for high reward... such as highly rewarding pvp... etc.... etc ... etc ....

Link to comment
Share on other sites

8 minutes ago, IvanGrozniy said:

In all seriousness... even when shields and other new elements are introduced, this will not be fun. No casual will play this game. Which means you won't have 67,000 people playing this game. Imagine a new player coming in to the game in this patch. Holy Hell.
image.png.6c607145c38558dc935b30c28d3495c1.png
Meanwhile, a game that released in 2013 is doing something really really well to keep those numbers.... such as low-grind for high reward... such as highly rewarding pvp... etc.... etc ... etc ....

It's like comparing oranges to apples.

 

Should we compare like EVE numbers with Candy Crush numbers ? What's the point. It's a different game types with different audience. I for ex. spent 15 years in eve, 2 hours in rust didn't try candy.

Link to comment
Share on other sites

16 minutes ago, XKentX said:

It's like comparing oranges to apples.

More like a fist in the face and a kick in the groin.. but the point is, despite that Rust has a bad rap about its rampant pvp and all that, they are doing fine. Very fine. For at least 7 years. That's the point I'm illustrating. Of course they are different games. But that game attracts even super casuals because everything is.... you know... accessible.

Link to comment
Share on other sites

 

7 minutes ago, SpiceRub said:

Did someone say accessible 

 

access and egress are very important safety features

 

i can’t even wipe my ass in du

Wiping your ass requires a schematic for the toilet paper and "Ass wiping lvl5".

 

Pro tip: Don't shit in vacuum in space it will float around. Probably jumping away every time you approach it to 1km.

Link to comment
Share on other sites

Totally sucks.

All reasons for it have been removed from the game by the content-narrowing patches designed to force us out of our emergent gameplay (in a sandbox of all places). There's no reward for piracy, without territory control implemented yet - and limited faith NQ won't totally screw that up too - why bother. After all without meganodes and with no giant factories to steal what's there even going to be to control? There's literally no reason.

 

Big Whoop(!) We have to wait months for territory warfare to steal tiles that don't have meganodes or big, half-finished abandoned factories that are now commercially unviable for their original operator to reopen since doomsday  patchday.

 

It's not even 'fun' for the sake of having some content.

Even if components and elements were easily replaceable (and I mean materially replaceable with the cost of schematics, availability of parts etc) to make looking for combat with another consenting party viable just for the fun of it - it's days of grind, days of mining to earn more company mining script to buy more authorised vendor recipies for DAYS to afford a few HOURS of dull, uninspired PvP content with a poor UI on chairs and piloting scripts that have been bugged since patch day which we've had to invent our own workarounds for.

 

Bring on starbase.

 

1 hour ago, XKentX said:

Of course it sucks, it's a vacuum.

nn5.png

 

Ahem

Link to comment
Share on other sites

**XKent: Why you advertise game as PVP and don't care about PVP ? You do advertise NOW as PVP, not in 2 patches. You nerf it over and over to the point that it's impossible to PVP. DU is fake news ?**

NQ-Sophon: PvP is probably going to be the biggest overhaul of next year and it will change it deeply in a super cool way, introducing a lot of tactical elements, and more roles, more options. I'm really excited to talk about it with you and we should probably to a dedicated live session on that. Rest assured that we care a LOT about PvP. Things take time however.

 

Next year in a super cool way, yea, should I pay 21*4 = 84$ and take your word for it ?

 

You kinda ask why someone's ad sells something that they don't have and don't care about. You get reply "it will be there". Like really, I didn't ask what it will be, I asked why they did fake advertisement intentionally forcing me to pay for product that has no advertised features at the time of the purchase. PVP as it is now is just a joke.

 

 

Link to comment
Share on other sites

13 minutes ago, XKentX said:

Next year in a super cool way, yea, should I pay 21*4 = 84$ and take your word for it ?

I'm in the same boat as you.

And others can keep telling me "So long then, quitter" on Discord and places when we try to raise concerns until they have the game pretty much to themselves with nobody else playing.

 

>PvP is probably going to be the biggest overhaul of next year and it will change it deeply in a super cool way, introducing a lot of tactical elements, and more roles, more options

Industry was the biggest overhaul of this month and it looks like a plurality, if not an overall majority outright hate it.

Pardon my lack of excitement at overhauling something you've so far gone out of your way with un-asked for game changes to make worse, less varied, less rewarding and more limiting than it was before already when you weren't even trying.

 

The bit that does my head in is the idea of introducing more tactical elements.

 

I know what this means in NQ's implementation:

- More elements we need to train skills to use, train skills to just manufacture, mine more material for the almighty screwfactory to build or buy from whomever is still playing the game at that point.

- More roles meaning more specialisation, needing people or toons in ever narrower fields. Whoever suggested a sandbox game needs more specialisation narrowing the content you can interact with?

- More buggy implementation, more half-thought-through solutions.

 

 MORE GRIND. That's all I hear. Whatever they introduce, as long as it obeys the mechanics of the game they've got and the pattern of patching and 'improvements' so far it's just more grind.

Link to comment
Share on other sites

23 minutes ago, Lethys said:

I never played since beta, only trained skills. So yea you can have everything which is about 200k quanta 

I think you should keep it until the patch where you buy skillbook with quanta to unlock the skill.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...