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Introduce inefficient generic schematic for t1


XKentX

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As many people are against the v0.23 i wanted to share a possible solution without getting everything upside down again.

 

Introduce a "generic schematic" for t1 of each type per price range. That schematics still costs 75k but allows building any item in that category (any item that has a schematic for 75k) but at double the material cost.

 

This will not impact economy, it's inefficient.

 

This will allow people to build their first stuff relatively cheap and not force them to always buy all their simple stuff from market.

 

Those can as well be limited in how many cycles they have.

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1 hour ago, XKentX said:

As many people are against the v0.23 i wanted to share a possible solution without getting everything upside down again.

 

Introduce a "generic schematic" for t1 of each type per price range. That schematics still costs 75k but allows building any item in that category (any item that has a schematic for 75k) but at double the material cost.

 

This will not impact economy, it's inefficient.

 

This will allow people to build their first stuff relatively cheap and not force them to always buy all their simple stuff from market.

 

Those can as well be limited in how many cycles they have.

Good idea.

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I mean, you will still go buy your engines and wings as you need lots of them but you will at least be able to make that damn small element that you only need 1 and you forgot to buy it when you were near the market + the smoother transition for new players.

 

Wanna build it yourself ? Start with generics, see how it works.

Wanna build a factory ? Make a plan, specialize, go for it.

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