Jump to content

[Discussion] DevBlog: Rebalancing the Universe


Recommended Posts

4 hours ago, Palad1n said:

I would pay 2x the monthly subscription to get a good MMO experience that implemented most (if not all) of the features that SWG had. 

I would happily spend $15/month, like many other games, if they would bring the fun back.  Hopefully that level of subscription would allow them to fund the required infrastructure to run the game, and let them focus on improving the code for industries instead of slapping on another patch to reduce the usefullness of them (batches were the first attempt at reducing infrastructure cost - that lasted about as long as predicted - it was clearly a short term approach).

Link to post
Share on other sites
  • Replies 319
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Wonderful, now the people with billions in the bank will get even richer as they will be able to still have a whole factory producing everything and this change will mean very little if anything to th

Hi NQ   Nobody can dispute making everything in megafactories was too easy, linear, and out of balance. But there are so many issues with your approach to fix it.     PROBLEM

I'm a pretty new player and spent a few weeks getting to grips with the game and finding my way around.  Its taken a long time and a lot of work to build a ship, lots of money repairing after learning

Posted Images

4 hours ago, Fembot68 said:



 

haha  They are not game designers they are scientists and its showing through very much here.   This update might be the death of the game.   congratulation Everyone who played the game for fun just quit.   We played for fun and this is more like working.    How many Others will quit because of this patch?     You just took out the very few ways players made money and added 10 that take money from players.    it does not take a Genius to see where this will lead,  most players will be bankrupt.   Good luck getting new players. 

 

 

 

Money for alpha players is easy - we can just use all our unused beta keys and create 3-5 alts.  Log cycle them daily just for the 100,000...

Link to post
Share on other sites

Well after seeing the mess it creates, after spending so many hours setup'ing my industry for the past days/weeks, I'm taking a break, this is too much to take at once, I'm out. Thanks NQ for breaking the game. Prices on schematic are (already) ridiculous. So basically those who live in the EU could get those same schematic at 75,000 just because they can play earlier than me. There is no way I spend 3 times what they spent just for fun of mining some more.

Link to post
Share on other sites
5 hours ago, Peckem said:

I believe that you are beginning to control me the small single player. I don't like that. 

Also I am not your young kill all PVP player. I am 65,  been in the military, I do not enjoy violence anymore and play sci-fi games for exploration and travel. 

 

I have spent thousands of hours since Alpha on DU and beginning to think I need to find something new. I have made my 100 mil fortune on DU and done everything that I find interesting but my interest is waning and my boredom growing.

 

Instead of trying to perfect what you have, try to at least KEEP your current player base by giving them new exciting gameplay and not putting everything into a schematic.

 

I'm in your same age bracket, and have also put in 1000s of hours (During some 4 day alpha test, over 60 hours in that one test period (followed by a coma sleep period)).  Been doing that whenever it was available for test periods throughout alpha and early beta for close to 3 years now.  Life as a retiree has its advantages!

 

I'm a diehard solo  jack-of-all-trades PVE player that competes well with many organizations due to focus and time invested.  I have my mega factory on a Large space core and was only a few days away from my Warp Beacon starting.  Rather perturbed that schematics were dropped on us with little notice (unless you were ATV).  If I'm understanding correctly, its likely going to cost me a small fortune for a warp beacon schematic, presuming I finally find a marketplace that sells them, after risking PVP gankers since I'll be forced into PVP space to find that schematic.  The 2 days notice means I may well have to spend months before I can now start my Warp Beacon construction.  I'll go check things out, but if this prediction is true, I'll probably leave, perhaps temporarily, perhaps forever - life is simply too short to grind endlessly when the apparent justification for this boils down to NQ needing to reduce load on its infrastructure.  The alternative, optimizing code or rewriting it using a better algorithm apparently is beyond NQs capabilities.

 

Very disappointed JC! 

Link to post
Share on other sites
On 12/7/2020 at 9:53 PM, GraXXoR said:

 

People were already quitting because mining was becoming a boring, painful  task suited only to those of certain mindsets... or substance habits 😉...  And now they are magnifying the least attractive aspect of their game...

 

The substance part really made me and my buddy laugh lol

Link to post
Share on other sites
2 hours ago, Majestic said:

So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines.

On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and  rare versions of elements.

 

To make something you need the schematic..

 

Canopy Windshield Schematic S - 1 million,  L  -  16 million....you know this is a window right?

Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems).  Advanced -  116 million.

Warp Drive Schematic - 145 million. 

Warp Cell Schematic - 5 million.

Assembly Line L Schematic - 5 million( Basic)

Container L schematic - 4.3 million

Container M Schematic - 4,3 million.

and so on...

 

This is a Troll right?

 

No it is not a Troll, it is pure evil.

This game is not fun anymore.

 

Thanks for killing the game.

Link to post
Share on other sites

I understand why this update came and why it was necessary. But it must be possible for lone players or smaller orgs to build some (smaller) ships without investing millions and without spinning in the mining hamster wheel. As much as I appreciate that not every player can build L ships with L weapons and a warp drive with their own industry anymore I would like to see some fun preservation with suggesting:

 

schematics should only be necessary for Larger items and Tier 3 items and above 

Link to post
Share on other sites
36 minutes ago, kulkija said:

No it is not a Troll, it is pure evil.

This game is not fun anymore.

 

Thanks for killing the game.

 

Just logged in.  As expected my entire factory is shut down.  Wasn't expecting that I can not even open most industries since I'm missing the talents.  Once I get the talents needed to open the assembler for the warp beacon, apparently I will need to buy an 11.8B (yes, BILLION, not MILLION) schematic in order to crank up what would have started  for free in 2 more days.  So the lucky large orgs that managed to pump out warp beacons (lucky in that the assemblers didn't eat parts or the beacon itself upon completion) will now have a huge exclusive benefit...

 

I tried inspecting the various refiners (normal, uncommon, advanced, rare, exotic) to see what the difference was - still have no clue.  Guessing normal is required for Tier 1 ore, uncommon for Tier 2 ore, etc.

 

Game seems to have turned into an economic experiment simulation - not what I signed up for.

 

On the flip side, suspect enough people will quit playing that all the pending ops and computing messages will disappear - at least until they cut back on the hardware as part of a death spiral.

Link to post
Share on other sites

Another suggestion: make crafting without schematics possible for low Tier units but extremely slow or resource hungry or whatever - but still possible!!

 

Also, I accidently crashed my ship in space and it took me an hour to get it back because cores are not repairable. It was also moving away from my station and fetching is not possible anymore.. Two more crashes and I cant do anything in the game anymore ... this is getting pure hardcore - which can be challenging but right now feels very frustrating

Link to post
Share on other sites

I’d like to start by saying that I’m a fan of this game, I really am. But I cannot support it in this state, so I’m voting with my wallet.

I’ll be back when/if things are a bit more fun to play; it feels like a work simulator now, and I have enough of that as it is.

 

However, I would like to add/echo a suggestion: all issues you may encounter during development should be seen as possibilities for improvement, not monsters to be bludgeoned to death with the nerf bat. If the problem is that people can develop their own production lines and be self sufficient with minimal effort, then add something else to the mix in the form of an in-game mechanic that adds to the complexity and experience, such as powerplants, power grids and power distribution.

It honestly feels a little odd that all machinery is “self-powered”. So either add a power requirements, or (assuming the cores are the power sources) limit how much power a Core can generate, or both (you get some power capabilities with a Core, but you need to supplement it if you want more). Power generators should also need fuel.

 

Also, you shouldn’t advertise that this is a game in which you can do “anything” if your core principle is that players should “specialise”. I was reeled in by the freedom; I don’t want a job simulator.

 

Here’s hoping to make a comeback in the near future.

Keep having fun!

Link to post
Share on other sites
On 12/8/2020 at 12:06 PM, Lixtronaut said:

Well I know it won't matter but I've turned off the auto renew on my two accounts and will see how this works over the next month that I have remaining in account time. 

 

I really think that screwing over solo players is going to hurt the game as not everyone wants to be another cog in the corporate wheel.

 

Those that have already made enough money to continue will just make more money and the rest will quit imo

Phew, I didn't think of auto-renewal, just turned off. I left the game about a month and a half ago, this change doesn't do anything to bring me back. The game is emptying of players so they'll be even less product in the market. Maybe introduce mining improvements (auto miners, ship mining systems...) to attract people back and then add this change. I think the focus should be on making the game appealing again.

 

I agree with other comments, it's just not fun right now. PVP is only in space, ground based PVP will be a huge improvement and playing Solo is next to impossible. I had to create LUA script for my ship to fly so I could use the gunner seat. I don't have time for Orgs and none of my friends play video games. It is basically a job simulator right now.

 

Even some dates on these improvements would probably bring people back. I was preparing a space station (finished it too) so I could launch attacks when ground based PVP comes, but with no idea when it's coming I don't see the point of trying.

 

I fear the game will only be hardcore org players by the end of Q1 2021.

 

I look forward to returning when the game has purpose.

Link to post
Share on other sites
On 12/10/2020 at 7:41 AM, Majestic said:

So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines.

On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and  rare versions of elements.

 

To make something you need the schematic..

 

Canopy Windshield Schematic S - 1 million,  L  -  16 million....you know this is a window right?

Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems).  Advanced -  116 million.

Warp Drive Schematic - 145 million. 

Warp Cell Schematic - 5 million.

Assembly Line L Schematic - 5 million( Basic)

Container L schematic - 4.3 million

Container M Schematic - 4,3 million.

and so on...

 

This is a Troll right?

 

145 million for a warp schematic, are you serious!!?!!??! I busted my chops to get enough money just for a ship. I think the total I earned over months (before I stopped playing) was about 30m. Wow, still can't believe these prices, murdering the game.

Link to post
Share on other sites
On 12/8/2020 at 4:52 AM, mtggeek said:

Excuse me sir!!!!!! Are you out of touch!?!?!?!?!?! It only seems easy for you Alpha Tester because you got to exploit earlier glitches. And it is my guess you are a part of a larger org. I jump to play this game to play this game for it had a market like Eve and had factory building like Factorio and Satifactory which fit both me (a factory builder gamer) and my Friend (who likes the market). we both played Eve and hated that you had to have a PAID subscription for Months if not years just to do anything because of a skill is needed just for entry to be able to make Isk or even fly ships that wont just get killed in an instant from a gate ambush. This Update will kill any small org of a few players (like ours, which we are trying to grow). We are struggling to just make money in this game as it. We didn't play the game that you see in Youtube where we focused only on selling ore or making only high money value elements. We just moved to a new planet which took over two months (my total play time) and millions of quanta just so we can build a factory so we can help disrupt an over inflated market. This is all to encourage people to move off of Alioth. Our true aim is to be a ship manufacturer but we need money to sustain the building process and proto typing phases that incurs. This Game already has a lot to tackle for small orgs or solo players. This update will only cause more harm then good.     (As a side not we also moved to another planet because my friend doesn't have a high end computer so we moved to a less populated planet so he can still play the game while he waits for money IRL to upgrade his PC)

 

I think if they want to stimulate that market, they need to have more avenues of income other than the aforementioned methods that are on youtube and daily login. If people have money that can be made more easily/readily, they will be more willing to spend it. 

 

Like others said another fix is supply, whether that is make it a little easier to find ore or allow talents to increase your output of manufacturing. the more supply that can be put on the market the more prices will drop and allow for the more flow of quanta.

 

Focusing on PVP will also allow for the flow of good to be generated, as like in Eve, this will drive the production of good as stuff is destroyed. For with out a demand of stuff people, especially mega orgs, will only stock pile items or not manufacture for sale as there isn't a strong demand for them. tedious grinds is what kills games for the bulk of players.

 

These other fix like with anything can be exploited by Mega orgs but that is the nature of mega org. they have enough people to cope with any changes. If you want to help the market then you need avenues that drive competition not make it more of an monopoly for the Mega Orgs. It is better to have a bunch of small orgs that cause friendly competition then to do something that is more benefitable for mega orgs. 

 

If this patch goes through and this games just becomes a place where if you are in a small group or solo you cant really play at all, I think I will just count my loss of a year subscription and forget this game. I like the game as is because it allow us to build something spectacular but this update will only kill it. If people have everything "too easily", then they are not dreaming big.

It sucks you purchased 12 months. To be fair if I was willing to spend that amount on a game I probably would have done it too, with the inflated expectations I had. I saw the annoucement with the new update and thought maybe it was something that would bring me back, but alas it was something to push me further away. I agree with what you're saying. I got plenty of invitations to mega orgs but I want to create my own game - now I've been excluded for that play style. I really hope they sort this game out, it had such promise and now it's just digging it's own grave. I lost a month from my sub, after quitting on the second month. 

Link to post
Share on other sites

The Main Problem (and other Problems) and Solution(s)

 

Dual Universe has been marketed and sold, for four years, as a place where players could build anything and do anything. This was the main appeal for many. It certainly was for me. The recent patch has turned it into a game where nobody can do this, where only a few can build a few things, and a new player can't really build anything or do anything except grind. For months, until they can start to build things. And even, then, they have to "specialize," according to the new industry model, which means that unless they are master planners and builders, they will have to have a lot of game currency to buy the elements they can't make themselves. Which will be, for most players, most elements.

 

The patch, therefore, ran counter to the main appeal and marketing theme of the game. This is what is angering players. I have personally witnessed some of them quitting now.

 

It didn't help that some of the non-industry elements of the patch didn't work properly. The change to the "maneuver element" resulted in many players having their ships partially destroyed by using the maneuver tool. At the same time, this patch made the destruction of elements a real thing, because they can only be repaired a max of two times before they are permanently lost. I've seen players in the last two days quit because ships they spent days designing and building have been destroyed by use of the maneuver tool.

 

The other aspect of the patch changes is the impact to lore, an aspect which I think DU under emphasized to begin with. It doesn't make any sense that schematics would be spread all over the system, with many not even available on the main system Alioth. It doesn't make any sense that the schematic prices would be as they are. They are just data. If they are more complex data, used in more or increasingly complex machines, ofc they could cost more and this would make sense in lore terms. But not this much more. The prices and distribution are simply incomprehensible in terms of game lore.

 

What is happening in the game as a consequence of the changes?

 

Industrial production by players has dropped to a tiny fraction of what it once was. Nobody is buying anything. Orgs have virtually no income from production. Nobody is flying with their ships, because the slightest impact results in destroyed elements. Even attempting to repair the ship by elevating it with the maneuver tool to get to the underside destroys more elements on it. New players can do almost nothing except use their speeders on the starter planets to get round and mine ore. I mean, that is basically it. None of the other aspects of the game are open to them.

 

I offer this critique as a long-time gamer, observer of games, game theory, and computer gaming as a human and social development, and former IT guy. I do not offer it as a vent. If I didn't care I wouldn't be here, or say this.

 

Solutions

 

1. Many Tier 1 elements and materials should be able to be produced without a schematic in the basic industry (perhaps up to Industry S), perhaps with some exceptions for T1 items that aren't vital to the game lore.

 

2. A range of Tier 1 elements and materials should be able to be produced in the nanopack. The point of 1 and 2 is to open up very basic industry and the possibility to build ships of a basic variety to new players, who can then use the voxel system to make at least basic creations of ships and bases. This will address the conflict between how the game has been positioned in the gaming market, and the current reality in the game as a consequence of the patch. It also makes sense in lore terms. The nanopack is virtually useless now, but the nano-tech appears to have more capability than the patch allows. One should be able to produce basic scrap, for example, out of the nanopack.

 

3. The issues in the patch which are causing players to have their ships destroyed by using the maneuver tool, or by tiny collisions at near zero speed, need to be fixed immediately.

 

4. The distribution of the schematics needs to be given a great deal more thought. If Alioth is the origin of this civilization, then virtually all schematics should be available there, at all markets, or at least the central markets. A lore feature might mean that *some* schematics can only be had at other planets, for example some types of weapons or other things which support more militaristic behavior.

 

/end for now.

 

 

Link to post
Share on other sites
6 hours ago, RagingTeaPot said:

145 million for a warp schematic, are you serious!!?!!??! I busted my chops to get enough money just for a ship. I think the total I earned over months (before I stopped playing) was about 30m. Wow, still can't believe these prices, murdering the game.

I hadn't focused on currency, I was aiming for the self sufficient game play, I currently had around 6-7 million, basically enough to buy 1 medium container or 'A' window schematic. Now I have no chance unless I grind for weeks or months to get enough Ore to sell. Ofc that's if server glitches don't crash my ship which will mean I'm screwed because I won't be able to go mining or afford new parts because of the damaged element changes.

 

The talents were reset. This doesn't really help. Now you have to remember which ones you had chosen already and/or which ones you want to leave out so you can get your production line moving again. For the most part these were chosen for quality of life, movement speed, container range(which is being or has been nerfed), industry efficiency, this is now set back again weeks or months.

 

The daily reward increased to 150k.  At the prices they have set  the schematics at, that will take a month for just a simple M container schematic and forget any of the big ticket items, it will take more than 2 and a half years for something like a warp schematic forcing you to take part in buying and selling but on a scale where it will take so much of your time you won't be able to do anything else in game.

 

To make matters even worse, it seems the schematics are spread out over the different planets, window schematics are sold on Madis for example. If your a new player looking to buy one of these just so you can make a non cube cockpit you have to wait months until you have enough currency to buy parts for a ship or pay the inevitable inflated expense of buying from players that have moved them between markets or the elements large Orgs will have cornered the market on further increasing their already ridiculous price.

 

I was enjoying the game, slowly forming different ship designs, taking time getting pieces made for it, mining only when I needed ore etc but now it has become more like a job, there's no fun and too much grind from needless time wasting mechanics.

 

They should have just name this Patch 2020 instead of 0.23.

 

Link to post
Share on other sites
On 12/9/2020 at 9:41 PM, Majestic said:

So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines.

On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and  rare versions of elements.

 

To make something you need the schematic..

 

Canopy Windshield Schematic S - 1 million,  L  -  16 million....you know this is a window right?

Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems).  Advanced -  116 million.

Warp Drive Schematic - 145 million. 

Warp Cell Schematic - 5 million.

Assembly Line L Schematic - 5 million( Basic)

Container L schematic - 4.3 million

Container M Schematic - 4,3 million.

and so on...

 

This is a Troll right?

 

this is the comment i wanted to quote.    

but to ad.   

take you until mid april????  

so you need lvl 5 on all machines?   you need exotic chemical factory's   exotic metalworkers.  exotic everything?    

what the hell were you crafting?   bonsai tree's?   

 

we were not supposed to be warping around or having agg for atleast a few more months.   (nobody was)  

and you are now complaining that you can't make this (basicly end game) item??  (end game in dual universe means difficulty to craft apparantly) 

 

you are supposed to analyze the market.  see where the demand is.  and then mass produce that to fill a hole in the market.  

make money off of it.  and use that money to buy everything you cannot craft yourself.   

you are not supposed to craft everything yourself. 

and trying to work back up to being able to craft everything yourself.  is going to have to take some time.   honestly   april is too soon if you ask me.  

but that doesn't change the fact that you DON'T need all those proficiency skills to level 5.  unless you want an omni factory (wich don't belong in this game)

Link to post
Share on other sites
2 hours ago, Darkracer125 said:

this is the comment i wanted to quote.    

but to ad.   

take you until mid april????  

so you need lvl 5 on all machines?   you need exotic chemical factory's   exotic metalworkers.  exotic everything?    

what the hell were you crafting?   bonsai tree's?   

 

we were not supposed to be warping around or having agg for atleast a few more months.   (nobody was)  

and you are now complaining that you can't make this (basicly end game) item??  (end game in dual universe means difficulty to craft apparantly) 

 

you are supposed to analyze the market.  see where the demand is.  and then mass produce that to fill a hole in the market.  

make money off of it.  and use that money to buy everything you cannot craft yourself.   

you are not supposed to craft everything yourself. 

and trying to work back up to being able to craft everything yourself.  is going to have to take some time.   honestly   april is too soon if you ask me.  

but that doesn't change the fact that you DON'T need all those proficiency skills to level 5.  unless you want an omni factory (wich don't belong in this game)

You don't have to have LvL 5 but if you want the freedom to craft what you want when you want without having to rely on others then yes you do. With the introduction of uncommon, advanced and rare versions of most elements, people aren't going to spend millions on lower tier schematics just to craft something that no-one will buy so you will need to go for the top end schematics to stand a chance at making the ridiculous amount of currency needed to buy schematics.

Working back up to crafting everything myself will take time yes but it was already taking a huge amount of time mining ores, waiting for production to finish, working out designs around the limited voxel system.  In the last 3-4 months of Beta, playing the way I have( the way I wanted to)I amassed a grand total of 6 million. This will buy nothing and the only alternative now is to buy everything from the markets.  I started playing the game as a Space sandbox, building ships exploring and alike, now  the driving goal is just to make currency in the game. This is just boring as hell and will dictate anyones playstyle. If you can't afford an item you can't have it, so you grind, eventually make something and try to sell it, if it doesn't sell your screwed. Analzye the market you say? What fun!

As for being 'supposed' to do something, where does it say that? Where does it say that Omni factories don't belong in the game if someone wants them? This just makes it a more linear experience, step 1. Do this, Step 2. Do this etc  and a boring grindfest playing the markets which are going to be completely controlled by larger Orgs either scalping high prices or undercutting smaller crafters because they have a surplus of elements.  So much for the Sandbox idea and 'Dream it, Build it'. 

 

Link to post
Share on other sites
1 hour ago, Darkracer125 said:

yes...

BY BUYING THE FUCKING PARTS!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

why is everyone fucking copying the same motherfucking comments?   

YOU ARE NOT SUPPOSED TO CRAFT YOUR OWN STUFF  get it through your goddamn thick skulls.  

 

and buying the parts is still hella fucking cheap

 

 

 

edit:   i am pretty sure i pressed quote on the wrong comment here.  

Most of us paid money for a subscription under different impressions. And for the last few months (the entire time I've been playing) crafting anything and everything you want has been part of the game. For most of us that's part of the appeal. Now if the devs want to change that it's perfectly fine, but they, and you, need to understand that they will become subject to the same market forces that they claim they want in their games. Specifically that people will pay for a product that they enjoy, and they wont pay for a product they don't enjoy.

Now it doesn't matter what the original intentions for the game were. The bottom line is that if your customers are demanding something and you ignore them, your customers will leave and give their money to somebody else. If this update is popular then the revenue stream for the game will remain intact, and even grow. If it's unpopular then it will shrink. If it shrinks long enough then the company goes out of business and the game goes away. Shouting at the people paying for a product that they don't understand that they were never intended to enjoy the product the way they were is only going to help push paying customers away.

 

You also don't seem to understand that the devs are trying to force us to participate in the market without first establishing a good revenue stream. We're a few days into this update and I'm still trying to find ways to interact with the market in a meaningful way. I haven't seen much. If the intent was to be able to manufacture something basic for a little while to generate revenue until we can afford to set ourselves up for more complicated manufacturing then the system is already broken. Basic Pipes are selling for half the cost of the materials to make them. Now I'm not a super savvy market type guy and I haven't put a ton of time into this (I can't, I have real things in the real world I have to do) so it's possible (probable) that I've missed some opportunities. That doesn't change the fundamental problem: lack of a revenue stream.

People don't participate in markets unless they have disposable income. Right now there doesn't seem to be much disposable income, so there isn't going to be much participation in the markets. Right now what I am seeing for myself and hearing from others is that the only people who can really *do* anything in the game are those of us who already had a bunch of "stuff" sitting around and some capital built up. I can afford the schematics I need to make my fuels and honeycombs, which means I can still build a few ships and start flying around. Allowing me to actually buy the schematics I need to make fuels. People who haven't been playing as long are just stuck with nothing to do.

And like has been mentioned ad nauseum there are blockbuster games and expansions coming out right now. Elite Dangerous Odyssey is available for pre order, and already does everything this game claims to be a goal minus the designing your own constructs stuff. Which you claim is not actually supposed to be a thing. Cyberpunk is out. Pissing off your customers is one thing, but pissing them off when there are a bunch of new shiny things on the market to distract them is a *really* bad idea.

The *only* thing that makes this game stand out at all is being able to design and build our own constructs. If that was never supposed to be available for any but the elite few, then why would anyone not just keep playing what was already out there? AGAIN, it does NOT matter what the original intentions were. Not all unintended consequences are bad. If your paying customers really like one of the accidents in the game development, consider it a happy accident and move on. Time will tell, and subscribers will vote with their dollars.

Link to post
Share on other sites

Silly suggestion: Add "Prototype" Industries to the mix. They come pre-loaded with all schematics, but you can only have a maximum of say 2 of each per account.
If you want a giga-factory, then you'll have to shell out for the good stuff. If all you are into is R&D style gameplay (raises hand) then you are still covered.
Those who want to design can still do it, those who want to dominate the market need to shell out the set-up fee.

How's that? 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...