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Radar jamming


Rimezx

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The idea is adding radar jamming elements for ships to use. 

 

How it would work: 

A ship fires its radar jammer and it stops all ship radars with in range from functioning of a limited time.

The radar jammer should have a limited range less than maximum radar range and also a cooldown.

The ship that had its radar jammed cannot get jammed again for an X amount of time. (this is to prevent having multiple jammers/ships and using jamming in rotation to get away).

 

This would make pvp much more interesting and less decided from the start. It would give the player a mechanic to outplay the opponent after the engagement. You could

change course rapidly, brake, accelerate within jam time to change the course of the fight. 

 

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aka ECM (Electronic Countermeasures).

 

With the reply being ECCM (Electronic Counter-Countermeasures).

 

Which, in the prior, should delay (but for the purposes of a game not prevent) lock-on and/or reduce the range at which a lock-on can be achieved by an opponent.

 

In the latter, this would reduce the effectiveness of the ECM.

 

Both would/should appear as electronic devices, be more effective as their tier increases, and improve in effectiveness through leveling an appropriate talent.

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