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Combat trashing


XKentX

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It's 3rd ship that I intercept and it has half of its engines and nothing in it's cargo hold.

 

If you kill a ship, once it's going down the owner is trashing all he can to not let the winner take it.

 

Can we get NQ comment on this ? Piracy is boring as f... and this makes it completely pointless.

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52 minutes ago, XKentX said:

It's 3rd ship that I intercept and it has half of its engines and nothing in it's cargo hold.

 

If you kill a ship, once it's going down the owner is trashing all he can to not let the winner take it.

 

Can we get NQ comment on this ? Piracy is boring as f... and this makes it completely pointless.

Yes, maybe disable build mode.  However, throwing away your cargo could be considered a legitimate tactic to discourage pirates.  Which appears be working on you?  With that said the cargo should  probably be hurtling through space with a possibility of being picked up.

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4 minutes ago, Underhook said:

Yes, maybe disable build mode.  However, throwing away your cargo could be considered a legitimate tactic to discourage pirates.  Which appears be working on you?  With that said the cargo should  probably be hurtling through space with a possibility of being picked up.

There are lot of games that have this "trash it so the hunter doesn't get it" and usually games develop mechanics that prevent it. If you don't get anything from piracy why not just disable and be done with it ?

 

The throwing to space can be nice(but not just trashing so it vanishes). Trashing your own XL engines while you are fired on... That's BS.

 

For now, at least can we disable "trash" and "build mode" on ship if it's under attack (same as warp drive)

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Yes, I think trashing engine etc is spiteful behaviour.

Disabling build mode sounds fair but not trash.  As I said.  I think throwing away your cargo is a legitimate tactic and could (and has been) be employed in real world to discourage pirates.  So taking away that ability would be taking away players rights IMO.  However, cargo thrown overboard, should be overboard somewhere.  That, is probably going to be hard to implement.

 

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I'd agree that trashing cargo to prevent it from falling into pirates hands is perfectly acceptable. It's something that happened in RL way back when pirates were a frequent thing and merchant ships would dump cargo for many reasons, including not having it be of use to pirates.

 

Piracy in games generally is not a very profitable business anyway.

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3 minutes ago, blazemonger said:

I'd agree that trashing cargo to prevent it from falling into pirates hands is perfectly acceptable. It's something that happened in RL way back when pirates were a frequent thing and merchant ships would dump cargo for many reasons, including not having it be of use to pirates.

 

Piracy in games generally is not a very profitable business anyway.

True - but by the same token, many would in fact hope the pirates just take the high value cargo and leave them with their not very valuable to the pirates but exceptionally valuable to the merchants lives....

 

This is why in EVE we would try to ransom ships once we had them in a bubble. We both knew that it was usually more profitable for me and you to just pay me off.

 

DU does not have tackling mechanics so such finesse isn't an option. 

 

So yes - throwing shit overboard is fine - but there do need to be better mechanics.

 

 

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 You can carry an engine in your personal backpack ROFL.  (Minecraft)

 

Moving good's between ships and containers and at least be close to a shipping yard to build would help Pirating.

 

"This is for the salty EVE player's"

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Once proper repair mechanics through elements are in game, I'm all for prohibiting entering build mode when engaged in combat or while moving even. At t he moment build mode is the only way to make (emergency) repairs and making what you can or can't do in build mode depend on the state of the construct woud take too many resources away from moer important work IMO.

 

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If the people you shoot down gonna trash all the valuables anyway then piracy is as good as just victims loosing their stuff.

 

This game needs CODE. alternative but with Mario heroes with catalyst 3 instead of throw away destroyers.

 

Then people wonder why other people become toxic.

 

What I asked for is NQ opinion on it. Is it intended game mechanic or not ?

 

Too be clear: the build mode is just fraction of it. The real value is the cargo not couple of basic space engine Ls.

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2 minutes ago, Umibozu said:

Scorched earth policy existed as  a military strategy for centuries, same as piracy. I call it a legit tactic . Kill the target quick enough so victim can not do it .

It takes 4-5 clicks to trash all your cargo. Can you show me a ship that kills it's target faster than I do 4-5 clicks ?

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Build mode in combat is enriching the game with voxel repairs and such. They can just disable the deploy element tool inside the build mode to achieve the same thing.

 

PS: The game does need to make piracy a viable career. This mechanic will become more frustrating once everyone is up to speed. Self destruct buttons stop being interesting once you lose only assets (and not lives) upon pressing it.

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Posted this in the community forums, you will get replies form the community. If you want NQ's opinion, log a ticket.

 

IMO the option is there and is perfectly valid and all I see is a bored/frustrated pirate complaining he can't accept others using valid and pretty well established tactics. i get it but that is what it is for me.

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2 minutes ago, Olmeca_Gold said:

How dare someone wants to be a space pirate in a sandbox sci-fi video game and expect their gameplay to be well-balanced amirite.

Why would a hard working Novean  like myself contributing to society and rebuilding a civilization, should be concerned about  pirates well being?

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12 minutes ago, Umibozu said:

Why would a hard working Novean  like myself contributing to society and rebuilding a civilization, should be concerned about  pirates well being?

You don't have to roleplay piracy or like it. But if you want to contribute to suggestions toward the development of DU and be taken seriously, you need to develop an approach that considers a balance across all (rival) playstyles. We already start the discussion with the assumption that this game isn't just for law abiding peaceful citizens because NQ says so. There are many other space games you can play free of pirates and unwanted pvp.

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17 minutes ago, Olmeca_Gold said:

You don't have to roleplay piracy or like it. But if you want to contribute to suggestions toward the development of DU and be taken seriously, you need to develop an approach that considers a balance across all (rival) playstyles. We already start the discussion with the assumption that this game isn't just for law abiding peaceful citizens because NQ says so. There are many other space games you can play free of pirates and unwanted pvp.

so basically what you want is : remove the only tactic currently available to the victim, so pirate can fully , unobstructed without any risk benefit from being a pirate?

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5 minutes ago, Umibozu said:

remove the only tactic currently available to the victim

Currently it's extremely easy to avoid any kind of PvP in DU.

 

- Literally avoid any direct path between planets and you're fine.

- Emergency warp to nearest planet in case someone tries to approach, you're fine.

- Just warp if you can afford (many do).

- Actually defend your ship for a change.

 

So no, self destructing is not the only tactic to fend off pirates. Piracy isn't even at a remotely viable state in DU.

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2 minutes ago, Olmeca_Gold said:

Currently it's extremely easy to avoid any kind of PvP in DU. Literally avoid any direct path between planets and you're fine. So no, self destructing is not the only tactic to fend off pirates.

Thats why in one of the previous posts i mentioned weak and gullible, as majority of players who slowboat are those who cant afford a warp drive. which quite often ends up in them quitting.

You have no idea how many ppl i actually helped with quanta/items so they dont quit after being robbed.

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9 minutes ago, Umibozu said:

so basically what you want is : remove the only tactic currently available to the victim, so pirate can fully , unobstructed without any risk benefit from being a pirate?

I can not speak for @Olmeca_Gold but for myself, being a manufacturer of goods and actively flying parts and ore between my sites, I think what is needed is a balance. When I read the games details, I fully expected for people like @XKentX to take their shot at me. But my plan on counter-balance is paying fighter escorts.

 

I think what is needed is a fair and plausible way of fighting pirates, while allowing that piracy to still be a viable option for players. For me, it livens the whole game and enriches my experience. I don't want to be picked off like a pigeon in a gun range, but neither do I want to be bullet-proof. I think the best tactics and overall strategy should win the day.

 

 

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6 minutes ago, Deintus said:

I can not speak for @Olmeca_Gold but for myself, being a manufacturer of goods and actively flying parts and ore between my sites, I think what is needed is a balance. When I read the games details, I fully expected for people like @XKentX to take their shot at me. But my plan on counter-balance is paying fighter escorts.

 

I think what is needed is a fair and plausible way of fighting pirates, while allowing that piracy to still be a viable option for players. For me, it livens the whole game and enriches my experience. I don't want to be picked off like a pigeon in a gun range, but neither do I want to be bullet-proof. I think the best tactics and overall strategy should win the day.

 

 

With current state of game its cheaper to warp than hire an escort, so till atmospheric pvp comes in , this duscussion has no merit.

and as why, i detest people deciding to play role of villain, here is an example:

 

Last week there was a player who got ambushed and killed in pvp while he was trying to relocate, slowboating was only option as he could not afford a warp just yet, so he packed all his belongings and tried his luck.

When he got killed , he tried to negotiate release of his ship and his items, and basically got told to bugger of( i am being nice here)

So dont expect from me any help in getting piracy profitable endeavor.

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