Jump to content

Dec 7 Twitch Q&A - Let's Discuss!


NQ-Naunet

Recommended Posts

2 hours ago, XKentX said:

When will we have something to fight for ?

When territory warfare gets implemented you can fight for your org? I don’t get this question. It’s a sandbox, you make your own goals/fun. NQ has already stated that pvp will be an equal part to many pillars of gameplay, not the main focus.

Link to comment
Share on other sites

7 hours ago, jsam333 said:

When territory warfare gets implemented you can fight for your org? I don’t get this question. It’s a sandbox, you make your own goals/fun. NQ has already stated that pvp will be an equal part to many pillars of gameplay, not the main focus.

You don't need territory warfare to achieve something we can fight for. Here are some other possibilities:

 

1) Removing safes zones from outer planets up until the atmosphere - will require having a control of the area to safely warp in/out.

2) Introducing valuable space asteroids with ore in PVP space.

3) Making current warp beacons on outer planets capturable, only those who hold the beacon can warp in/out.

4) Wardecs - Let ORGs declare war on another ORGs for a fee and attack it in ANY non atmosphere space.

 

This is what came to my mind in 2 minutes I write this.

 

If the answer to the question is "when we will make territory warfare". Then OK, let me know when you do it so I renew my sub after that patch.

 

Currently PVP is not "equal part" it just pointless, meaningless and the most bug-ridden part of the game.

 

Link to comment
Share on other sites

Only question I have. Is will the update break/stop the current craft that a machine is doing, or will that craft be allowed to finish, before the machine says it can't start the next craft, due to not being high enough tier or whatever the reason is.

 

And if not, will the machines at least refund the ingredients for us?

Link to comment
Share on other sites

I would like to have a clear direction where the PVP aspect of the game is supposed to be heading? 

 

So far, the voices to make it 'like EVE' are overwhelming and do not consider the unique nature of this awesome game engine. How do you want to combine creativity with eve territory warfare? Remember the last time in eve when the big org invited you to see an awesome megastructure? Or the time you where heading out to the null sec market? If the pvp is territory based you will not see anything worth looking at, in the PVP zone. After the 'borg cube ships' the 'cube industry' will be the new build standard. Which would ask the question why to have a build system or beautiful looking planets in the first place. In eve everything is the same there is no creativity beside maybe the ship fittings no matter where you go you will not detect anything that is not elsewhere to see as well. And this makes the territory warfare in eve lets say a 'vaiable' option. In DU I would like to go everywhere to see what kind of crazy things people have build. I would like to see ship expos (or other community events) on every planet and not only in the 'start/save zone'. 

 

I might be totally wrong an all this and that's why I would like to hear about the overall direction and how creativity and competition are supposed to be go along in the end?

Link to comment
Share on other sites

On 12/4/2020 at 6:02 PM, Pleione said:

3) Logic around PVP and slowboats - those ships created by newer players without the warp drives.  Specifically if they can no longer logout to stop, they are going to need to start decelerating 10-30 SU from a planet, making them nice slow, fat, targets for any ganker.  Is the vision that cargo ONLY be transported by warp capable ships?  Or that all cargo captains functionally have to be members of large orgs and have escort ships?

what a load of crap.   i hope that the devs will be smart enoegh to just 100% ignore comments like this

 

design a better ship.  so you can stop in 1 su.  and not 30.  

take a better flight path.  (avoid direct lines between planets so it doesn't matter one bit how slow you are going.   space is big) 

but in any case.  welcome to the game.  

 

 

ticket system is going pretty well actually.  just the other day someone had a responce back in 15 minutes.   

obviously they know these old ones are pretty much all solved or over already.  but yet they are still responding to them.   

but i think new tickets are more important atm then finishing off the huge amount of old reports.

Link to comment
Share on other sites

14 hours ago, blazemonger said:

That assumes M core can hold L size guns.. something we do not yet know.

As I expect ATV has access to the patch, i also expect that orgs with an interest in hunting haulers and with members in ATV have already started building ships fitting this meta.

 

The flare up of trade in specific core sizes would be an indication of this IMO

people in atv shouldn't be allowed into the general public on the live server.  

this foreknowledge that they have is chasing people away.   it feels like favoritism. and elitism.   

it's leaving a verry verry verry bad taste in the mouth of the average community.   

 

they know what is comming in future updates.  and are able to prepare for this on the live server.  

they get a headstart on everything.    it's ffing sickening.  

and if this is something that's intended as a bonus because they are alpha players.  then i am quitting today.  

 

i don't have problems with people testing things.  but everything that's on the test server should be 100% public knowlegde.   and not any of this secrecry bullcrap

Link to comment
Share on other sites

22 minutes ago, Darkracer125 said:

people in atv shouldn't be allowed into the general public on the live server.  

this foreknowledge that they have is chasing people away.   it feels like favoritism. and elitism.   

it's leaving a verry verry verry bad taste in the mouth of the average community.   

 

they know what is comming in future updates.  and are able to prepare for this on the live server.  

they get a headstart on everything.    it's ffing sickening.  

and if this is something that's intended as a bonus because they are alpha players.  then i am quitting today.  

 

i don't have problems with people testing things.  but everything that's on the test server should be 100% public knowlegde.   and not any of this secrecry bullcrap

Forget it, I asked the same questions in ATV more than a year ago and there was no answer to that up to this point 

Link to comment
Share on other sites

18 minutes ago, Darkracer125 said:

i don't have problems with people testing things.  but everything that's on the test server should be 100% public knowlegde.   and not any of this secrecry bullcrap

True, and this is why I really hope DU will eventually move towards a public testserver as is quite common in the MMO genre. While I realize you're not a fan of "making DU like EVE", a SiSi style test environment where both players can work on ideas without direct consequence without the option of directly planting those ideas in the live environment without any effort and NQ can roll out changes as a patch or individually without impacting the live environment is a massive advantage for all parties and pretty much takes ATV out of the equation.

 

 

15 minutes ago, Darkracer125 said:

this is never ffing happeing.    this isn't eve.    

and the safezone is the safezone.   

I'd agree that a wardec mechanic like we see in EVE would not be viable in DU. I would like to see something come in allowing those that choose to live "outside the law" or pull up disruptive constructs. In that context I'd like to see a standings mechanic which, once it goes low enough, opens up players to attack within safe zones.

 

 

1 hour ago, Casegard said:

I would like to have a clear direction where the PVP aspect of the game is supposed to be heading? 

Don't let the wildest of speculation and smack talk you encounter here and in Discord throw you off. NQ has actually been surprisingly clear on where they see combat go. From their perspective the main focus for combat is as a means to an end where it serves a purpose in resolving conflict between nations/communities in game. The obvious presence of pirates and bandits is not ignored and is clearly acknowledged, but  for "real" and meaningful combat in game NQ sees the need for considerable effort and resources to be dedicated. A solo or small gang will find it very tough to engage in ground warfare and will likely operate in space mostly.

Overall, combat is really basic right now and while I expect and hope it will get much deeper for all sides, this will take time and as indications from NQ are that ground/territory warfare are at least 6-8 months away and they are mostly in the "throwing ideas around stage right now, nothing definite can be said about it.

 

"Man to Man" combat is not expected until after "release" so I'd not hold out hope for that for at least another 18-24 months or so at the earliest.

 

Link to comment
Share on other sites

Are you planning to include an Eve style Alliance Tournament in DU?  Many do not know just how valuable the alliance tournament was to the pvp culture within eve and its strongest player run alliances, an annual event that in subtle ways pushed the meta of eve forward for many years. 

If you are planning to implement such a positive aspect in your game such as the AT, would you consider hiring or at least consulting with former CCP employee CCP Falcon?

Link to comment
Share on other sites

11 minutes ago, blazemonger said:

I'd agree that a wardec mechanic like we see in EVE would not be viable in DU. I would like to see something come in allowing those that choose to live "outside the law" or pull up disruptive constructs. In that context I'd like to see a standings mechanic which, once it goes low enough, opens up players to attack within safe zones.

 

"Man to Man" combat is not expected until after "release" so I'd not hold out hope for that for at least another 18-24 months or so at the earliest.

yeah there should be something.   but a wardec is not the thing

 

it would be nice if people that just killed someone in pvp.  get a temporary time in wich they can be attackable in the safezone..  

it's not something new.  lots and lots of games have a crime status.  

and then people that attack them in the safezone should be open for attack back aswel. 

 

 

about the man to man.   i would like to see fps pvp to come much sooner.   

boarding ships seems like a fun mechanic to me.

Link to comment
Share on other sites

1 minute ago, Darkracer125 said:

and then people that attack them in the safezone should be open for attack back aswel. 

 

That's fair yes.. A "criminal" should be able to return fine once fired upon within safe zones if such mechanic ever makes it into the game.

Link to comment
Share on other sites

Just now, blazemonger said:

@DreadZep

Something like AT would require a separate server environment. The risk of players interfering would be too great..

 

Maybe in the future..

 

Technically, with enough cores, you could make a large enough, tamper proof environment....or just teleport them to a distant unreachable part of the galaxy.  part of the innovation and fun of a DU universe AT would be in the surrogate system for sure, so id hate for it to be on another server. imagine being able to ride along side your favorite AT team as they fought in the tourny

Link to comment
Share on other sites

Actually a tournament environment would be my favourite thing to see in this game. I even guess it would be easier to implement than a whole world system. If you could adjust the territory rights (RDMS) to combat environment you could have ground/aircombat at a competitive level. To make it meaningful, it would probably need some sort of a leaderboard and maybe an entry fee (winner takes it all like thing, maybe). Interference from other player is ofc a problem - maybe make it a no flight/travel zone (this would need more discussion ofc) 

 

I'm pretty sure if you could set the territory to combat arena people would build whole level based combat zones (ground and air as well). Maybe even rebuild common maps from other games like counter strike or so. And if the rights could go so far that you can restrict the elements used or objectives to fight for (multi crew ship) you would have a very strong environment where everyone could find something to do. Wan't a tank battle? Just restrict the arena to hover engines. And after a while the best arena system will show how combat could work on a world scale. This also would mean you don't have to implement some arbitary  restrictions on all other ships it is all in the rules of the arena system  (open for all - XS core large guns = no problem go for it, realistic - well you have to decide what makes sense here.)

 

For open world piracy I would like to see some sort of ELO based rules.  This could mean that you are allowed to attack players in your ELO range and that's it. For a pirate it would mean to search for targets of his strength and everyone else can go there business. This system could also be applied to organisations. At the end you have a goal to be the most feared pirate with the highest ELO. (obviously this is just the idea - to make this a viable idea it would need the general direction for the PVP to be clear) There are a lot of do's and don'ts to consider to make it not abusable to a point where it is meaningless.

 

 

You can see the influence of the 'eve territory warfare' right now and live in the game. Everyone is hoarding resources for no other purpose then to have it for later or make money (also for later) and get bored while doing it. Playing like an EVE player means you have to grab what you can while you can. The whole save zone system is in my opinion a mistake because it encapsulates the creative part of the game into one area. A 'save zone' implies that there is at one time a 'not save zone' - ask yourself why even the big cops build there head quarters in the save zone? My guess is, no-one wants to build something meaningful within a potential combat area.

 

hmm .. sorry I got a bit carried away. Maybe move this to a more appropriate thread.

 

PS: Don't forget to have fun  

 

 

Link to comment
Share on other sites

Will the stacking elements exploit will be fixed with the patch ?


because when cross section will matter in hit chance, if we can still stack elements (engine/container...) we will replace the borg cube meta by a all stacked very very small ship with 80 engines stack !

Link to comment
Share on other sites

It is true that apart from the demand for implementation of PvP objectives, fixing bugs / exploits is a priority.

Quote :

Overlapping Engines with Other Elements (Obfuscation): A fix will be deployed to prevent this from happening. No action will be taken unless further abuse occurs. [Permit]
 



Can we have a confirmation of the implementation of this fix?

Link to comment
Share on other sites

Good Afternoon(should it be your case :) ) fellow Noveans,

 


Just hopping in quickly into this topic to do a quick but friendly reminder of the following;


We know all of you are very excited and looking forward towards the next Q&A with JC (Much information we all crave will be released soon) However, (There's always a however) please avoid instigating other users opinions into an unnecessary heated discussion where there needs to be none, and most importantly, avoid extreme profanity and disrupting this official thread with flame/troll-like comments. (some provoking comments have already been hidden) 


Best Regards,
Your friendly Meldrik!

 

Edited by Mod-Meldrik
Link to comment
Share on other sites

It will indeed be interesting which parts of that post indicating these would be "fixed", especially the stacking. It will also be interesting to see if that fix will impact existing builds or just future once. I hope stacked elements will no longer function if fixed from this next patch and blueprints for such constructs unable to deploy. If not, I can see some members of the community frantically building stacked element constructs to exploit this while they can.

 

 

Link to comment
Share on other sites

 

Direst questions for JC for the Q&A session:

  1. How are the Industry changes which are part of 0.23 going to affect existing industry complexes, especially the mega factories?
  2. How will NQ prevent markets being dominated and monopolized by large orgs IF the industry changes will not effect the existing industry complexes?
  3. How will NQ prevent the meta shifting to XS size Cubes on M or L cores (to leverage L size weapons) which in  effect changes nothing from the current meta?
  4. How are the element stacking fixes (if in 0.23) going to affect existing constructs?
  5. Seeing how NQ has repeatedly said they see no reasons why they will not be able to release the game as projected on the existing roadmap with all currently listed mechanics yet to be added and fully functional as well as the game optimized, bug fixed and polished within the next 10 months, when can we expect to see the updated roadmap committing NQ to this milestone since, if NQ is as secure in their schedule as they say they are, this roadmap would be fair to be expected to exists and be signed off on?
  6. Are there any further investment rounds expected between now and release which would secure NQ financially and allow the company to deliver on the game by releasing it within the next year?

 

 

Link to comment
Share on other sites

Please ask about how soon we can expect a change with ships being stuck to others in space. Removing the manoeuvre tool's ability to lock ships in space will require everything to be on a landing pad. Ship's clumped together in space stick together, large core ships are the absolute worst with this.

Also ECU's don't keep a ship still if you fly off about ~300 metres away.

Link to comment
Share on other sites

The game right now has several issues that need to be adressed before the Alt+F4 and element destruction changes.

 

  1. Several players have login timeout / disconnect issues. Those issues seem to happen only to certain players connecting via a few internet hubs. (Seems at peak times the Amazon servers do not work very well with certain internet hubs ... as the game runs better, faster, and with less lag when those players use a VPN ... which is paradox).
  2. DU does not use the processing power of your graphics card. It‘s main source of processing power are the CPU cores. Additionaly my system is capable of running 24 threads ... but DU only uses 12 threads ... as it only uses one thread per core ... even if your system could use two threads per core. My CPU is screaming, while my GPU isn‘t even bothered to turn on its fans. That‘s a huge waste of processing power.
  3. Repair unit does not work. Needs to be fixed before the changes happen.
  4. When you buy a tokenized ship from someone, the elements get the „when put down“ boosts of the creator. If I have to replace broken elements, those boosts will be lost. They need to have a possibility to keep those boosts upon repair/replacement of the elements. Otherwise most of the tokenized bought ships will be fubar once they have been repaired.
  5. With limited ressources in the system it is not smart to have element destruction in the game as this will drain ressources from the game faster than NQ can imagine. Higher tier ressources are already hard to find ... these changes will make things worse ... prices will skyrocket ... and new players will be forced to fly around in crappy ships ... which will make new players leave the game before they reach a point where they can afford the better equipment.
  6. Stuck adjustors will be stuck forever, when the Alt F4 changes are implemented. This needs to be adressed beforehand or we have a lot of „adjuster shipwrecks“
  7. AGG towers on low surface altitude planets are littering the atmosphere. Many of those towers are sitting on 1 voxel wide „poles“ that support them. Those structures are invisible during flight, spawn very late ... too late to break. I have crashed into them more than just once. With Alt F4 gone ... you can‘t even do an emergency break to avoid the destruction of your ship. AGG towers must be banned from the game ... easiest way to fix this ... make AGGs work from any altitude ... and make them work faster in vanilla settings. The way AGGs work now is just forcing players to litter the game with trash towers everywhere.
Link to comment
Share on other sites

Question bundle from my organisation:

 

1. Energy Management is going to be much welcomed and needed balance. Since it was announced the big projects are just coming to an halt as we don't know the future implications, resulting in stagnation. Can you shed any light on how it will work?


2. Docking Mechanics: Since docking is pretty quirky in the current state. What are your plans on this feature? It currently fells clunky, unreliable and un-trustworthy. 


3. Would you like to see a fully fledged working Internal Token system that has been testing for 4 months? We have an extensive one and would love to show it if it would help develop futher ingame features.

4. With the upcoming balance of industry. Will the amount of links (10/7/1) also be changed?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...