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Posted

Dock a ship with an on/off (via an element?)
This one will transfer all its weight as well as a deactivation of its core like a tokenise (to avoid some PvP abuses, or simply arming).
 

There can be several variants to balance depending on the ability to manage core dynamics.
 

Do you have other ideas to improve this system, without this concern of the Role play dimension but so that the game is a better handling of the docking?

 

Posted

I've always thought that landing gear could be the element that formally handles the declaration of docking to another construct/station/planet/whatever, when some criteria are matched (size, relative speed, mass, etc.)

Posted

The auto-docking is a pain for players, and is ripe for abuse when I park my Med ship nexto a Small ship and "accidently" fly off with it.

 

Just give us a "Dock" and "UnDock" key.

This will solve most of the problems

Posted

You know that maneuver trick that you use by maneuvering the larger construct to verify that the smaller has docked to it ?

 

It seems it's the one that gets nerfed next patch. Yay \o/

Posted

Yea docking is already a headache in the game (and I do it constantly).  Hearing that they are going to actually make it worse is not helping.

 

If this keeps up then we are one major mining nerf away away from this game being unplayable.

 

Posted

Totally agree. Docking should be a user action in the right click menu, with a confirmation message saying <x docked to y> when successfully completed. This would also prevent accidental docking when flying close to other constructs.

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