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A better damage/deterioration mechanic


blazemonger

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Here's what I suggested in another thread and I feel it deserves it's own thread here and the option to discuss what I believe would be a much better solution to damage/repair/element deterioration:

Elements can be patched up when damaged, destroyed elements can only be removed/replaced

 

Damaged elements

  • Players can craft "repair kits" which are tailored to the purpose for which they are used (engines/airfoil/adjustors/furniture.. etc)
  • Repair kits will restore a damaged element to enough health to "get home" where the element needs to be removed and replaced.
  • A repair assembly element of the correct size will then be able to repair the damaged element with new components.
  • A repair assemble element can be fitted to a dynamic construct with M or L core to allow en-route repair as long as the needed components are in store on the construct.
  • A patched up element is a most 80% functional and has less HP and so is at higher risk of getting destroyed. This creates the requirement to have it actually repaired and not left as-is.


Destroyed elements

  • Players can remove these elements and replace them
  • Destroyed elements can be recycled for a return of some of the original components/resources


Additional elements

Mobile Nano Crafter which can craft any T1/T2 component up to L size and any T1 element up to M size at less efficiency/speed than industry. It can also craft Space Fuel. Can be placed on an M or L dynamic core. The purpose of this element is to provide a "patch up" availability to be able to make it home and can craft repair kits.

 

 

..discuss..

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