blazemonger Posted November 23, 2020 Share Posted November 23, 2020 Here's what I suggested in another thread and I feel it deserves it's own thread here and the option to discuss what I believe would be a much better solution to damage/repair/element deterioration: Elements can be patched up when damaged, destroyed elements can only be removed/replaced Damaged elements Players can craft "repair kits" which are tailored to the purpose for which they are used (engines/airfoil/adjustors/furniture.. etc) Repair kits will restore a damaged element to enough health to "get home" where the element needs to be removed and replaced. A repair assembly element of the correct size will then be able to repair the damaged element with new components. A repair assemble element can be fitted to a dynamic construct with M or L core to allow en-route repair as long as the needed components are in store on the construct. A patched up element is a most 80% functional and has less HP and so is at higher risk of getting destroyed. This creates the requirement to have it actually repaired and not left as-is. Destroyed elements Players can remove these elements and replace them Destroyed elements can be recycled for a return of some of the original components/resources Additional elements Mobile Nano Crafter which can craft any T1/T2 component up to L size and any T1 element up to M size at less efficiency/speed than industry. It can also craft Space Fuel. Can be placed on an M or L dynamic core. The purpose of this element is to provide a "patch up" availability to be able to make it home and can craft repair kits. ..discuss.. Emptiness and Volkier 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now