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How do you share a seat now?


Majestic

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It used to be just right click the element and share with all. I was helping a new player out yesterday, offered him a ride, right clicked a chair to try to let them use it and..nothing, share with nearby player...nothing, set a policy share with all...nothing.  In the end I had to make a new contact before it would let them use the chair.

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This one is rather easy, if you want to share your chairs with everyone, you can go to the RDMS and set up a policy.

Actor: All

Right: Use element

Tag: .. here is the magic, do not use a tag, but search for chairs and select this item group. This will unlock all chairs (not command chairs, cockpits, only the ones to sit on) for everyone to sit on. No matter if you have set them up now, in the past or anytime after you have set this policy.

 

This will have to be set up for the organisation too, if you are using any organisation constructs with chairs to transport new players.

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1 hour ago, Heidenherz said:

This one is rather easy, if you want to share your chairs with everyone, you can go to the RDMS and set up a policy.

Actor: All

Right: Use element

Tag: .. here is the magic, do not use a tag, but search for chairs and select this item group. This will unlock all chairs (not command chairs, cockpits, only the ones to sit on) for everyone to sit on. No matter if you have set them up now, in the past or anytime after you have set this policy.

 

This will have to be set up for the organisation too, if you are using any organisation constructs with chairs to transport new players.

 

 

Of course. Very logical. Why have the option to right-click and directly on the element when you can have the option to go to inentory, rdms, create a policy, look for an element tag by scrolling a long list, add actors, add actions, add rights.

Much easier.

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Scrolling the tags list you will find the "Default:Share:All" tag that used to be available in the right click menu, so they have just hidden it to prevent people from accidentally sharing critical elements like cores etc.

The main problem here is server lag causing the element tag change to not propagate to other players. Spamming the refresh tags function seem to make the sync happen faster.

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