Anomaly Posted November 12, 2020 Share Posted November 12, 2020 One of the biggest issues with Dual's PVP is the speed limit that is common to all ships regardless of size and configuration. Acceleration matters but if that pirate gets to 30,000 kph before you are out of range, your hauler is done. If that hauler is out of range by the time you reach max speed, you have no hope of catching up. Therefore I propose that ships be allowed to burn fuel at a greater than normal rate of consumption to increase their speed past the current 30K limit. When the fuel is cut, speed will begin to return to maximum. I know this suggestion and physics do not get along but a speed limit in space is a bit contrary as well. Smaller core ships would be able to push farther past maximum speed (because core structural integrity or something) creating a niche for interceptors and smaller core blockade runners. With upcoming changes to weapons and shields hopefully on the horizon, an encounter between pirates and a hauler might not be decided at the outset. The hauler might be able to outrun the big guns but it would still need to swat down interceptors. NQ-Naunet 1 Link to comment Share on other sites More sharing options...
NQ-Naunet Posted November 12, 2020 Share Posted November 12, 2020 ? Link to comment Share on other sites More sharing options...
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