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really devs? couldn't add market teleporters in the new market areas?


CaptRiker

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On 10/28/2020 at 8:32 PM, blazemonger said:

 

I know I sound like a cracked record sometimes but NQ keeps pushing the needle back into the groove in this regard.

 

IMO the biggest issue right now is that NQ is not actually looking at the game and how what they want to change will affect anything outside the change itself. It happens all the time with pretty much anything they do. And the pattern you describe here is getting more and more prevalent while the underlying root causes are left untouched as far as we know. The mountain of technical debt just keeps growing bigger and bigger.

Now, it is possible NQ did what they did to get more data on how separating these locations will impact performance. But since there is nothing in the release notes or in what NQ has said on this there is no reason to assume this is the case.

 

It just feels like NQ has been spending a lot of time on something that really changed nothing instead of addressing core issues that will benefit the game going forward. For new players the first experience remains .. lag.. the pads on the districts are still littered with massive, pointless constructs. bbb.png

 

Players are now deliberately placing massive constructs with no function or purpose, knowing this is not intended and as such breaking TOS .. So NQ.. please be consistent here ..

 

 

 

saw this players now boxing in ships they need a admin to brake the cores and flick the constructs into space . . . at least thats what i would do under TOS OF Griefing on the game  and count yourself lucky you didnt get ban  and also other players can benefit from your goods you decided to grief with when they find your construct floating around in space

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2 hours ago, Jackblackplays said:

saw this players now boxing in ships they need a admin to brake the cores and flick the constructs into space . . . at least thats what i would do under TOS OF Griefing on the game  and count yourself lucky you didnt get ban  and also other players can benefit from your goods you decided to grief with when they find your construct floating around in space

Having admins intervene so much just tells griefers that they can put their ships under/inside yours and then have it deleted or pushed into PvP space.

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45 minutes ago, dumpeet said:

Having admins intervene so much just tells griefers that they can put their ships under/inside yours and then have it deleted or pushed into PvP space.

 

IMO boxing in another player's construct (if this actually happens in game) would be a textbook example of griefing and a breach of TOS

 

It's not about disclosing how to exploit a griefing method, it's about communicating that "if you do this, you will lose access to the game"

NQ has to be consistent in their handling of this (ban player and remove their assets from game).

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2 hours ago, blazemonger said:

IMO boxing in another player's construct (if this actually happens in game) would be a textbook example of griefing and a breach of TOS

That's if they are stupid enough to make it obvious. Instead if they want to grief someone they make it look like their victim is preventing them from accessing the ship and then said victim will get punished. Thankfully the mods just teleport ships around without a care so that point is moot for now.

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