Idea:
Deployable (some sort of re-scoopable static construct?) warp disruption area generators which cut the warp of ships short and stop them, if those ships enter the disruption area during their warps. Very similar to those we see in Eve. This idea is mechanically very applicable to Dual Universe given the game's current warp mechanics.
Why:
- A balanced sandbox game ecosystem needs non-consensual PvP. The kind of PvP that's not occurring between parties
A sandbox can find a balance between the interests of the prey and the interests of the pirate. In such a game you won't lose your 3 days of effort every single time, but very rarely. You will have opportunities and counterplay to avoid pirates.
There is no point in discussing whether piracy should exist in DU. You can prefer game with minimal PvP. But NQ is publicly going the other way. I think they are 100% right that's the better direction for what DU can be.
Lastly, I