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Dynamic ship blueprint


Guest Rimezx

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I'd love it if i could apply a blueprint to an already existing ship. For example i could have two ship configurations and change them with a blueprint that calculates and applies only the differences between the blueprint and the ship (provided that i have the required elements/materials in my linked container). Rn to do that i either need to remove and then reattach the elements manually or have two separate ships and use two core slots. 

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19 hours ago, Guest Rimezx said:

I'd love it if i could apply a blueprint to an already existing ship. For example i could have two ship configurations and change them with a blueprint that calculates and applies only the differences between the blueprint and the ship (provided that i have the required elements/materials in my linked container). Rn to do that i either need to remove and then reattach the elements manually or have two separate ships and use two core slots. 

This would be a great way of fixing damaged voxels too! got shot yesterday and it was a pain to repair the damage.

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