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More to do off planet than just Mining


Bowman

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It would be nice to have other incentives to move out of the safe zone to other different types of planets and moons other than mining (which is mostly the only incentive right now).

 

Thinking of the game Stellaris, and other space based games, what would be nice is certain types of "Moons" or Planets offer "Research" bonuses.  So if you have a base with scientific facilities on said Moon/Planet, you get Research points accumulated.  For what, not sure - I guess you will want to come up with some kind of Tech/Research tree etc.

 

 

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My telent que is in the months range, so any bonuses are welcome. 

 

There were the pyramids but one offs aren’t any use as they will be discovered, then posted on the web and its over apart from visiting which would probably be dangerous in a pvp zone unless you were in the right guild. 

 

Mini random discoveries could work.

 

with NQ not wanting to have NPC characters and missions, you can’t really have go here explore this type missions.

 

Player Org missions will probably be go mine me this much material, escort this ship, attack this org, create a distraction for my entry etc.

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5 hours ago, CoyoteNZ said:

My telent que is in the months range, so any bonuses are welcome. 

 

There were the pyramids but one offs aren’t any use as they will be discovered, then posted on the web and its over apart from visiting which would probably be dangerous in a pvp zone unless you were in the right guild. 

 

Mini random discoveries could work.

 

with NQ not wanting to have NPC characters and missions, you can’t really have go here explore this type missions.

 

Player Org missions will probably be go mine me this much material, escort this ship, attack this org, create a distraction for my entry etc.

 

I agree on the one-off puzzles.  Although great to have, as you say, only a lucky few will be engaged in.

Something seeded onto the planets like ores, as you say 'mini-random' might be more viable and long-term.  One could probably look at the scientific fields - cull different categories like you have with the Minerals, then create some kind of 'scientific' exploration discovery game on different planet types - that might involve the construction of different scientific constructs and labs in order to cull and increase 'discovery' chances etc.  a

 

Then as you say, ingame bonuses might be applied - perhaps specialized "Engines" or specialized Ores etc.  I think I would prefer having scientific research effect element construction and what is available - it would be a good incentive that could integrate with the game.  Talents maybe ... but access to better types of elements - more rare elements would be quite an incentive as well.

 

Just throwing this stuff out there.  Missioning becomes so 'generic' over time.  It would be nice to have a system that is less generic and more specific but also broad enough where players will want to invest in certain parts of planets for scientific 'resources' or 'research' that would enhance their assets.  But what is enhanced shouldn't just be some kind of generic money pay-off - you would want discrete scientific operations that would lead to specific types of augmentations to 'Materials' and/or 'Building capabilities' - separate from the Talent tree. 

 

 

 

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