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The alioth's pvp border problem.


joaocordeiro

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Few weeks ago, there were ppl camping the outer planet's pvp border.

It was meta, but it was kind of fair. Because they could not see inside the border. So they could be baited out and killed.

 

But the blue circle safezone allows radar... 

Now pirates camp 10 su inside the pvp border. 

They match velocity and lock radar. 

If the target has weapons, they disengage before exiting to the pvp zone. 

If the target does not have weapons, they match perfect velocity and when the PVP zone comes, they blast the target. 

 

NQ needs disable radar inside the safezone, like they do on planets. 

Knowing what the target is in the safety of the safezone is too op. 

 

And i know freighters have ways to avoid this but thats not the point. The point is, they cant ever be hunted if they can see all the target's weapons well inside safety. 

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Why can't the people leaving have radar of their own, lock and see the pirates as the pirates sees them? Why dont they add guns to their ship even if not used as a decoy? Why don't they hire escorts to fight off would be attackers. Everything seems fine to me. You just want EZ mode. Or they can even you know, WARP and have 0% of being pvp'd.  Seems those people leaving safe zone have plenty of options. If they fail to use them and just burn blindly into the pvp zone then it's just a case of..

 

 

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1 minute ago, JohnnyTazer said:

Why should something be exempt of being hunted? It shouldn't.  Also, no one is defenseless.  You CHOOSE to be defenseless.  Dont leave safe zone if you are defenseless. If you decide to yolo it, accept the consequences like a man. That is the game NQ pitched his after all. 

Its about the impossibility to hunt pirates. 

Not about the consequences to freighters. 

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4 minutes ago, joaocordeiro said:

Its about the impossibility to hunt pirates. 

Not about the consequences to freighters. 

If the pirates are in the safe zone, then they aren't pirates are they? Cant shoot someone in the safe zone. If "pirates" wanna sit in the safe zone only coming out when trying to attacki weaker ships, for whatever reason, that is their right. If every ship leaving those borders employs tactics that keep pirates IN THE SAFE ZONE, then to me they won. They would have literally have made it so the pirates get no kills. You once again are making something out of nothing.  Not that it suprises me.

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1 minute ago, JohnnyTazer said:

If the pirates are in the safe zone, then they aren't pirates are they? Cant shoot someone in the safe zone. If "pirates" wanna sit in the safe zone only coming out when trying to attacki weaker ships, for whatever reason, that is their right. If every ship leaving those borders employs tactics that keep pirates IN THE SAFE ZONE, then to me they won. You once again are making something out of nothing.  Not that it suprises me.

Look. I know your sociopathic needs are quite high. But if this game fails, you gunna need to find another game to fulfill them. 

 

100% unfair encounters that exploit protection mechanics will make this game fail.

 

Im doing you a favor in the log run by reporting this. 

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3 minutes ago, joaocordeiro said:

Look. I know your sociopathic needs are quite high. But if this game fails, you gunna need to find another game to fulfill them. 

 

100% unfair encounters that exploit protection mechanics will make this game fail.

 

Im doing you a favor in the log run by reporting this. 

Wrong. I'll gladly quit this game If it turns into a college campus safe space. Also I just gave the perfect counter to your argument.  You said if the target has weapons, then they disengage. So if everyone who enters the pvp zone, has weapons, then the pirates disengage.  Where is the problem?  

 

I also find it funny you going down the daphne path, correlating video game pvp with sociopath behavior.  It's quite telling of the person you are. I do hope the best for you, and remember there are hotlines to call if you need someone to talk to.  

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Just now, JohnnyTazer said:

So if everyone who enters the pvp zone, has weapons, then the pirates disengage.  Where is the problem?

You know how dumb this argument is. 

You know how the meta is a xs core with a railgun. 

You know they can measure the number of engines after lock and see if the target can close in on them. 

You know that XS can lock without be locked. 

 

Your argument is child's talk. We both know the advantage locking gives. 

Being able to do this inside the safety of the safezone is op. 

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26 minutes ago, joaocordeiro said:

Its about the impossibility to hunt pirates. 

Not about the consequences to freighters. 

So if weapons wont stop them from entering the pvp zone, then they can be hunted? You're all over the place dude. Give up.

 

Also it's your argument not mine, I just quoted you. You called your own argument dumb. Let that sink in.

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1 minute ago, joaocordeiro said:

I won't. Because i want to play a great game. One where ppl can kill each other weith weapons, not bugs and exploits. 

So someone leaving the safe zone without weapons where pirates follow them is an exploit? Or is it a bug? Because you literally said, pirates dont follow if they see the target has guns.  Where is the exploit?

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2 minutes ago, JohnnyTazer said:

So someone leaving the safe zone without weapons where pirates follow them is an exploit? Or is it a bug? Because you literally said, pirates dont follow if they see the target has guns.  Where is the exploit?

Knowing what the target looks like before leaving the safe zone. 

They know if they can kill it or not. 

And its impossible to counter that. 

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1 minute ago, joaocordeiro said:

Knowing what the target looks like before leaving the safe zone. 

They know if they can kill it or not. 

And its impossible to counter that. 

So, if someone leaving the safe zone, gets scanned by pirates, but then the pirate's see guns, and disengage, and the target ship continues to fly into the pvp zone unharmed from those pirates, that is not a counter? Is that what you are saying? Because pirates have the right to never leave the safe zone as do.other people.  

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I think your issue is more with the locking mechanics and radar, and what xs cores can put in their build zone. Those are balancing issues that I'm all for being looked at, for even years to come. But doing some quick fix nerf near borders is a terrible execution and doesnt solve the root of your perceived problem. 

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2 minutes ago, JohnnyTazer said:

So, if someone leaving the safe zone, gets scanned by pirates, but then the pirate's see guns, and disengage, and the target ship continues to fly into the pvp zone unharmed from those pirates, that is not a counter? Is that what you are saying? Because pirates have the right to never leave the safe zone as do.other people.  

Look. We are both quite informed about current meta pvp. Stop pretending your argument makes any sense. 

Knowing what your enemy looks like without exposing your self to any risk is too op. 

 

Saying its noy, with current meta pvp mechanics is knowing nothing about PVP. And you know about pvp to act dumb. 

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1 minute ago, joaocordeiro said:

Look. We are both quite informed about current meta pvp. Stop pretending your argument makes any sense. 

Knowing what your enemy looks like without exposing your self to any risk is too op. 

 

Saying its noy, with current meta pvp mechanics is knowing nothing about PVP. And you know about pvp to act dumb. 

That has nothing to do with the safe zone border. It had all to do with how radar works identifying core sizes, and what guns can fit on certain cores.  You balance that then this discussion becomes moot. Even more so since you literally said "they disengage if they see target has guns". So I'd just fit guns on my hauler according to your description of how these pirates operate. 

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2 minutes ago, joaocordeiro said:

I refuse to continue this conversation like we are both 3 years old. 

Ping me when you have grown-up arguments. 

In the time being, let other ppl give their opinion. 

I've already made you contradict yourself, and call your own argument dumb. This is you trying to save face after once again pointing out the flaws in your posts, like I did in the griefing thread.

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@JohnnyTazer

You had an argument until right before the "you just want EZ mode" provocation. And later you call out bad reasoning by committing a logical fallacy yourself: pirates disengage if the target has weapons, therefore if all targets have weapons all pirates will disengage.

 

Please ask yourself why you joined this discussion in the first place. If you're mainly here for the fight, I'd ask you to please note that this forum is not supposed to be an arena. To incorporate a quote from the first sentence of the rules: this forum is supposed "to be a place where everyone feels empowered to have an open and friendly discussion". Please keep that in mind.

 

Stop provoking others and the use of inappropriate language. You received a reminder about this less than 24 hours ago. If you continue down this path you might receive a timeout next.

 

@joaocordeiro

Even when provoked, indirectly calling someone a sociopath is not ok. Calling an argument dumb ain't a great argument either. In this case explaining that a false conclusion has been drawn from your argument could be a better way to convey feedback.

 

@Anopheles

Tho the thread may have already been lost, posting off-topic and trolling while at it doesn't help.

 

__________________________________________

 

To all in general: every voice has a right to be heard and everyone should try to understand the meaning and idea behind other member's statements. Start to wonder and think positively while sharing your opinions as opinions and not as facts.

 

@Emptiness

Done.

 

Sincerely

Mondlicht

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