OldnSalty Posted September 15, 2020 Share Posted September 15, 2020 The game treats water as land where you can hover on it but that game dynamic also has drawbacks. When you engage a vessel (start the engine) underwater it will throw you 100 to 500 meters above the water line. I have also had heavy loads go below the waterline when landing, I loose a little bit of control (my bad pilot skils) and then the reverse happens as the ship will go to 300 kph in a second if the hovers are sideways which push you down and below the water usually ending in a crash scenario. Its also hard to land underwater due to the intense upward thrust caused by the game mechanic to get you to sea level. I am assuming that this will be addressed as the game goes forward. Great game so far and looking forward to building in this game. Link to comment Share on other sites More sharing options...
Zerofinite Posted September 26, 2020 Share Posted September 26, 2020 Same here. Bump please fix! :) I wonder if there is a LUA script fix for this. Link to comment Share on other sites More sharing options...
Moosegun Posted September 26, 2020 Share Posted September 26, 2020 Yes this is a pita, especially when you have an over powered ship (my XS core with L booster and hover goes MILES up when i pop), it is controlable though. You CAN fix it with Lua, our lua guy has made a sub which stays on the bottom when you engage underwater mode. Link to comment Share on other sites More sharing options...
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