Fendalton Posted September 12, 2020 Share Posted September 12, 2020 Visiting some markets, people are creating gigantic voxel squares just to take up space, filled with L containers. These ships obviously do not fly and are purely for holding stock. Is this intended? Soon there won't be any space to land at all because everyone's finished their gigantic buildings. It's the same as the gigantic glass stations around planets that you can slam into at 10,000km/h Link to comment Share on other sites More sharing options...
Iorail Posted September 12, 2020 Share Posted September 12, 2020 2 hours ago, Fendalton said: Visiting some markets, people are creating gigantic voxel squares just to take up space, filled with L containers. These ships obviously do not fly and are purely for holding stock. Is this intended? Soon there won't be any space to land at all because everyone's finished their gigantic buildings. It's the same as the gigantic glass stations around planets that you can slam into at 10,000km/h This giant cubes will soon be a thing of the past, there no need to park it at the market pads when you can leave it underneath or near. About the Space stations, well I don’t know what to say short of saying that people can’t build what they want where they want it, you died once to them fine, simply change your approach to x planet, problem solved. Link to comment Share on other sites More sharing options...
klobber Posted September 12, 2020 Share Posted September 12, 2020 5 hours ago, Iorail said: This giant cubes will soon be a thing of the past, there no need to park it at the market pads when you can leave it underneath or near. About the Space stations, well I don’t know what to say short of saying that people can’t build what they want where they want it, you died once to them fine, simply change your approach to x planet, problem solved. where are glass trapstations ???? Link to comment Share on other sites More sharing options...
joaocordeiro Posted September 12, 2020 Share Posted September 12, 2020 8 hours ago, Fendalton said: It's the same as the gigantic glass stations around planets that you can slam into at 10,000km/h If only this game had radars... 8 hours ago, Fendalton said: Is this intended? Soon there won't be any space to land at all because everyone's finished their gigantic buildings. I agree and disagree. I agree that it causes performance issues and that NQ should simply create a virtual garage system where any ship gets unloaded into after x hours idle. I disagree that parking space is or will be a issue. Just park on top of their crap. If you do not intent to stay there for hours(being part of the problem) then no one will even notice that you parked on their stuff. Luukullus 1 Link to comment Share on other sites More sharing options...
lucagrabacr Posted September 12, 2020 Share Posted September 12, 2020 Would be funny if it's gonna be so bad that NQ will start putting up parking fees for markets otherwise your ship gets shot by some cannons (as extra economy sink) Link to comment Share on other sites More sharing options...
BaconofWar Posted September 13, 2020 Share Posted September 13, 2020 Sounds like people are building constructs in order to "exploit" aka work around not getting territory near a marketplace. OR not having lockers... Link to comment Share on other sites More sharing options...
Kezzle Posted September 13, 2020 Share Posted September 13, 2020 14 hours ago, joaocordeiro said: If only this game had radars... If only this game had space radars that worked in safe zones. 6 hours ago, BaconofWar said: Sounds like people are building constructs in order to "exploit" aka work around not getting territory near a marketplace. OR not having lockers... Like all the ORGs using "mobile billboards" to recruit on the District parking pads, and outlets for shipwrights. Link to comment Share on other sites More sharing options...
Fendalton Posted September 13, 2020 Author Share Posted September 13, 2020 It just seems to be the thing to do, drop a dynamic core down, slap some L containers to it next to the market and call it a day. Link to comment Share on other sites More sharing options...
LouHodo Posted September 14, 2020 Share Posted September 14, 2020 On 9/12/2020 at 8:06 AM, Iorail said: This giant cubes will soon be a thing of the past, there no need to park it at the market pads when you can leave it underneath or near. About the Space stations, well I don’t know what to say short of saying that people can’t build what they want where they want it, you died once to them fine, simply change your approach to x planet, problem solved. I am looking forward to the Cube ships just going away as a whole. Link to comment Share on other sites More sharing options...
Anopheles Posted September 15, 2020 Share Posted September 15, 2020 If you land in one if these its impossible to manoeuvre your ship off it, you have to get in and fly off. Link to comment Share on other sites More sharing options...
Moosegun Posted September 16, 2020 Share Posted September 16, 2020 Just add a BIG RED SECTION down the centre of each market, if you land in that section you get a warning - SHORT STAY PARKING if your vehicle is left here for more than 4 hours it will be DELETED with all its contents, this leave the edges for longer term parking / marketing but the main section of the landing for proper short term parking. If some of these scruffy muppets lose some ship then there you go. Did you really hit a space station at 10km? Was your radar broken or were you afk? Aiwhisper and Emptiness 2 Link to comment Share on other sites More sharing options...
Luukullus Posted September 16, 2020 Share Posted September 16, 2020 35 minutes ago, Moosegun said: Just add a BIG RED SECTION down the centre of each market, if you land in that section you get a warning - SHORT STAY PARKING if your vehicle is left here for more than 4 hours it will be DELETED with all its contents, this leave the edges for longer term parking / marketing but the main section of the landing for proper short term parking. Of some of these scruffy muppets lose some ship then there you go. Did you really hit a space station at 10km? Was your radar broken or were you afk? Well.. Thats a bit thought too simple i guess... Whats up when you get an error ingame and cant reconnect because of any crash bug? The your ship and your stuff is gone.... Caused by bugs... The idea with auto removal is very nice... But shrink the time down to 15 Minutes and like said before... send it in a virtual garage... Star Citizen made it a bit like that too. Link to comment Share on other sites More sharing options...
Moosegun Posted September 16, 2020 Share Posted September 16, 2020 3 hours ago, Luukullus said: Well.. Thats a bit thought too simple i guess... Whats up when you get an error ingame and cant reconnect because of any crash bug? The your ship and your stuff is gone.... Caused by bugs... The idea with auto removal is very nice... But shrink the time down to 15 Minutes and like said before... send it in a virtual garage... Star Citizen made it a bit like that too. if you are not sure if you are in and out, you park on the edge simples. Emptiness 1 Link to comment Share on other sites More sharing options...
FryingDoom Posted September 16, 2020 Share Posted September 16, 2020 54 minutes ago, Moosegun said: Just add a BIG RED SECTION down the centre of each market, if you land in that section you get a warning - SHORT STAY PARKING if your vehicle is left here for more than 4 hours it will be DELETED with all its contents, this leave the edges for longer term parking / marketing but the main section of the landing for proper short term parking. Of some of these scruffy muppets lose some ship then there you go. Did you really hit a space station at 10km? Was your radar broken or were you afk? Hold on didn't you just finish saying that PvP is an integral part of this game? now here you are suggesting PvE fixes to players fighting players over parking spots. So which is it? Link to comment Share on other sites More sharing options...
Moosegun Posted September 16, 2020 Share Posted September 16, 2020 3 hours ago, FryingDoom said: Hold on didn't you just finish saying that PvP is an integral part of this game? now here you are suggesting PvE fixes to players fighting players over parking spots. So which is it? Ok then, in 24 hours your ship become open to salvage, then I can send the boys round and clean up the place, no biggy either way. For the record, I would HAPPILY accept NQ removing the NPC markets once player markets are up, then we can run our own parking polices. Also really not sure what pvp has to do with this, or why my pvp opinions have any relevance to this topic? Is this some personal points scoring thing or are you interested in discussing my solution to the issue. Link to comment Share on other sites More sharing options...
Revelcro Posted September 16, 2020 Share Posted September 16, 2020 Surprised nobody has set up a TU next to an alioth market with a big building and some RDMS writing to start charging rent for a storage box, weekl/monthly. Might make a few Quanta that way. Forget to pay rent and you can just take away their rights to their box until they pay. Hmmm.....? Link to comment Share on other sites More sharing options...
Haunty Posted September 16, 2020 Share Posted September 16, 2020 Ejecting/teleporting the ship outside of the market area after some time might be better than deleting. Temporary storing ship in a virtual garage could work, but NQ would have to make some physical thing where you go to manifest your ship again. Magic blueprint wouldn't make sense because then people would just use the districts to create magic blueprints so they can transport things without mass/volume. Link to comment Share on other sites More sharing options...
Moosegun Posted September 16, 2020 Share Posted September 16, 2020 1 hour ago, Haunty said: Ejecting/teleporting the ship outside of the market area after some time might be better than deleting. Temporary storing ship in a virtual garage could work, but NQ would have to make some physical thing where you go to manifest your ship again. Magic blueprint wouldn't make sense because then people would just use the districts to create magic blueprints so they can transport things without mass/volume. This is why I want deleting it is EASY to do, I dont want them spend time doing loads of coding to purely solve some people laziness. 24 hours or it is gone, otherwise park it on the edge. It is a market not a campsite Link to comment Share on other sites More sharing options...
jmorrison51 Posted September 17, 2020 Share Posted September 17, 2020 22 hours ago, Haunty said: Ejecting/teleporting the ship outside of the market area after some time might be better than deleting. Temporary storing ship in a virtual garage could work, but NQ would have to make some physical thing where you go to manifest your ship again. Magic blueprint wouldn't make sense because then people would just use the districts to create magic blueprints so they can transport things without mass/volume. they arlready have "overflow parking" they just need some system to automate it for them Aiwhisper 1 Link to comment Share on other sites More sharing options...
Emptiness Posted September 17, 2020 Share Posted September 17, 2020 On 9/16/2020 at 12:00 PM, Haunty said: Magic blueprint wouldn't make sense because then people would just use the districts to create magic blueprints so they can transport things without mass/volume. Make the magic blueprint only usable within 500m ish of where it was created. Solved. Link to comment Share on other sites More sharing options...
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