blazemonger Posted September 8, 2020 Share Posted September 8, 2020 It seems that NQ decided to let someone randomly change number in the industry batches table. There is not relation at all between items used in recipes and batches produces.. Example; Hydraulics are used in 1, 5, 25, 125 or bigger numbers yet the batch is 4, how does that make sense? Voxel material minimum production is 180m3? really NQ? Link to comment Share on other sites More sharing options...
FryingDoom Posted September 8, 2020 Share Posted September 8, 2020 39 minutes ago, blazemonger said: It seems that NQ decided to let someone randomly change number in the industry batches table. There is not relation at all between items used in recipes and batches produces.. Example; Hydraulics are used in 1, 5, 25, 125 or bigger numbers yet the batch is 4, how does that make sense? Voxel material minimum production is 180m3? really NQ? I tried to start some polished white marble today that now out puts in 60m3. I thought it was a bug. Link to comment Share on other sites More sharing options...
CaptainKork Posted September 8, 2020 Share Posted September 8, 2020 Pretty sure its a bug, i have a batch of 3 for hydraulics and minimum t1 ore refining is at almost 10x as much as before for me. Also it shows the original values before activating the unit Link to comment Share on other sites More sharing options...
Iorail Posted September 8, 2020 Share Posted September 8, 2020 When did this happened? I was on after the patch this morning and I was crafting hydraulics never the less, but it was all as before, no bigger batches or more material needed. This worries me as I left the game with a factory queue for 250 of them, I don’t want to get in tomorrow after work to find it used all my materials ? Link to comment Share on other sites More sharing options...
Kezzle Posted September 8, 2020 Share Posted September 8, 2020 Someone was saying it's an attempt to reduce the number of Industry operations, to reduce the load on the servers. Which seems plausible, at least. It's been half-assed, though, especially in the display of batch size (it created significant confusion for one of our industry builders last night, almost leading to wasted construction of machines), batch sizes and the minimum quantity of honeycomb. Having the produced-batch-size relate to the "generally used number of things" better would be a more efficient optimisation of server usage too, since there would be less need to keep track of irritating little tag-ends of unused batches, making the asset databases smaller. Link to comment Share on other sites More sharing options...
FryingDoom Posted September 8, 2020 Share Posted September 8, 2020 I must admit I just did 220 steel based voxels and that was apparently the minimum using 2200 steel. That is insane for an object I wanted 10m3 of. Iorail 1 Link to comment Share on other sites More sharing options...
Reggs27 Posted September 8, 2020 Share Posted September 8, 2020 Im pretty sure this is a bug. Before hitting start, it displays the correct amount, after hitting start, it jumps from 100L to 1800L input as min, the honeycomb refinery jams. Link to comment Share on other sites More sharing options...
Kezzle Posted September 9, 2020 Share Posted September 9, 2020 Nah, it's an intentional change that's been half-assed because they're under immense pressure. It might not be permanent, and it's certainly not fixed the data synch problems all on its own, so it might get rolled back. They said they were going to do something like this, and there it is. Link to comment Share on other sites More sharing options...
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