davmcnee@hotmail.com Posted September 5, 2020 Share Posted September 5, 2020 Hi folks, I was looking to set up some simple scripts this evening to streamline my refining process however the scripting api around containers and industry units seem quite limited. I thought I'd post here to see if I am missing something obvious. 1: it seems you cannot query the contents of a container, other than just getting the raw mass? I would like to check if I had a particular volume of item in a container ie: bauxite >= 50l. Is there a way to do this? 2: it also seems I am unable to set a recipe on an industry unit via scripting, is this correct? What I am trying to achieve is to check how much of each raw ore I have in a container, and then set my refinery to refine the correct ore based on the container contents. Anyone got any ideas? I am comfortable with scripting, it just seems the api does not support it. Is this right? Ambaire 1 Link to comment Share on other sites More sharing options...
Ater Omen Posted September 5, 2020 Share Posted September 5, 2020 (edited) 1. Everybody waits that, I don't know if it's on the track at the moment. 2. It would be too powerful, we could automate the crafting of everything with a simple setup Edited September 30, 2020 by Ater Omen typo Bacabab_ 1 Link to comment Share on other sites More sharing options...
Ambaire Posted September 5, 2020 Share Posted September 5, 2020 20 minutes ago, Ater Omen said: 2. It would be to powerfull, we could automate the crafting of everything with a simple setup And? Why would that be undesirable? Versatile automation is cool, good and fun. Also, that simple setup would never reach the throughput of a dedicated factory. Link to comment Share on other sites More sharing options...
Ater Omen Posted September 5, 2020 Share Posted September 5, 2020 It would kill the current game we have now, the 10 links limitation making us play satisfactory in DU. Is it good or bad? This is the eternal debate of "should you casualize your game?". Link to comment Share on other sites More sharing options...
Ambaire Posted September 5, 2020 Share Posted September 5, 2020 2 hours ago, Ater Omen said: It would kill the current game we have now, the 10 links limitation making us play satisfactory in DU. Is it good or bad? This is the eternal debate of "should you casualize your game?". Using ingame scripting to do innovative automating is hardly 'casualizing'. Link to comment Share on other sites More sharing options...
Ater Omen Posted September 5, 2020 Share Posted September 5, 2020 Yea obviously ?. I had "make the game easier" in mind. Link to comment Share on other sites More sharing options...
davmcnee@hotmail.com Posted September 5, 2020 Author Share Posted September 5, 2020 Thanks for the replies folk. Ngl, the scripting seems a bit gimmicky without those basic features. Hopefully they are on the road map Link to comment Share on other sites More sharing options...
RyseSlade Posted September 5, 2020 Share Posted September 5, 2020 I thought about doing something like that too but I am still working on my industry to create the screen for my programming board. Is there any website out there that lists all methods available to call on elements? Couldn't find any resource yet... And what is that 10 link limit? Is there any way to query the current volume of a container? Would have to use separate container for every ore. Link to comment Share on other sites More sharing options...
apollo0510 Posted September 5, 2020 Share Posted September 5, 2020 I disagree. I am setting up quite a little factory atm. And what I can see, that simply the amount of machinery defines my throughput. But the more one has, the more complicated it becomes to handle the setup. So what I whish for would be to have a control desk, from where I can load complete snapshots of setups into my machines. Like today I need basic parts to craft more machines, the next day I want to build some ships. So a few configurations that can be uploaded would be so helpful ... And this kind of mechanics does not affect my throughput. It is not gamebreaking. Link to comment Share on other sites More sharing options...
Virtualburn Posted September 27, 2020 Share Posted September 27, 2020 On 9/5/2020 at 4:17 AM, Ater Omen said: It would be to powerful, we could automate the crafting of everything with a simple setup Aye, I came to this harsh reality after spending days trying to work how best to do this. I have ended up with an industry that creates almost all basic components that aren't sized [ SX ], [ S ], [ M ] etc...and then a separate area where players can set these parts in motion. I think there will always be a manual part of the process unless scripting everything. I just want a script to show the contents of 8 boxes and alert if they drop between a certain level... all these funky scripts and I can't even find that. Any pointers in the right direction would be nice. Cheers. Link to comment Share on other sites More sharing options...
Bobylein Posted September 30, 2020 Share Posted September 30, 2020 Don't have access to the game right now, but can we link refineries and read the "amount in Output container"? Wanted to try that out all the last days and keep forgetting it... Edit: damn not really... Could though set up a machine with maintain at just the cutoff point you want to check and read its state though. Also for people asking for Lua resource, you can find it in-game or on https://dual.sh/codex/ Link to comment Share on other sites More sharing options...
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