Jump to content

Im a builder, not a fighter


Sabretooth

Recommended Posts

Hi there,

I am not a real fighter in games, but I do like RTS classics like red alert and total annihilation.

I am more of a Cities Skylines/Simcity kind of guy. Also like building spaceships in Space Engineers and Avorion.

 

I am excited about this game, because it CAN be a giant museum of pretty builds. People can build like the statue of liberty or the eiffel tower and you could see a beautiful, man-made planet or city. I would just hop in a speeder and look at all the things that would be built around the planet. In other games you have to upload your build to something like steam, and then download it to be part in your game. Or watch a review of the build in a online video. In this game it would/could be a landmark

 

So.... After watching hours of youtube and twitch video's and streams, I am a bit concerned about resources;

The factories and builds I see now dont have walls and are just frames (because of saving materials). And without walls , most of them dont look impressive at all.

Is there enough material on your square kilometer of claimed territory to build a big building, or even a small city? Or do you have to roam the (small) universe for more materials just to bring it to your territory and continue with your build?

 

 

 

 

Link to comment
Share on other sites

I'm a builder of bases in No man's Sky looking for a challenge so I will playing DU when new PC arrives next week.  I have seen a few videos, some good and some totally confusing. So I saw one where the guy seemed to be building stuff in a field..... which I think is what you are referring to. 

 

I also would like some assurance that having played peacefully for so 40 or 50 hours some maniac comes and destroys you and your stuff and that's it- gone. This happened to me in Eve and I lost interest pretty quickly. Can someone tell us if that's going to happen here please? Are there useful zones, planets moons etc where PVP isn't allowed? Not averse to a bit of risk to get valuable items, ores etc BTW.

Link to comment
Share on other sites

Yes you can claim territory, so nobody can destroy your build. That is the case on some planets, while other planets may have places you have to fight for and protect

 

Ok... so there is plastic., that would be good for interior walls, if it is cheap. I also saw a video where the guy used the 'pinch' method to create very thin plates. This would also help with using less material. But those tricks are not supposed to be standard to be able to build a fortress or something like that...

 

No word on concrete yet?

And wood? Would like to build a giant tree....

 

And still... is there enough material on your claimed territory to build a big building?

Link to comment
Share on other sites

Availability of basic materials is ok. You can build impressive voxel buildings with  a limited time invested in mining materials.

 

At the moment, you also earn 100.000 Quantas (edit : daily) (currency) which can be used to buy more building materials. Also, a dispenser unit at markets trade 200m3 of gray cement for 10.000 Quantas.

 

All in all, you should not spend a lot of time grinding if you don't want high end elements and/or building material (building out of gold is costly).

Plastic, Carbon fiber, wood, aluminium, bricks are cheap and easily accessible with various colors and patterns.

Link to comment
Share on other sites

4 minutes ago, Sabretooth said:

 

And still... is there enough material on your claimed territory to build a big building?

Depends how big you are thinking, but a tile on Alioths should yield a few 10Kl of ores, enough for a fairly large building.

 

Biggest problemn now would be the availibility of large cores, which require higher tier ores... But you will be able to purchase them from markets.

Link to comment
Share on other sites

26 minutes ago, Nokens said:

Depends how big you are thinking, but a tile on Alioths should yield a few 10Kl of ores, enough for a fairly large building.

 

Biggest problemn now would be the availibility of large cores, which require higher tier ores... But you will be able to purchase them from markets.

Can you line up smaller cores, and would they seamless connect? Because then you can save them as blueprints and then use them as building blocks. That way we could 'rent out' different blocks/rooms/halls/areas of your seamless combined structure.

I think it is possible, having seen the starting area of this game, which cant be 1 single core (I think)

 

Also important: when 2 territories connect from 1 clan, can they make a street that connects seamless?

 

So wood is available and concrete is very cheap, 200m3 cement (or concrete) would be 12800 blocks (0.25m x 0.25m x 0.25m blocks). so that is 128.000 blocks free to build a day! Yes, I think I can make my Disney castle now!

Thank you Nokens!

Link to comment
Share on other sites

you could line them up to look seemless, but you won't be able to connect them, at least when i tried connecting static core grids in early in alpha it didn't work. haven't tried since then, so it may work? would have to test it to know for sure. But since each core can be blueprinted, its possible for a road to be made once, blue print it and lay it down near seamless. I just don't think you would be able to link something like cargo or assemblers from diffrent cores. 

Link to comment
Share on other sites

Ok, so...

-building entire blocks and copy paste them seamless is possible

-there are enough tier 1 materials to build a small city

-you cannot connect the factory of 'core a' to  a factory in 'core b' (or maybe by linking containers??)

 

Ok, Ill be joining you guys soon!!

Link to comment
Share on other sites

Probably, I started my mini-industry on the sanct moon, and plan on making a tier base similar in thought to the Star trek chess board. With come tiers being landing pads/hangers and other being storage. It should be cool, i have done something similar in space engineers; so I already have a good idea of how resource intensive its going to be. 

Link to comment
Share on other sites

35 minutes ago, Velase85 said:

Probably, I started my mini-industry on the sanct moon, and plan on making a tier base similar in thought to the Star trek chess board. With come tiers being landing pads/hangers and other being storage. It should be cool, i have done something similar in space engineers; so I already have a good idea of how resource intensive its going to be. 

Now that is what I want to see!

The Star Trek Tridimensional Chessboard has everything to be a great and beautiful base!

 

Beautiful buildings can really save this game

Star-Trek-3-D_01.jpg

Link to comment
Share on other sites

On Sanctuary you have surface gathering of all the mats you need, and for a casual/builder it is probably faster and less stressful than mining. Me and my wife have 2 adjacent hexes on Sanct and has no problem with mats. One thing to think about on Sanct is that if you place a core covering the ground or terraforms the ground the surface mats do not respawn. You will be ok with a bit or planning though.

 

 

Link to comment
Share on other sites

It has been a museum of pretty builds, but I think that's over. Functionality requires borg cubes now. First you need armor to survive and second, you're going to get blown up anyway because you can't survive PVP unless you're a dedicated combatant in a dedicated combat ship, so your ship has to be cheap to replace. Plan on replacing it every 10th flight or so. And since the economy nerf, you probably won't be able to replace it anyway because the parts aren't available unless you stick S parts... and then you can't move your armor much less your cargo. Better quit now.

Link to comment
Share on other sites

1 hour ago, Sigtyr said:

On Sanctuary you have surface gathering of all the mats you need, and for a casual/builder it is probably faster and less stressful than mining. Me and my wife have 2 adjacent hexes on Sanct and has no problem with mats. One thing to think about on Sanct is that if you place a core covering the ground or terraforms the ground the surface mats do not respawn. You will be ok with a bit or planning though.

 

 

Yes, I already planned ahead of this, and would build far above the ground so I can keep mining (like in my own basement).

Would be wasting some space but thats ok.

Nice that you and your wife have hexes next to each other. That is just fantastic!

39 minutes ago, Daphne Jones said:

It has been a museum of pretty builds, but I think that's over. Functionality requires borg cubes now. First you need armor to survive and second, you're going to get blown up anyway because you can't survive PVP unless you're a dedicated combatant in a dedicated combat ship, so your ship has to be cheap to replace. Plan on replacing it every 10th flight or so. And since the economy nerf, you probably won't be able to replace it anyway because the parts aren't available unless you stick S parts... and then you can't move your armor much less your cargo. Better quit now.

I agree wit some points. But for ships its difficult to build beautiful and functional, but for buildings in the save-zone it is not. 

As a ship designer(in some games), my ships are always boxy, because of the logical use of space. Dont need no fancy antenna stickin' out.

Some ships look great but its non functional most of the time and just for beautification.

 

Because loosing a ship can cost you, thats why you have to make organisations/clans/guilds!  Bigger fleets etc....

I dont think it is already time for major EVE-online battles yet.

And if I want save passage, cant I just join a guild/clan/organisation?  Or buy/ask permission?

Link to comment
Share on other sites

58 minutes ago, Sabretooth said:

 

And if I want save passage, cant I just join a guild/clan/organisation?  Or buy/ask permission?

Well the main threat is a griefer org that RPs as religious terrorists. I don't see anyone getting safe passage from them. It remains to be seen whether escorts can actually protect you. My guess is no. But in any case, we'll be flying the cheapest possible ships to keep the replacement cost down. And flying in third person to avoid having windows breaking up the armor. Not seeing any fun here.

Link to comment
Share on other sites

12 hours ago, Sabretooth said:

So.... After watching hours of youtube and twitch video's and streams, I am a bit concerned about resources;

The factories and builds I see now dont have walls and are just frames (because of saving materials). And without walls , most of them dont look impressive at all.

Is there enough material on your square kilometer of claimed territory to build a big building, or even a small city? Or do you have to roam the (small) universe for more materials just to bring it to your territory and continue with your build?

 

 

 

 

This is pretty early days. Industry setups don't have walls, because building those walls will rob the industry of materials that the industry needs to build itself up to the point that the walls can be spared.

 

There is a lot of low tier materials in any given hex. But no hex has them all, so your palette is going to be limited unless you go out into the marketplace or world and find yourself the materials to make the effects you need. And again, this is very early days, so the markets are somewhat sparse so far. Eventually, haulers will be set up, lugging materials from where they're plentiful (and cheap) to where they're scarce (and can be sold for a profit), but that's not really happening yet to any great degree. I don't think "Eventually" is very far off though.

There are other problems with setting up a "City": you won't be able to get to 20 buildings on your own, I don't think. There are restrictions on how many cores an individual can own. Setting up an ORG though will let you have more, along with all the issues (and advantages) that being an Organisation brings.

Link to comment
Share on other sites

8 hours ago, Daphne Jones said:

Well the main threat is a griefer org that RPs as religious terrorists. I don't see anyone getting safe passage from them. It remains to be seen whether escorts can actually protect you. My guess is no. But in any case, we'll be flying the cheapest possible ships to keep the replacement cost down. And flying in third person to avoid having windows breaking up the armor. Not seeing any fun here.

Pretty much what I’ve been saying all along. 
 

as long as the triple planet safe zone remains, though, I think things will turn out fine. 
 

IMO, they should never remove that but just create more and more planets outside of the safe zone to encourage sorties into riskier areas. 
 

 

Link to comment
Share on other sites

4 minutes ago, GraXXoR said:

Pretty much what I’ve been saying all along. 
 

as long as the triple planet safe zone remains, though, I think things will turn out fine. 
 

IMO, they should never remove that but just create more and more planets outside of the safe zone to encourage sorties into riskier areas. 
 

 

I agree with this 100%, and I’ll add my take on it as I did earlier on discord and was told not to enrage the PvP’ers, lmfao.

Making the entire game but 1 moon PvP is a financial suicide for the game because there is isn’t enough PvP’ers to support the game for years to come. Also, restricting everyone that don’t want to PvP to one place will make that place unplayable, pushing even more subs out instead of gaining subs. I know this is something some people around here don’t want to hear and I’m pretty sure I will get burn at the stake but it’s a matter of money for game. Also, and I have said this many times before, I’m not against PvP. I think PvP is an essential part of game, but just that, a part, just like building, crafting, etc.

 

With that said, and looking at the current set up, you have 3 planets and their moons inside the protection zone. Then you have 8 planets and their moons outside the protection zone. Ores inside only reach to T3 while ores in the outside go to T5. There also just the one solar system. This is perfect, the PvP zone is 3 times bigger than the protected zone and has all the higher tier ores, how much more PvP do you want? You don’t even have enough people to patrol and PvP on this zones as it is, cause space is a big place you know.

 

Now, let’s assume they do open everything to PvP including atmospheric construct vs construct. Unless they give players the ability to defend their areas and make it really costly for attackers to just go around destroying base after base just for laughs, and you give players an area so they can fly spaceships (not just been shut down the second you leave the atmosphere of Sanctuary Moon), this game has no chance at making it pass Beta. People will leave and refund their subs if they logging to find their little factory set up in the middle of nowhere with no strategic value whatsoever or any real loot gone over night. That is if they haven’t left already cause the lag in the one moon due to the sheer amount of players don’t push them out first.

 

I know this is very unpopular and not something PvP’ers want to hear but the sad reality. The game needs money to succeed and one side alone can’t exist without the other, and that’s a fact.

Link to comment
Share on other sites

2 hours ago, GraXXoR said:

Pretty much what I’ve been saying all along. 
 

as long as the triple planet safe zone remains, though, I think things will turn out fine. 
 

IMO, they should never remove that but just create more and more planets outside of the safe zone to encourage sorties into riskier areas. 
 

 

I'm assuming they will remove the triple planet sz if only to avoid more whiny posts from a certain PVP player. and that will lead to the demise of anything that actually looks like a space ship. And the removal of anything cool like a working airlock in favor of a zero replacement cost open hole in the side of the ship.

Link to comment
Share on other sites

I agree that the current zone is probably a fair setup, but are there no T5 on the moons of allioth, at least maps says so, those need to go but that may just well be the intend when NQ has been talking about the need to do an ore redistribution.

 

This game is like desert warfare where your ratio of combattants to support will be   1: x and given the fragility of said backbone, even pvp orgs will want to have a lot of this in a safe zone, playing scavenger is a really hard way to go long-term.

Link to comment
Share on other sites

8 hours ago, Kezzle said:

This is pretty early days. Industry setups don't have walls, because building those walls will rob the industry of materials that the industry needs to build itself up to the point that the walls can be spared.

 

There is a lot of low tier materials in any given hex. But no hex has them all, so your palette is going to be limited unless you go out into the marketplace or world and find yourself the materials to make the effects you need. And again, this is very early days, so the markets are somewhat sparse so far. Eventually, haulers will be set up, lugging materials from where they're plentiful (and cheap) to where they're scarce (and can be sold for a profit), but that's not really happening yet to any great degree. I don't think "Eventually" is very far off though.

There are other problems with setting up a "City": you won't be able to get to 20 buildings on your own, I don't think. There are restrictions on how many cores an individual can own. Setting up an ORG though will let you have more, along with all the issues (and advantages) that being an Organisation brings.

Limitations on how many cores one can own? Even the static cores?

So if you max out you will have to deleted small core buildings and rebuild them with a bigger core?

That sounds like something I really dont like. As I am a builder, I dont want no restrictions with this subscription model. Im not going to pay monthly and be maxed out so I cant build no more!

 

Also, Can you move the core once you have placed it (within the placed grid)?  I do not like a core floating in the middle of my industrial hall

And you got to mine different colours as well?

4 hours ago, GraXXoR said:

Pretty much what I’ve been saying all along. 
 

as long as the triple planet safe zone remains, though, I think things will turn out fine. 
 

IMO, they should never remove that but just create more and more planets outside of the safe zone to encourage sorties into riskier areas. 
 

 

I think that, in time, they also need more planets with more safe-zones. I dont know what kind of "adventure" you can have in this restriced area of space. I know it is big but it is nothing compared to real space. If I build a ship I would like to go on an adventure, away from all the fighting, just exploring like in Elite Dangerous. Or arrive at a nice peacefull planet (the new safe-zone).

Link to comment
Share on other sites

1 hour ago, Sabretooth said:

Limitations on how many cores one can own? Even the static cores?

So if you max out you will have to deleted small core buildings and rebuild them with a bigger core?

That sounds like something I really dont like. As I am a builder, I dont want no restrictions with this subscription model. Im not going to pay monthly and be maxed out so I cant build no more!

You have to understand that this is a persistent online world and that NQ has to put some limitations mainly to preserve server capacities.

However you can save your builds through blueprints, so your work isn't lost and can be redeployed quickly.

You also can sell your BP or buildings to other players, which is a way to finance your projects, free your core capacity and preserve your work (in a way)

 

 

Link to comment
Share on other sites

Fully maxed out you can have 16 cores. So for static core, I would go medium or larger. And it really hampers down on fun/creative experiment type builds, since you are always just one core away from having to deconstruct something..

 

And cores cost literally nothing for NQ to maintain, compared to the entire persistent world they have to maintain. A core is just a small amount of data stored in a database. Data that is totally passive unless there are players interacting. Any time you dig a tunnel, you have probably already used more server resources then a core would.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...