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What are some benefits of joining organizations?


Pain29

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Will players of that organization get daily income set by the leaders? Can players outside the organization or part of it be taxed? Can Leaders set different industries to be used if a fee is payed (pay to use service). What are somethings besides taking over land and fighting wars?

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Talent sharing. Ppl with engine talents can make your ship faster. 

 

Industry sharing, like you dont need basic components factory because your m8 already has it for another line. 

 

Knowledge shareing: "how do i do this?" "whats wrong with my ship" = instant discord answer. 

 

Private economy. Your fellow members will give or sell you elements at much lower cost than the market will ever ask for. 

 

Having your back. "damn it i just crashed and died. Can anyone give me a ride there?", "im out of fuel... Can anyone help me?" 

 

Protection: active protection with ppl defending you or rushing to your aid. And passive protection: by just having the org tag, allied and smaller orgs tend to leave you alone. 

 

Social interaction. 

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12 minutes ago, Pain29 said:

Will players of that organization get daily income set by the leaders? Can players outside the organization or part of it be taxed? Can Leaders set different industries to be used if a fee is payed (pay to use service). What are somethings besides taking over land and fighting wars?

No there is no daily income. 

Leaders dont get any personal benefit, at least not preset by NQ. 

Most leaders i know give more to the org then they take. 

The only direct advantage a org provides is a infinite core count. But each core costs to deploy and the more the org has, the more it costs. 

The real benefits are on the previous post. 

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4 hours ago, Pain29 said:

Will players of that organization get daily income set by the leaders? Can players outside the organization or part of it be taxed? Can Leaders set different industries to be used if a fee is payed (pay to use service). What are somethings besides taking over land and fighting wars?

Well the elephant in the room is access to PVP combat. While you can fly around in a single seat fighter, you won't get in range to shoot anything before it has killed you. Your guns are much too short range and everything else has guns that can one-shot you. And you can't use any guns bigger than XS from the pilot seat.

 

Since certain orgs managed to get the markets nerfed to oblivion, you pretty much have to be in an org to have access to anything over T1, cause it won't be available at most markets. Even pretty basic things like elevators are unavailable.

 

Possibly, an org will provide you protection if you aren't planning to be a combat specialist. Non-specialists won't really have access to combat either. If you or you ship do anything besides combat, you won't be able to survive long enough to lock onto an attacker. It's not clear yet whether protecting civilian ships is possible. My org's military assures me it is. I hope they're right but fear otherwise.

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On 9/1/2020 at 11:06 AM, joaocordeiro said:

No there is no daily income. 

Leaders dont get any personal benefit, at least not preset by NQ. 

Most leaders i know give more to the org then they take. 

The only direct advantage a org provides is a infinite core count. But each core costs to deploy and the more the org has, the more it costs. 

The real benefits are on the previous post. 

 I was not aware of org cores costing progressively more to deploy...

 

TCUs in the other hand...

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