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Does sandbox needs super power ?


borima

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This topic is about sandbox and realistic/immersive game play. Based on what i could see in showcases and forums.

 

I don't know if the game aims to be immersive or have some realistic aspect (like some sci fi games). It would be great imo but maybe it s not its goal.

I want to talk about immersion. I like sandbox and liberty in game play but i think playing a man who can dig tunel easily or build massive structurs at a distance with a snap of his fingers or transport 500 kg of silver in its bag or levitate without consuming fuel, break some powerful interest.

 

I m just wondering if it can be a sort of interface between these capabilities and the player. Maybe digging, building, transport (i think transport is already limited but i don't know if it is in realistic way) can be achieved with some engines builded or bought for each task. I don't talk about rework the game play, just about add a sort of tool limitation/mediation. About not permitting poping column with magic.

 

I see many way to integrate this. And I think it will be great for immersion and role playing and even player skills/specialisations. And will create lots of collabarative game play pretexts. For example what about the need of putting and using some tools in an airshed for building spacehips in place of creating them in levitation anywhere. So the player has to create its own before or ask another player who has one or use/rent a precreated place... then transports materials etc...

 

Sorry if all of this is already in the roadmap or discussed somewherelse or if it 's off topic.

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Guest Annabella

while you say 

6 hours ago, borima said:

I want to talk about immersion. I like sandbox and liberty in game play 

but then every thing you talk about is very specific to current game play, just so you know current players are under an NDA about any thing DU that is not been publicly posted by them.

 

first may i recommend watching any of the videos at https://www.youtube.com/user/dualthegame/videos  

 

https://www.youtube.com/watch?v=zQvy4as7n7E

is about the mining, and you can hear JC talk about a hand scanner tool, so now we can completely scratch your whole 

6 hours ago, borima said:

a man who can dig tunel easily or build massive structurs at a distance with a snap of his fingers or transport 500 kg of silver in its bag or levitate without consuming fuel...

.... About not permitting poping column with magic.

I really don't know what you want to discuss as you apparently haven't watched most of the videos, listened to any of the pod cast, or looked at any of the road map or trello boards?

 

So here are the links for the PUBLICLY available information:

 

https://www.youtube.com/channel/UCRPE8HHvv1EYu8YwqNgOD8w

 

https://www.dualthegame.com/en/news/2018/03/26/trello-board-update-we-value-your-feedback/

 

https://www.dualthegame.com/en/news/

 

https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/

 

https://soundcloud.com/dualuniverse/

 

So we know there are tools, and engines, and fuel and not just some sort of snap fingers and magically get what and were you want, so I'm at a loss of what your really asking here?

 

Are you asking is the game immersive? I would say yes especially so for alpha, but it is alpha. see here https://techterms.com/definition/alpha_software

 

So expecting immersion or any polished game play at this point is just not realistic, nor for any game in alpha or beta.

 

Hum, did you browse the https://www.dualthegame.com/en/ web page at all?

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No i didn't read or see all posts. Thanks for the answer and for the links.

 

Quote

https://www.youtube.com/watch?v=zQvy4as7n7E

is about the mining, and you can hear JC talk about a hand scanner tool

this kind of hand tool is what i call magic. And in this video the player seems to have 64m3 of mineral in its inventory or it is in the container. Magic appears too when a simple click transpose materials from inventory to the container.

 

but yes i know that it is an alpha and my purpose is about knowing the development direction concerning immersive aspects.

 

So i will follow your links and see what they mean when they talk about engines and tools.

 

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Guest Annabella

OK I take back everything I posted and recommend that this is NOT a game for you.

Maybe real life would be more enjoyable for you? especially  if you think that clicking on something, no matter what the graphical representation of the tool is, and getting a reaction, is too magical.

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Immersion doesn't equal realism though. DU is a sci fi fantasy game, so realism isn't a priority. You have to accept the nanotech "magic" explained in the lore, like in any other mmorpg.

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@Haunty yes immersion doesn't equals realisme. You re right. But do not adding some physical constraint or visible engines or animation when you edit the world might tell you that this world is editable like you are in a collaborative 3D software. This is just how it can appears to some people. This can break immersion imo and remove a possible depth in the game play.

You said that it's explained in the lore. So it s a dev choice and i m a little off topic.

 

@Annabella i take back what i said about transposing object with a click. Yes you don't have to represent all micro interactions. And for what you said about reality maybe if i could build my spaceship and explore the universe i would not need to play video game anymore

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I would like it if animations and things were added to make it more believable, like show a stream of nanobots or something leaving and returning when mining or deploying materials, and a visible jetpack.

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Maybe those things will be integrated in polishing dev phase. It would be great. In my case i would like more... nanobots embarrasse me a little. But it's ok sandbox is the aim of the game. Hardening player creation is not the purpose even if i see big interest in this and if they seem to have a great basis to do this.

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  • 2 weeks later...

I will probably speak for nothing but i want to add a last word

 

i allowed myself to suggest all of this because that is based on developed mechanics or almost. Using an engine to build or dig/mine can be see like industries with dynamic start or end point/engine that can be manipulated or remotely managed by player.

 

With in addition changing instant create/remove behaviour by shape, material and tool capacity based action time.

 
Players could start with a package : basic building engine, basic mining engine, small container, and a transporter (with fuel) to move all of this. Then go and improve.
 
However
 
Imo there is also an interest for pvp. I don't know how it will be implemented but i think there is a risk that battles seem like fortnite. Building a wall or diging tunel to escape an opponent by simply switching hand tool. Thought this may be prevented by replacing instant create/remove mechanics. Or by arbitrary disabling tools during battle. (edit : i forget that create cannot work because of the need of modul)
I m curious to see how it will look like.
 
 
ps : lets speculate little more.
 
In place of disabling edit/write in an area, access can be managed by disabling/enabling engines if a player use these in a wrong place or on wrong structur, maybe with penalities. And pirates with their pirate industries could build their own illegal engines which could not be disabled. Of course possession or use of illegal engine should be detected and punished by the law. (maybe this can work in the hand tool case too)
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  • 1 month later...
On 9/16/2019 at 5:01 AM, borima said:

@Haunty yes immersion doesn't equals realisme. You re right. But do not adding some physical constraint or visible engines or animation when you edit the world might tell you that this world is editable like you are in a collaborative 3D software. This is just how it can appears to some people. This can break immersion imo and remove a possible depth in the game play.

You said that it's explained in the lore. So it s a dev choice and i m a little off topic.

 

@Annabella i take back what i said about transposing object with a click. Yes you don't have to represent all micro interactions. And for what you said about reality maybe if i could build my spaceship and explore the universe i would not need to play video game anymore

But that is your perception on what is immersion and for others it is social aspects, building, and etc. The immersion aspect that draws me and most likely others is that everything you do is going to have some impact/meaning. You can play a theme park and keep questing on rescuing the same villager or killing the same pirate or you can join an outfit and disable their defenses allowing your outfit that you work for destroy a space station. I mean there are games on the market that allows you to get all the detailed animations in a sci-fi setting. Heck there is a game that allows you to play as a janitor on a space station.

 

Need to keep in mind that the studio should be focusing on the mmo aspect which means social and group play. 

On 9/30/2019 at 8:46 PM, borima said:

I will probably speak for nothing but i want to add a last word

 

i allowed myself to suggest all of this because that is based on developed mechanics or almost. Using an engine to build or dig/mine can be see like industries with dynamic start or end point/engine that can be manipulated or remotely managed by player.

 

With in addition changing instant create/remove behaviour by shape, material and tool capacity based action time.

 
Players could start with a package : basic building engine, basic mining engine, small container, and a transporter (with fuel) to move all of this. Then go and improve.
 
However
 
Imo there is also an interest for pvp. I don't know how it will be implemented but i think there is a risk that battles seem like fortnite. Building a wall or diging tunel to escape an opponent by simply switching hand tool. Thought this may be prevented by replacing instant create/remove mechanics. Or by arbitrary disabling tools during battle. (edit : i forget that create cannot work because of the need of modul)
I m curious to see how it will look like.
 
 
ps : lets speculate little more.
 
In place of disabling edit/write in an area, access can be managed by disabling/enabling engines if a player use these in a wrong place or on wrong structur, maybe with penalities. And pirates with their pirate industries could build their own illegal engines which could not be disabled. Of course possession or use of illegal engine should be detected and punished by the law. (maybe this can work in the hand tool case too)

Not sure what you are going for here. But I suggest you re-watch all the videos and just look at the Fortnite stream. Like comparing apples to a fish. We also don;t even know how the ground combat is going to work, but it is irrelevant as most combat is always going to be with vehicles. I am skeptical on the uses of infantry unless they decide to allow people to create/manufacture their own weapons.

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