Syl Posted April 19, 2019 Share Posted April 19, 2019 Just playing around with ideas but I think it would enhance the game to have interactive elements that "connect behaviors". For example, Ball Bearings, and Magnets (and yes I realize there's a prior post about magnets). I'm not suggesting elements that provide behavior for behaviorial sake, but perhaps a class of "mechanical" elements that provide different interactions in a similar way that buttons and switches provide, when paired up with different items of the same class. Positively charged magnets combined with negatively charged magnets for example, create a magnetic field. A positively charged magnet by itself is just attracted to certain types of ores and voxels (like Mag Boots to walk a deck in vacuum). Ball Bearings paired with Couplings to provide a range of motion/rotation (linear movement), Actuators that provide lift/movement. A gearbox, or just plain, simple gears and cogwheels (imagine centrifugal force space stations). A pulley assembly (loading docs, space elevators) Such items I think would greatly enhance the build of gameplay, and really open up the power of voxelmancy in what's already a pretty cool implementation. Yuu 1 Link to comment Share on other sites More sharing options...
Yuu Posted April 20, 2019 Share Posted April 20, 2019 I agree, and there have already been a lot of topics around the idea of connecting constructs : Force field/ray connectors Docking mechanics Merging Constructs. Connecter ... For me, the ability to connect things, and movements between them, is an important feature missing in the game (as far as I know). I was thinking of mechanical connexions, but magnetism would add an nice Sci-Fi feeling. Link to comment Share on other sites More sharing options...
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