Commander.Valkryie Posted January 15, 2019 Share Posted January 15, 2019 Adapting SpatialOS into dual universe would be amazing i dont know much about dual universe's game engine since nda but i believe SpatialOS could solve the planetary orbit , imergant weather patterns (snow storms , sand storms also thunder and lightning) also many demanding updates can be handled by SpatialOS maybe allowing full on combat this can also lower development time too Link to comment Share on other sites More sharing options...
Haunty Posted January 15, 2019 Share Posted January 15, 2019 NQ already developed their own server tech, not sure if it would make sense to switch or that SpatialOS would be better. I have played Worlds Adrift which uses Spatial and it wasn't that great yet. Link to comment Share on other sites More sharing options...
Tordan Posted January 15, 2019 Share Posted January 15, 2019 Particularly as it seems possible that licensing their OWN server tech to other games might be a large part of their business model. Borb_1 1 Link to comment Share on other sites More sharing options...
Supermega Posted January 15, 2019 Share Posted January 15, 2019 @Commander.Valkryie You many not be aware of this, but Novaquark has already developed their own custom patented server technology. Its been in development for years, and is the foundation on which Dual Universe is built on. Also, I think Novaquark's server technology may be more advanced, as SpatialOS just looks like standard Cloud base servers, rebranded in a pretty package to make it easier to market. Also, Global climate has already been confirmed for the game, its on the Trello to do list. https://trello.com/c/w8ndh8NU/45-different-global-climates-on-planets Link to comment Share on other sites More sharing options...
Borb_1 Posted January 15, 2019 Share Posted January 15, 2019 41 minutes ago, Tordan said: Particularly as it seems possible that licensing their OWN server tech to other games might be a large part of their business model. LOLZ. OP is a big joker! Good old Tora-San... ? I've looked into SpatialOS, by the looks of it, I think NQ's tech is a stronger solution for this type of MMO. I can certainly think of implementations that SpatialOS would excel at. That all said, both technologies are still YET to be fully tested against their fullest claims... so we shall see. Link to comment Share on other sites More sharing options...
Lethys Posted January 15, 2019 Share Posted January 15, 2019 I stopped after she said "...the world is yuuuuuuge with 400km^2 and 1000 concurrent players" Too small, too few. NQ can do more Link to comment Share on other sites More sharing options...
blazemonger Posted January 15, 2019 Share Posted January 15, 2019 1 hour ago, Tordan said: Particularly as it seems possible that licensing their OWN server tech to other games might be a large part of their business model. I am pretty sure this is what the investors are in for anyway. And the server tech is potentially much broader in application than 'just' games. Link to comment Share on other sites More sharing options...
Commander.Valkryie Posted January 15, 2019 Author Share Posted January 15, 2019 i guess star citizen needs it more than du lol Borb_1 1 Link to comment Share on other sites More sharing options...
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