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Tranquility, the ever moving City in space


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Testing has started , loads of NDA stuff i cannot tell here, but yes the whole project has started. 

And as in any proper and good project managent there are alot of different phases that end up in a flying city.

 

But building a flying city does not start by just doing that.

The organizational base is done, defense setup and designs are done, carrier and frigate designs are done, outpost base setup and desigens are done, logistic hub designs are done but will be upgraded to better specs as we anticipate changes in market and cargo soon.

Key players are already working on actual game aspects, others are working on the contracts and diplomatic background.

People are being trained, training program is almost completed.

 

But there is still a lot of time till release and we will not build the city before DU is released. On our road map, testing and designing all kind of elements for the grand plan was planned in alpha and beta stage. Actual building will be after release, simply to keep it secret till then and to make it into an event for all the members organizations and everyone who wants to stream it after release.

 

The only way we will build it earlier would be with a material gift from NQ, 3 specific NDA DU updates and the NDA lifted and the guarantee the ship is not wiped. Why? Because we will use the building of the ship as an event on popular request.

 

So, yes testing has started, bases are build, taken down, build again. Fighters were build and reshaped few times. larger ships (carriear/cruisers/transport) have been build, reshaped. So there is a good deal of information to actual make this work.

 

 

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9 hours ago, Aaron Cain said:

Testing has started , loads of NDA stuff i cannot tell here, but yes the whole project has started. 

And as in any proper and good project managent there are alot of different phases that end up in a flying city.

 

But building a flying city does not start by just doing that.

The organizational base is done, defense setup and designs are done, carrier and frigate designs are done, outpost base setup and desigens are done, logistic hub designs are done but will be upgraded to better specs as we anticipate changes in market and cargo soon.

Key players are already working on actual game aspects, others are working on the contracts and diplomatic background.

People are being trained, training program is almost completed.

 

But there is still a lot of time till release and we will not build the city before DU is released. On our road map, testing and designing all kind of elements for the grand plan was planned in alpha and beta stage. Actual building will be after release, simply to keep it secret till then and to make it into an event for all the members organizations and everyone who wants to stream it after release.

 

The only way we will build it earlier would be with a material gift from NQ, 3 specific NDA DU updates and the NDA lifted and the guarantee the ship is not wiped. Why? Because we will use the building of the ship as an event on popular request.

 

So, yes testing has started, bases are build, taken down, build again. Fighters were build and reshaped few times. larger ships (carriear/cruisers/transport) have been build, reshaped. So there is a good deal of information to actual make this work.

 

 

I really recommend you build the city during the test phases or you'll risk interest in your project dwindling; or at least build a smaller version of it.  Someone else might have this similar idea and put action into it before you.

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In citybuilding main deciding factor of success is quality of build.

 

Because yes, you can "steal idea" or "outpace" someone in terms of agressive recruiting, hype and kind of raw initial results... but in longterm if you are building cr*p and your adversary is casualy producing god-tier architechture -- its done.

 

People not fools, they just see who is better. They love beutiful things and want to help build them, not slaving for some woodenhead, who is wasting their hard-earned material on titanic junk.

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3 hours ago, le_souriceau said:

In citybuilding main deciding factor of success is quality of build.

 

Because yes, you can "steal idea" or "outpace" someone in terms of agressive recruiting, hype and kind of raw initial results... but in longterm if you are building cr*p and your adversary is casualy producing god-tier architechture -- its done.

 

People not fools, they just see who is better. They love beutiful things and want to help build them, not slaving for some woodenhead, who is wasting their hard-earned material on titanic junk.

Yes but if there is someone else that is putting the actual work in game and garnering support vs not doing anything for another year and a half then you do have that risk of losing interest.  Who knows that other project could be just as "quality of life" as this one.

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Main problem on building it now is some NDA things i cannot speak about but in the end it would mean the city cannot be build in its glory the way it is intended during this alpha state.

It is however already build in some other building/space games and we are still adjusting design to match it to all the ideas we get from everyone

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They planning to lift NDA and go Beta by summer. Beta, I strongly suspect, will be not Beta in reality, but Soft Launch with no_more_wiping persistance and everyone start their buisness seriously. 

 

So, generaly, not much time left for burning out. ~ 120 days. This is not joke, indeed, but not an year either.

 

Anyway, Aaron is deadly right about NDA thing -- puplicity/news/screenshots -- all that, is 200% critical in city-building. This is blood of whole process, as for already participation members, as for recruiting too. No sense in starting before NDA lift, expect some technical "prepare" stages (as its done now).

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  • 5 months later...

With the start of Beta we will be recruiting  people who like to build,mine,roleplay or just like the idea behind Tranquility. For more info feel free to contact me on discord. (Aaroncain#0707)

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That has been all thought about and there will be no issues with industry. Tranquility is much more then only a space city, its also a place where you can rent beach resorts, have ports in all main planets and moons, and thus industry has been taken into account within our strategic vision.

Also as it is one organization within the multiorganization CATS and there are alot of organizations within CATS that already opened their industry to each other.

If life gives you lemons, make lemonade. If it gives you cake, you must still be dreaming.

 

In the end, Just DU it.

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Glad to see you back! Its gonna be interesting to at last see whole idea in action.

 

We now running newspaper of sorts ? ?

 

 

So keep us udpaded with press releases on major interesting events with Tranquility!
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I will!  At the moment we are placing the HQ and although placing the first brick might sound like an easy task, there is a lot of work involved.

First you need a stable industry to be able to craft the L core and all the loose elements for a HQ building, then you need the perfect spot. And since we will also house the HQ of several other neutral organizations and amongst them are nature preservative groups we want to not only have the perfect spot for logistics, but also for esthetics and easy to reach for ambassadors and emissaries.

 

All in all, building a mobile city doesn't start with building it, a good foundation is required to, in the end, build the epiphany of light in an ever growing darkness of space.

 

And thus the start of building local community has started near Market Sanctuary 3

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