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wesbruce

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Can the artists doing elements make 6 which function as animal cropods or animal resurrection nodes?

Craft-able in three sizes and two types. Land and aquatic. High tech Cat box, dog kennel sized  box, charger sized box with hold and rattling.  

I can do basic models or sketches. 

These allow a quest like process of deploying fauna and fish to the new world. Org mediated. It need not spawn an animal; it's just a specialised form of nameable cargo to be delivered to a warehouse; zoo, farm, park.  

 

An additional re-nameable 'seed' package would do plants. Get it to a location set by the contracting player or Perhaps a trade machine. 

 

This allows a semi story element. "Restoring earths flora and fauna" to pad out the early play and as a cash flow tool.  This gives a player org something to weave their contracts around that is not resource focused. 
 

Logically this would be a stretch goal not the main kickstarter goal list. 

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That's some very very very tricky things to ask for in a strech-goal. 


Having pig pens for example, could be a way to have an area were your food re-stocks itself.


Having the ability to deploy fauna, will cruch the server in the long-run. The main goal is to have as little NPCs as possible and/or having it in check as a population.

Giving the ability to players to deploy 100,000,000 pigs, will cruch then server in half, due to many a technical reason for it to happen.


What I want, is having biolabs (greenhouses) that produce food, like a factory, where players can actually work as farmers and producers of food, that they can store in fridgees of near absolute zero temperatures and then carry to the market to sell, or even better, have the food creating process linked to a processing ability to make high-ration bars that people can store in their backpacks for a trip or deep-space mission or explortaion.


Just let animals be a thing that spawns on certain biomes, which can respawn itself in time, as long as a certain amount of them exist on a planet. You hunted down all the chickens? Bad luck, better trap and bring chickens there to repopulate the planet, or say good bye to fauna on that world of that kind.

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"

I have to agree with Captain on this one. We players have tendency to take things to the extreme, intentionally or otherwise. Some people will try to see how far they can go for fun. It's fun alright, but not the kind that will help anyone. Animals and mobile NPCs are best spawned by the system. For plants and fauna, those will take considerably less overhead to process, except of course, Novaquark plans to use the equivalent of NVIDIA's Hairworks engines for leaves and vegetation. 

 

There's still plenty time before the full game release, let's see just how realistic they can make the game.

"

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I know it has been said before, but i would like to think that with the game offering SO much to do; I really don't want to be spending much time (if any at all if I'm being honest) trying to survive by grinding for food and water. Myself personally would be happy to find a lake and get water if my suit would be able to store that water for a very long period of time (weeks) before needing to grind again to survive. This game isn't meant to be anything like no mans sky, and I would like to keep it that way. 

 

that's just my 2 cents anyway

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I know it has been said before, but i would like to think that with the game offering SO much to do; I really don't want to be spending much time (if any at all if I'm being honest) trying to survive by grinding for food and water. Myself personally would be happy to find a lake and get water if my suit would be able to store that water for a very long period of time (weeks) before needing to grind again to survive. This game isn't meant to be anything like no mans sky, and I would like to keep it that way. 

 

that's just my 2 cents anyway

They Devs want the food to be something for the early game, that will be overcome by having high-ration bars on you. They need a way to make a deep-space exploration have challenge by logistical standards.

 

 

You can set on a voyage in deep space between star systems, perhaps hunting for asteroids of rare minerals even. You should have a challenge as a miner, that being survival in such a hostile place.

 

 

IMO, as a person that wants to do some nasty and crazy stuff that would require me to be on board such deep-dive ships in space, I want to have the thrill I'm all alone, far from civilisation in-game to be able to resupply myself.

 

 

I would need a small biome on board my exploration ship, something to be able to sustain food for me, or even trees to provide oxygen, as no recylcing system could keep the air clean perpetually. So, food can be a thing that can affect you if yo uare too far away from  civilisation.

 

 

If you are in populated areas, food is no problem, it's just another market people can specialise in and industrialise even. But exploraation and skirmishes in enemy territories SHOULD have a logistical limit to them aside from armaments and fuel cells.

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