Jump to content

Ability to detect weapons fire


FD3242

Recommended Posts

hmm, I think this is a good idea, but rather, have weapons give off a signature that your scanners can pick up, the larger the weapon, the more potent the signature, this gives all kinds of options for trickery, such as phony sig generators, "silenced" weapons that produce no or lower signature, and the opposite for scaring the locals

Link to comment
Share on other sites

Really because I have never seen this feature and I play a lot of games. Maybe I am just missing it.

 

i didnt see it either "commonly".

i remember one instance of a similar system and that was in CoD4 (i didnt play any CoD after that anymore)

and one game series isnt "common".

 

beyond that its only a warning when the players stuff gets attacked "Your base is under attack"...

 

 

i'd definitely enjoy a way to detect active weapons (easier than inactive ones) maybe tied into a system akin to this with firing temporarily increasing the emissive signature of the weapon.

this could be extended to all types of devices. with devices that are in active use having a higher emission rate than "cold" devices.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...