Daphne Jones Posted December 10, 2018 Share Posted December 10, 2018 Yes, I know you reincarnate (naked per lore) at your linked reincarnation point. I take it naked means in your space suit since that seems to be as naked as we get. Do you lose the contents of your nanopack? Do you lose any land you have claimed? Do you lose any constructs you have spawned in the world? Do you lose your money? Do you lose "skills"? Link to comment Share on other sites More sharing options...
yamamushi Posted December 10, 2018 Share Posted December 10, 2018 "Death" isn't implemented yet, so nobody really knows. From previous NQ comments, it sounds like anything in your inventory would be dropped when you die, but your constructs aren't going to simply disappear because you die. Perhaps there might be a "safe space" in your inventory, a small section of inventory that doesn't get dropped when you die, but I don't think anything has been said about that so it's just a guess at this point. Constructs are always in the world though, even when you log out. They're probably not going to vanish because you die, but you'll still have to make your way back to them (unless you have a respawn node on them or nearby). If I had to bet on it, I don't think you'll lose money when you die either. As far as skills go, that's anyone's guess at this point. Link to comment Share on other sites More sharing options...
Daphne Jones Posted December 10, 2018 Author Share Posted December 10, 2018 Quote "Death" isn't implemented yet, so nobody really knows. Yeah, I know. I'm concerned primarily about NQ's design plans to the extent they've shared it with us. Quote Constructs are always in the world though, even when you log out. They're probably not going to vanish because you die, but you'll still have to make your way back to them (unless you have a respawn node on them or nearby). I didn't think the constructs would disappear - that would create a death spiral that would kill the game - but you might lose control of them. This could be that no one has control permanently, i.e. they can only be salvaged, or could be the first person to reach the construct can claim it. The latter would make violence the only meaningful activity in the game. As for inventory, I'm pretty sure I remember NQ saying you can't lose your blueprints, but I don't remember hearing about anything else. Link to comment Share on other sites More sharing options...
geronimo553 Posted December 11, 2018 Share Posted December 11, 2018 Having read anywhere from simply respawning to you will lose all your property at death. I really believe NQ needs to inform the player base on what will happen during death. It is a big question with to much speculation right now. Additionally I really like the idea of a small never drop inventory. Link to comment Share on other sites More sharing options...
MaltoSigma Posted December 11, 2018 Share Posted December 11, 2018 Everytime you die, 50€ are taken from your actual bank account. How about that? ^^ Link to comment Share on other sites More sharing options...
Gerald_Deemer Posted December 15, 2018 Share Posted December 15, 2018 How about making some suggestions? Link to comment Share on other sites More sharing options...
geronimo553 Posted December 15, 2018 Share Posted December 15, 2018 4 hours ago, Gerald_Deemer said: How about making some suggestions? Well we know that the current "planned" death system just places you back on a respawn node and inventory is lost. The rest of the details are up in the air until NQ states more about it. Link to comment Share on other sites More sharing options...
Gerald_Deemer Posted December 16, 2018 Share Posted December 16, 2018 23 hours ago, geronimo553 said: Well we know that the current "planned" death system just places you back on a respawn node and inventory is lost. The rest of the details are up in the air until NQ states more about it. So no suggestions for the devs. They call for help if they need some right? Link to comment Share on other sites More sharing options...
geronimo553 Posted December 16, 2018 Share Posted December 16, 2018 15 minutes ago, Gerald_Deemer said: So no suggestions for the devs. They call for help if they need some right? I like the current idea regarding death, once we die we will drop our current inventory and can only respawn where a res node is located. So respawning would either be in the starting ark ship or where we built a node. Also I already agreed on the improvement of adding a small never will drop inventory above. The current death system is identical to space engineers and I honestly like that death system because the punishment of death depends on player choice. Link to comment Share on other sites More sharing options...
Vulcore Posted December 16, 2018 Share Posted December 16, 2018 I am more concerned about what will happen to a player that murders another player . Link to comment Share on other sites More sharing options...
geronimo553 Posted December 16, 2018 Share Posted December 16, 2018 18 minutes ago, Vulcore said: I am more concerned about what will happen to a player that murders another player . As in a bounty or kill count? Link to comment Share on other sites More sharing options...
Borb_1 Posted December 16, 2018 Share Posted December 16, 2018 On 12/10/2018 at 12:49 PM, DaphneJones said: Yeah, I know. I'm concerned primarily about NQ's design plans to the extent they've shared it with us. I didn't think the constructs would disappear - that would create a death spiral that would kill the game - but you might lose control of them. This could be that no one has control permanently, i.e. they can only be salvaged, or could be the first person to reach the construct can claim it. The latter would make violence the only meaningful activity in the game. As for inventory, I'm pretty sure I remember NQ saying you can't lose your blueprints, but I don't remember hearing about anything else. That's just x1 scenario for a solo player. A small/cheaper ship is not such a big loss (still a loss). It's pretty cool actually finding a ship as your "prize" on the other hand. If you log off on a ship, just have a capsule there for when you come back. Other crews can steer the ship back to "port". ? Link to comment Share on other sites More sharing options...
Vulcore Posted December 16, 2018 Share Posted December 16, 2018 1 hour ago, geronimo553 said: 1 hour ago, Vulcore said: I am more concerned about what will happen to a player that murders another player . As in a bounty or kill count? More like an eye for an eye or blood demands blood If someone kills you and you lose your inventory shouldn't the murderer be punished as well? Link to comment Share on other sites More sharing options...
geronimo553 Posted December 16, 2018 Share Posted December 16, 2018 26 minutes ago, Vulcore said: More like an eye for an eye or blood demands blood If someone kills you and you lose your inventory shouldn't the murderer be punished as well? If the person kills someone, I think the person dying should be able to find out who kill them and then can decide what to do from there. Be that communication, placing a bounty, or seek revenge. Link to comment Share on other sites More sharing options...
Vulcore Posted December 16, 2018 Share Posted December 16, 2018 1 minute ago, geronimo553 said: If the person kills someone, I think the person dying should be able to find out who kill them and then can decide what to do from there. Be that communication, placing a bounty, or seek revenge. Revenge is to much trouble and it would not replace lost inventory items. Link to comment Share on other sites More sharing options...
geronimo553 Posted December 16, 2018 Share Posted December 16, 2018 19 minutes ago, Vulcore said: Revenge is to much trouble and it would not replace lost inventory items. Well that is the price of dieing... Link to comment Share on other sites More sharing options...
Vulcore Posted December 16, 2018 Share Posted December 16, 2018 42 minutes ago, geronimo553 said: Well that is the price of dieing.. Agreed but hopefully not the price of being killed Link to comment Share on other sites More sharing options...
MaltoSigma Posted December 16, 2018 Share Posted December 16, 2018 Quote I am more concerned about what will happen to a player that murders another player . "Murder" sounds a bit harsh for an online character ^^ I think there are 2 possibilities: - The "murderer" will feel excitement as dopamine is rushing into her or his bloodstream, because she or he achieved her or his goal. - She or he didn't actually want to kill you and teardrops will run down her or his cheeks, while shouting: "What have I done!!" Regarding game mechanics, I don't think, that there will be implemented a "kill penalty". ^^ Link to comment Share on other sites More sharing options...
Odendis Posted December 17, 2018 Share Posted December 17, 2018 I think if criminals exist there will be vigilantes (by kindness and coin). I also assume larger orgs will also have a code of conduct within their own cities and also plan to forcefully enforce them. As we are paying for time on the server, I would prefer there not be a jailing aspect. or atleast one you cannot force respawn out of. ie. In Ark you can tranquilize other players, and drag their body into a cage. You can then fill their inventory with rocks so they can't walk around, and also hand cuff them so they can't pick up and eat something dangerous (like their own poop or other consumables that will eventually kill you). You can also retranquilize them in order to force feed them water and food. Ark's system allows people to be indefinitely detained on that specific server. Link to comment Share on other sites More sharing options...
geronimo553 Posted December 17, 2018 Share Posted December 17, 2018 2 hours ago, Odendis said: As we are paying for time on the server, I would prefer there not be a jailing aspect. or atleast one you cannot force respawn out of. ie. In Ark you can tranquilize other players, and drag their body into a cage. You can then fill their inventory with rocks so they can't walk around, and also hand cuff them so they can't pick up and eat something dangerous (like their own poop or other consumables that will eventually kill you). You can also retranquilize them in order to force feed them water and food. Ark's system allows people to be indefinitely detained on that specific server. Given how few people have spoken in favor of player persistence (in the other thead) this would not be the case in DU because a person could easily just log out or respawn. Link to comment Share on other sites More sharing options...
geronimo553 Posted December 17, 2018 Share Posted December 17, 2018 Also I found this today, as we can see here the information I provided above regarding where we respawn was correct. https://www.dualthegame.com/en/news/2018/03/05/legacy-resurrection-node-unique-skin/ Link to comment Share on other sites More sharing options...
Alsan Teamaro Posted December 17, 2018 Share Posted December 17, 2018 Novaquark also will have to have in mind those (so called by themselves) skeptical players who BELIEVE that there can be nothing more than digital vacuum after death in DU. Because, if not, probably they'll launch a holy purge on behalf of the Church of the Official Science (good name for an org), against the heretics who deliriously talk about resurrection nodes, the respawn and all those fairy tales. Such witch hunt will be able to compete with the best purges of NG. ? Link to comment Share on other sites More sharing options...
FireStartA Posted January 4, 2019 Share Posted January 4, 2019 AKA death clones form another game But the idea of not having your Resurrection node fixed to avoid quick travel by suicide is awesome. Link to comment Share on other sites More sharing options...
b_user Posted October 31, 2019 Share Posted October 31, 2019 On 12/11/2018 at 7:37 PM, MaltoSigma said: Everytime you die, 50€ are taken from your actual bank account. How about that? ^^ ?? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now