Storm Posted December 1, 2018 Share Posted December 1, 2018 this it’s not what should be in the game, just ideas for it . planet classes and a brief description Class D (planetoid or moon with little to no atmosphere) Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class J (gas giant) Class K (habitable,with special gear) Class L (marginally habitable,may contain life) Class M (terrestrial aka earth like) Class N (sulfuric/toxic) Temperature Hadean/hot - Hot enough for molten rocks Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats) Cryogenic/cold - Cold enough for substances such as methane to be liquid Supercryogenic/very cold - Cold enough for liquid H2 Atmosphere/pressure Vacuum - No or Little atmosphere Marginal - Enough air to account for but not enough for unpressurized habitation Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION) Extreme - Too high for unpressurized habitation planet size Subsphereical/space rocks - Too small to form a sphere Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay Massive/earth-like - Large enough for long-term living Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star Earth like Class M (terrestrial aka earth like) suitable atmosphere levels normal temperature and other earth like features Average-environment .suitable atmosphere levels .normal temperature .around 1 g of gravity Environmental hazards .fauna and flora .rain Molten Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) a world of lava and ash rich in basic resources but are extreme hazardous to gather example mustafar Average-environment .Hot/Hadean .lava lakes or underground pools .usually little to no atmosphere Environmental hazards .Lava/lava pools/underground lava pools .steam/lava vents .Ash storms Barren worlds Class K (habitable,with special gear) a lifeless rock just a barren rock with no notable features Average-environment .is a very wide calcification only 1 common trait barren of any notable features Environmental hazards .getting lost scorched Class K (habitable,with special gear) sub class of barren worlds a world with a scorched/radioactive surface example solar apocalypse Average-environment .hot/radioactive surface .little/marginal atmosphere .looks like a general barren planet .has lots of radioactive elements on the surface if radioactively scorched Environmental hazards .Hot/radioactive .little or marginal atmosphere (can carry radiation making it even more radioactive) .mistaking it for a barren and getting irradiated/overheated Frozen All Classes that apply a frozen planet covered is snow and or ice example Hoth,Avalon Average-environment .cold/very-cold .approximately 75% have a under surface ocean Environmental hazards .cold/very-cold .falling into the under ocean .blizzards Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic) a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28 example did not find any send examples Average-environment .very hazardous to human life .rich in rarer elements Environmental hazards .acid atmosphere .air is toxic and can contaminate your air supply .chemical reactions Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) a world struck by a meteorite and cracked or shattered large amounts of Hot rocks and Explosive pockets float in the rubble average resources but are in dangerous and deep parts example alderaan Average-environment .no longer a planet .large debris fields around the area .barren Environmental hazards .explosive gas pockets .hot/molten rocks .debris Moon All Classes that apply can be any form of planet but are usually empty and lack atmosphere example any planet but small and orbits another planet Average-environment .smaller than host planet .orbits a planet Environmental hazards .depends on class .size/gravity Gas-Giants Class J (gas giant) a large ball of gas with no floor high gravity and crushing pressure and blinding "fog" and filter mining examples Jupiter Average-environment .large balls of gas .no floor .high gravity .crushing pressure Environmental hazards .crushing pressure in the abyss .high gravity .no floor .blinding fog Ocean All Classes that apply a planet full of liquid example subnaticas world Average-environment .large amounts of liquid .can have islands Environmental hazards .depends on class .pressure .liquid composition Due to planets not being uniform these characteristics may vary .Size (so much so that classifying each with a general size is pointless) .temperature .atmosphere .liquid .classes d h j k l m n Not Legitimate planets below large habitats that are titanic but not planets Hive Worlds/city a planet size city example coruscant {not natural or random spawn .player made} Massive Stations a massive station that could be mistaken for a small moon example death-star or a ring-world {not natural or random spawn .player made} some information from 0something0 this it’s not what should be in the game, just ideas for it . Jet, Borb_1, ShinyMagnemite and 1 other 4 Link to comment Share on other sites More sharing options...
Ardes Posted December 2, 2018 Share Posted December 2, 2018 Yes - i do like your suggestions. For me these are key elements. Generally for exploring, adventure and depth there should be different stuf from planets to shipwrecks or even ancient relics. As well as those ressources that are hard to aquire in good quantities will create a interesting marketplace and jobs for players that are harvesting those. And as you might have seen on the dev/sugesstion page - gas giants are allready in planning. greetings x3 Storm 1 Link to comment Share on other sites More sharing options...
0something0 Posted December 2, 2018 Share Posted December 2, 2018 The different types of planets/objects that exist are so many that it would be foolish to categorize them into a handful of classes. However, it would be useful to have a general descriptor of major features: Size Atmospheric pressure Temperature There could also be some other important traits such as tectonic activity, distance from sun, etc, but for simplicity's sake and due to the fact that DU probably won't model more advanced planetary processes, lets stick with these three traits for now. Please note that these are very vague terminologies. Size: Subsphereical - Too small to form a sphere Micro - Large enough to be spherical, but too small for unaided human habitation without bone decay Massive - Large enough for long-term living Supermassive - Mass too high for long -term habitation without issues, but low enough to not turn into a star Atmospheric Pressure Vacuum - No or exosphereic atmosphere Marginal - Enough air to account for but not enough for unpressurized habitation Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION) Extreme - Too high for unpressurized habitation Temperature (NOT distance from sun or radiation energy received) Hadean - Hot enough for molten rocks Gaian - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats) Cryogenic - Cold enough for substances such as methane to be liquid Supercryogenic - Cold enough for liquid H2 This gives us 4^3 or 64 different types, and we are at the tip of the iceburg. Notable real-life objects categorized would be: Venus: Massive, Extreme, Hadean Titan: Massive, Suitable, Cryogenic Jupiter, Saturn: Supermassive, Extreme, Cryogenic Uranus, Neptune: Supermassive, Extreme, Supercryogenic Storm and ShinyMagnemite 2 Link to comment Share on other sites More sharing options...
Storm Posted December 3, 2018 Author Share Posted December 3, 2018 basically the same thing but my planet classes are more for categorizing and not for high detail so a Molten Class H (generally uninhabitable) is saying its a hostile environment with extreme heat. also im "stealing" some of your info to make the post more informative/useful 3 hours ago, 0something0 said: The different types of planets/objects that exist are so many that it would be foolish to categorize them into a handful of classes. However, it would be useful to have a general descriptor of major features: Size Atmospheric pressure Temperature There could also be some other importa Size: Subsphereical - Too small to form a sphere Micro - Large enough to be spherical, but too small for unaided human habitation without bone decay Massive - Large enough for long-term living Supermassive - Mass too high for long -term habitation without issues, but low enough to not turn into a star Atmospheric Pressure Vacuum - No or exosphereic atmosphere Marginal - Enough air to account for but not enough for unpressurized habitation Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION) Extreme - Too high for unpressurized habitation Temperature (NOT distance from sun or radiation energy received) Hadean - Hot enough for molten rocks Gaian - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats) Cryogenic - Cold enough for substances such as methane to be liquid Supercryogenic - Cold enough for liquid H2 This gives us 4^3 or 64 different types, and we are at the tip of the iceburg. Notable real-life objects categorized would be: Venus: Massive, Extreme, Hadean Titan: Massive, Suitable, Cryogenic Jupiter, Saturn: Supermassive, Extreme, Cryogenic Uranus, Neptune: Supermassive, Extreme, Supercryogenic Link to comment Share on other sites More sharing options...
Context Posted December 4, 2018 Share Posted December 4, 2018 I think this is more likely something up to the players to classify. Why would the Devs give us a bunch of information on planets we haven't discovered yet. It is up to us to explore and find them and then analyze and categorize them, as well as improve the LUA in our ship computers to account for the new type of planet which we may have had trouble landing on or even getting off. Link to comment Share on other sites More sharing options...
Storm Posted December 4, 2018 Author Share Posted December 4, 2018 2 hours ago, Context said: I think this is more likely something up to the players to classify. Why would the Devs give us a bunch of information on planets we haven't discovered yet. It is up to us to explore and find them and then analyze and categorize them, as well as improve the LUA in our ship computers to account for the new type of planet which we may have had trouble landing on or even getting off. Yes players need to categorize them, but this is just a general categorization, and it’s not what should be in the game, just ideas for it . Link to comment Share on other sites More sharing options...
Context Posted December 8, 2018 Share Posted December 8, 2018 Cool beans, well, in that case, lets science this s...stuff. However, I will be making a separate topic so it can be more inclusive of related topics. Link to comment Share on other sites More sharing options...
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