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this it’s not what should be in the game, just ideas for it .

 

planet classes and a brief description

Class D (planetoid or moon with little to no atmosphere)

Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)

Class J (gas giant)

Class K (habitable,with special gear)

Class L (marginally habitable,may contain life)

Class M (terrestrial aka earth like)

Class N (sulfuric/toxic)

 

Temperature

Hadean/hot - Hot enough for molten rocks
Gaian/normal - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
Cryogenic/cold - Cold enough for substances such as methane to be liquid
Supercryogenic/very cold - Cold enough for liquid H2

 

Atmosphere/pressure

Vacuum - No or Little atmosphere
Marginal - Enough air to account for but not enough for unpressurized habitation
Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
Extreme - Too high for unpressurized habitation

 

planet size

Subsphereical/space rocks - Too small to form a sphere
Micro/moon - Large enough to be spherical, but too small for unaided human habitation without bone decay
Massive/earth-like - Large enough for long-term living
Supermassive/gas-giants - Mass too high for long -term habitation without issues, but low enough to not turn into a star
 

 

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Earth like Class M (terrestrial aka earth like)

suitable atmosphere levels

normal temperature

and other earth like features

Average-environment

.suitable atmosphere levels

.normal temperature

.around 1 g of gravity

Environmental hazards

.fauna and flora

.rain

 

Molten  Class H (generally uninhabitable, very dangerous and long-term habitation not recommend)

a world of lava and ash

rich in basic resources but are extreme hazardous to gather

example mustafar

Average-environment

.Hot/Hadean

.lava lakes or underground pools

.usually little to no atmosphere

Environmental hazards

.Lava/lava pools/underground lava pools

.steam/lava vents

.Ash storms

 

Barren worlds Class K (habitable,with special gear)

a lifeless rock

just a barren rock with no notable features

Average-environment

.is a very wide calcification only 1 common trait

barren of any notable features

Environmental hazards

.getting lost

 

scorched Class K (habitable,with special gear)

sub class of barren worlds

a world with a scorched/radioactive surface

example solar apocalypse

Average-environment

.hot/radioactive surface

.little/marginal atmosphere

.looks like a general barren planet

.has lots of radioactive elements on the surface if radioactively scorched

Environmental hazards

.Hot/radioactive

.little or marginal atmosphere (can carry radiation making it even more radioactive)

.mistaking it for a barren and getting irradiated/overheated

 

Frozen All Classes that apply

a frozen planet covered is snow and or ice

example Hoth,Avalon

Average-environment

.cold/very-cold

.approximately 75% have a under surface ocean

Environmental hazards

.cold/very-cold

.falling into the under ocean

.blizzards

 

Toxic Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) Class N (sulfuric/toxic)

a toxic planet that can be anything from mustard Gas to fluoroantimonic acid Ph -28

example did not find any send examples    

Average-environment

.very hazardous to human life

.rich in rarer elements

Environmental hazards

.acid atmosphere

.air is toxic and can contaminate your air supply

.chemical reactions

 

Cracked / Destroyed Class H (generally uninhabitable, very dangerous and long-term habitation not recommend) 

a world struck by a meteorite and cracked or shattered

large amounts of Hot rocks and Explosive pockets float in the rubble

average resources but are in dangerous and deep parts

example alderaan

Average-environment

.no longer a planet

.large debris fields around the area

.barren

Environmental hazards

.explosive gas pockets

.hot/molten rocks

.debris

 

Moon  All Classes that apply

can be any form of planet but are usually empty and lack atmosphere

example any planet but small and orbits another planet

Average-environment

.smaller than host planet

.orbits a planet

Environmental hazards

.depends on class

.size/gravity

 

Gas-Giants  Class J (gas giant)

a large ball of gas with no floor high gravity and crushing pressure

and blinding "fog"

and filter mining

examples  Jupiter

Average-environment

.large balls of gas

.no floor

.high gravity

.crushing pressure

Environmental hazards

.crushing pressure in the abyss

.high gravity

.no floor

.blinding fog


Ocean All Classes that apply

a planet full of liquid

example subnaticas world

Average-environment

.large amounts of liquid

.can have islands 

Environmental hazards

.depends on class

.pressure

.liquid composition

 

Due to planets not being uniform these characteristics may vary

.Size (so much so that classifying each with a general size is pointless)

.temperature 

.atmosphere

.liquid

.classes d h j k l m n

 

Not Legitimate planets below

large habitats that are titanic but not planets

 

Hive Worlds/city

a planet size city

example coruscant 

{not natural or random spawn .player made}

 

Massive Stations

a massive station that could be mistaken for a small moon

example death-star or a ring-world

{not natural or random spawn .player made}

 

 

some information from 0something0

this it’s not what should be in the game, just ideas for it .

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Yes - i do like your suggestions. For me these are key elements.

 

Generally for exploring, adventure and depth there should be different stuf from planets to shipwrecks or even ancient relics.

As well as those ressources that are hard to aquire in good quantities will create a interesting marketplace and jobs for players that are harvesting those.

 

And as you might have seen on the dev/sugesstion page - gas giants are allready in planning.

 

greetings x3

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The different types of planets/objects that exist are so many that it would be foolish to categorize them into a handful of classes. However, it would be useful to have a general descriptor of major features:

  • Size
  • Atmospheric pressure
  • Temperature

There could also be some other important traits such as tectonic activity, distance from sun, etc, but for simplicity's sake and due to the fact that DU probably won't model more advanced planetary processes, lets stick with these three traits for now. Please note that these are very vague terminologies.

 

Size:

  • Subsphereical - Too small to form a sphere
  • Micro - Large enough to be spherical, but too small for unaided human habitation without bone decay
  • Massive - Large enough for long-term living
  • Supermassive - Mass too high for long -term habitation without issues, but low enough to not turn into a star

Atmospheric Pressure

  • Vacuum - No or exosphereic atmosphere
  • Marginal - Enough air to account for but not enough for unpressurized habitation
  • Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
  • Extreme - Too high for unpressurized habitation

Temperature (NOT distance from sun or radiation energy received)

  • Hadean - Hot enough for molten rocks
  • Gaian - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
  • Cryogenic - Cold enough for substances such as methane to be liquid
  • Supercryogenic - Cold enough for liquid H2

This gives us 4^3 or 64 different types, and we are at the tip of the iceburg. Notable real-life objects categorized would be:

  • Venus: Massive, Extreme, Hadean
  • Titan: Massive, Suitable, Cryogenic
  • Jupiter, Saturn: Supermassive, Extreme, Cryogenic
  • Uranus, Neptune: Supermassive, Extreme, Supercryogenic

 

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basically the same thing but my planet classes are more for categorizing and not for high detail so a Molten  Class H (generally uninhabitable) is saying its a hostile environment with extreme heat.  also im "stealing" some of your info to make the post more informative/useful

 

3 hours ago, 0something0 said:

The different types of planets/objects that exist are so many that it would be foolish to categorize them into a handful of classes. However, it would be useful to have a general descriptor of major features:

  • Size
  • Atmospheric pressure
  • Temperature

There could also be some other importa

Size:

  • Subsphereical - Too small to form a sphere
  • Micro - Large enough to be spherical, but too small for unaided human habitation without bone decay
  • Massive - Large enough for long-term living
  • Supermassive - Mass too high for long -term habitation without issues, but low enough to not turn into a star

Atmospheric Pressure

  • Vacuum - No or exosphereic atmosphere
  • Marginal - Enough air to account for but not enough for unpressurized habitation
  • Suitable - Enough air to walk around without pressure suits (THIS DOES NOT GUARANTEE SAFETY FROM ATMOSPHERIC COMPOSITION)
  • Extreme - Too high for unpressurized habitation

Temperature (NOT distance from sun or radiation energy received)

  • Hadean - Hot enough for molten rocks
  • Gaian - Warm enough for "normal" liquids to stay liquid (i.e. water, gasoline, unsaturated fats)
  • Cryogenic - Cold enough for substances such as methane to be liquid
  • Supercryogenic - Cold enough for liquid H2

This gives us 4^3 or 64 different types, and we are at the tip of the iceburg. Notable real-life objects categorized would be:

  • Venus: Massive, Extreme, Hadean
  • Titan: Massive, Suitable, Cryogenic
  • Jupiter, Saturn: Supermassive, Extreme, Cryogenic
  • Uranus, Neptune: Supermassive, Extreme, Supercryogenic

 

 

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I think this is more likely something up to the players to classify. Why would the Devs give us a bunch of information on planets we haven't discovered yet. It is up to us to explore and find them and then analyze and categorize them, as well as improve the LUA in our ship computers to account for the new type of planet which we may have had trouble landing on or even getting off.

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2 hours ago, Context said:

I think this is more likely something up to the players to classify. Why would the Devs give us a bunch of information on planets we haven't discovered yet. It is up to us to explore and find them and then analyze and categorize them, as well as improve the LUA in our ship computers to account for the new type of planet which we may have had trouble landing on or even getting off.

Yes players need to categorize them, but this is just a general categorization, and it’s not what should be in the game, just ideas for it .

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Cool beans, well, in that case, lets science this s...stuff. However, I will be making a separate topic so it can be more inclusive of related topics.

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