Mucus Posted November 22, 2018 Share Posted November 22, 2018 Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same. Perhaps a device that maps the tunnels for you. Vulcore and Castanietzsche 2 Link to comment Share on other sites More sharing options...
ShioriStein Posted November 22, 2018 Share Posted November 22, 2018 How about you create a voxel sign to know where to go ? Link to comment Share on other sites More sharing options...
Mucus Posted November 22, 2018 Author Share Posted November 22, 2018 . Link to comment Share on other sites More sharing options...
Cal Rouvenor Posted November 22, 2018 Share Posted November 22, 2018 [Whoops] Link to comment Share on other sites More sharing options...
Lethys Posted November 22, 2018 Share Posted November 22, 2018 Careful of nda there. Or perhaps thats what signs are there for https://trello.com/c/gcBmCx2A Link to comment Share on other sites More sharing options...
ShioriStein Posted November 22, 2018 Share Posted November 22, 2018 I thought we can place some voxel without core ? Link to comment Share on other sites More sharing options...
Serula Posted November 23, 2018 Share Posted November 23, 2018 Underground navigation is a skill players should train themselves and maybe organize as an organization. You can be very creative in finding a strategy for this. Depending on what method you choose to execute when mining you will be more or less effective as another organization. Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. Especially in the long run your mining efficiency will start to matter. Link to comment Share on other sites More sharing options...
Mucus Posted November 30, 2018 Author Share Posted November 30, 2018 wandering around is not gameplay is just tedious , blue LED are fun and cool. Update: Given I just spent 48hrs on mining this and that , 1 thing you scan do is use the scanner to find the tunnels when it pulses. But signposts is a real need. If you put them it alerts others to where the ores are, if you don't it means you have to find your way out. Or of course you could put false signs :). Link to comment Share on other sites More sharing options...
Ardes Posted December 2, 2018 Share Posted December 2, 2018 Well, for this and other purposes i would like also to suggest: Flares that illuminate an area for a limited time. Link to comment Share on other sites More sharing options...
Vulcore Posted December 2, 2018 Share Posted December 2, 2018 All I would request is the ability to see my coordinates as i go and bookmark my exact position as needed. Link to comment Share on other sites More sharing options...
DarkHorizon Posted December 20, 2018 Share Posted December 20, 2018 On 11/23/2018 at 10:18 AM, Serula said: Underground navigation is a skill players should train themselves and maybe organize as an organization. Taking away the problem of navigating underground with some feature removes this gameplay element which in my opinion is an important part of the game. This can be made irrelevant as planetary GPS coordinates are more or less accurate to the point you are at. The only discrepancy being the lack of a visual connecting identifier such as a line between the two or more points. This, of course, can be overcome by tunneling in straight lines from point to point. Essentially with only a few basic adjustments, no such feature needs to exist since it technically already exists and this nullifies any abject 'skill'. Link to comment Share on other sites More sharing options...
geronimo553 Posted December 21, 2018 Share Posted December 21, 2018 Personally I prefer if the mining ore scanner was "not" inverted because it makes no sense for the ground beneath you to be represented upside down. As for the topic at hand, I think the navigation to the surface should simply be the depth scanner informing the player distance to surface. It should be the player's preparation while digging down, whether or not they become lost. Link to comment Share on other sites More sharing options...
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